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fgdata/Materials/base/materials-base.xml
Flightgear Development 3f259693e6 Hawaii regional textures
2012-06-09 20:15:34 +01:00

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<?xml version="1.0"?>
<!--
FlightGear Materials File. See Docs/README.materials for details.
This file contains material definitions and settings shared across
all material definition file. It is intended to be included within
materials.xml etc. using an include="Materials/materials-base.xml"
attribute
-->
<PropertyList>
<!--
Shared parameters for various materials.
-->
<params>
<forest>
<!-- Maximum distance from which a tree is visible -->
<tree-range-m>8000</tree-range-m>
</forest>
</params>
<!-- Signage -->
<material n="1000">
<name>lf_sng_solid_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_yellow.png</texture>
</material>
<material n="1001">
<name>lf_sng_broken_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow.png</texture>
</material>
<material n="1002">
<name>lf_dbl_solid_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_solid_yellow.png</texture>
</material>
<material n="1003">
<name>lf_runway_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_runway_hold.png</texture>
</material>
<material n="1004">
<name>lf_sng_broken_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow.png</texture>
</material>
<material n="1005">
<name>lf_ils_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_ils_hold.png</texture>
</material>
<material n="1006">
<name>lf_safetyzone_centerline</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_safetyzone_centerline.png</texture>
</material>
<material n="1007">
<name>lf_sng_lane_queue</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_lane_queue.png</texture>
</material>
<material n="1008">
<name>lf_dbl_lane_queue</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_lane_queue.png</texture>
</material>
<material n="1009">
<name>lf_sng_solid_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_yellow_border.png</texture>
</material>
<material n="1010">
<name>lf_sng_broken_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow_border.png</texture>
</material>
<material n="1011">
<name>lf_dbl_solid_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_solid_yellow_border.png</texture>
</material>
<material n="1012">
<name>lf_runway_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_runway_hold_border.png</texture>
</material>
<material n="1013">
<name>lf_other_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_other_hold_border.png</texture>
</material>
<material n="1014">
<name>lf_other_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_other_hold.png</texture>
</material>
<material n="1015">
<name>lf_ils_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_ils_hold_border.png</texture>
</material>
<material n="1016">
<name>lf_safetyzone_centerline_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_safetyzone_centerline_border.png</texture>
</material>
<material n="1017">
<name>lf_sng_lane_queue_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_lane_queue_border.png</texture>
</material>
<material n="1018">
<name>lf_dbl_lane_queue_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_lane_queue_border.png</texture>
</material>
<material n="1019">
<name>lf_sng_solid_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_white.png</texture>
</material>
<material n="1020">
<name>lf_checkerboard_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_checkerboard_white.png</texture>
</material>
<material n="1021">
<name>lf_broken_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_broken_white.png</texture>
</material>
<!-- Lights -->
<material n="1101">
<name>RUNWAY_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1102">
<name>RWY_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1103">
<name>RWY_WHITE_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1104">
<name>RWY_WHITE_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1105">
<name>RWY_WHITE_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1106">
<name>RWY_SEQUENCED_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1107">
<name>RWY_REIL_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1108">
<name>RWY_YELLOW_LIGHTS</name>
<name>RWY_YELLOW_PULSE_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>1.0</a>
</emissive>
</material>
<material n="1109">
<name>RWY_YELLOW_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1110">
<name>RWY_YELLOW_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1111">
<name>RWY_RED_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>1.0</a>
</emissive>
</material>
<material n="1112">
<name>RWY_RED_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1113">
<name>RWY_RED_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1114">
<name>RWY_GREEN_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>1.0</a>
</emissive>
</material>
<material n="1115">
<name>RWY_GREEN_MEDIUM_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1116">
<name>RWY_GREEN_LOW_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1117">
<name>RWY_GREEN_TAXIWAY_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1118">
<name>RWY_BLUE_TAXIWAY_LIGHTS</name>
<emissive>
<r>0.35294</r>
<g>0.35294</g>
<b>0.92157</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1119">
<name>RWY_VASI_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<!-- Shared material definitions -->
<material n="2001">
<name>Unknown</name>
<texture>Terrain/unknown.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material n="2002">
<name>PackIce</name>
<texture>Terrain/packice1.png</texture>
<texture>Terrain/packice2.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.005</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.3</bumpiness>
</material>
<material n="2003">
<name>Glacier</name>
<name>PolarIce</name>
<effect>Effects/glacier</effect>
<texture>Terrain/glacier1.png</texture>
<texture>Terrain/glacier2.png</texture>
<texture>Terrain/glacier3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.5</bumpiness>
</material>
<material n="2004">
<name>SnowCover</name>
<texture>Terrain/snow1.png</texture>
<texture>Terrain/snow2.png</texture>
<texture>Terrain/snow3.png</texture>
<texture>Terrain/snow4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.2</shininess>
<rolling-friction>0.15</rolling-friction>
<friction-factor>0.3</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material n="2005">
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Geometry/container_carrier.ac</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/ContainerShip.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/Trawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Maritime/Civilian/Trawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Maritime/Civilian/Trawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/Freighter.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/LargeTrawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/CruiseShip.xml</path>
<coverage-m2>5000000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/MPPShip.xml</path>
<coverage-m2>5000000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.4</r>
<g>0.4</g>
<b>0.4</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.2</b>
<a>1.0</a>
</specular>
<shininess>0</shininess>
<solid>0</solid>
<rolling-friction>2</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material n="2006">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<effect>Effects/transition-base-grass-inverse</effect>
<texture>Terrain/rock.png</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material n="2007">
<name>Lava</name>
<name>Burnt</name>
<texture>Terrain/lava1.png</texture>
<texture>Terrain/lava2.png</texture>
<texture>Terrain/lava3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material n="2008">
<name>Asphalt</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2009">
<name>Freeway</name>
<name>Road</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2010">
<name>Railroad</name>
<!--<name>Transport</name>-->
<texture>Terrain/gravel.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>1000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.5</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.5</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<!-- Taxiway signs -->
<material n="2100">
<name>signcase</name>
<texture>Signs/signs_case.png</texture>
<effect>Effects/terrain-default</effect>
<ambient>
<r>1.0</r>
<g>1.0</g>
<b>1.0</b>
</ambient>
<glyph>
<name>cover1</name>
<left>0.000</left>
<right>0.625</right>
</glyph>
<glyph>
<name>cover2</name>
<left>0.625</left>
<right>0.000</right>
</glyph>
</material>
</PropertyList>