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farm-buildings.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
glyphs-black.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
glyphs-framed.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
glyphs-red.xml
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New red and yellow signs textures with missing glyphs definitions.
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2012-06-13 15:35:41 +02:00 |
glyphs-special.xml
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New red and yellow signs textures with missing glyphs definitions.
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2012-06-13 15:35:41 +02:00 |
glyphs-yellow.xml
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New red and yellow signs textures with missing glyphs definitions.
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2012-06-13 15:35:41 +02:00 |
industrial-buildings.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
materials-base.xml
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
runway_effect.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
runway_effect_dds.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
town-buildings.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
urban-buildings.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
water.xml
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |