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fgdata/Textures/Water
Rebecca Palmer 7a540ca6d6 Remove/move unused textures
Unused duplicate/downsampled and .dds-only textures are deleted,
unused unique .png are moved to Unused for possible future use
2014-06-12 23:53:24 +01:00
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bowwave3.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
bowwave_normal.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
perlin-noise-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
perlin-noise-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
sea_foam.dds Add texture. 2011-10-07 14:29:46 +01:00
sea_foam.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
water-reflection-grey.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection-grey.png Bring grey texture into line with blue 2012-05-07 16:39:29 +01:00
water-reflection.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water_sine_nmap.dds add texture 2011-12-01 23:01:20 +00:00
water_sine_nmap.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves-ver10-dudv.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00