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fgdata/Input/Joysticks/Saitek/Aviator.xml

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<?xml version="1.0" ?>
<?xml-stylesheet type="text/xsl" href="joystick.xsl"?>
<!-- Saitek AV8R/Aviator
Copyright (C) 2007 - 2011 Anders Gidenstam (anders(at)gidenstam.org)
This file is released under the GPL license v2 or later.
-->
<PropertyList>
<name>Saitek AV8R Joystick</name>
<name>Saitek AV8R Classic Stick</name>
<nasal>
<script>
<![CDATA[
var self = cmdarg().getParent();
var data = self.getNode("data");
var modifier = 0;
var engine_select_mode = 0;
# TM0: All selected; TM1: #1 & #2; TM2: #3 & #4
var engine_axis_mode = 0;
# Valid only in TM1 and TM2.
# EA0: throttle
# EA1: mixture
# EA2: propeller
var quick_view_active = 0;
var old_view = view.point.save();
var pressed = [0,0,0,0,0,0,0,0,0,0,0,0];
# Map engines to throttles for TM1 (0, 1) and TM2 (2, 3)
var engine = [0, 1, 2, 3];
# Do per-aircraft modifications
if (contains({"Aircraft/Short_Empire/Models/Short_Empire-model.xml" : 0,
"Aircraft/Lockheed1049/Models/Lockheed1049_twa.xml" : 0},
getprop("/sim/model/path"))) {
# TM1: the outer engines, TM2: the inner engines
engine = [0, 3, 1, 2];
}
if (contains({"Aircraft/DO-X/Models/dox.xml" : 0},
getprop("/sim/model/path"))) {
engine = [[0, 1, 2, 3, 4, 5], [6, 7, 8, 9, 10, 11],
[0, 1, 2, 3, 4, 5], [6, 7, 8, 9, 10, 11]];
}
var goal_heading_offset =
props.globals.getNode("/sim/current-view/goal-heading-offset-deg", 1);
var goal_pitch_offset =
props.globals.getNode("/sim/current-view/goal-pitch-offset-deg", 1);
var headtracking = props.globals.getNode("/sim/headtracking/enabled", 1);
var kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
var kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
var quick_view = func {
var dir = arg[0];
if (dir == 0) {
quick_view_active = 0;
view.point.move(old_view, 0.1);
headtracking.setIntValue(1);
} else {
if (quick_view_active == 0) {
quick_view_active = 1;
old_view = view.point.save();
headtracking.setIntValue(0);
if (dir == 1) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/left-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 2) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/right-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 3) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/front-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 4) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/back-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
}
}
}
}
var trace = func(str) {
# Uncomment the line below to trace button presses.
#print("Aviator.xml: " ~ str);
}
]]>
</script>
</nasal>
<!-- Analog axis 0. Aileron -->
<axis>
<name>Stick left/right</name>
<number>
<unix>0</unix>
<mac>0</mac>
<windows>0</windows>
</number>
<desc>aileron</desc>
<dead-band type="double">0.05</dead-band>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<offset type="double">0.0</offset>
<squared type="bool">1</squared>
</binding>
</axis>
<!-- Analog axis 1. Elevator -->
<axis>
<name>Stick forward/back</name>
<number>
<unix>1</unix>
<mac>1</mac>
<windows>1</windows>
</number>
<desc>elevator</desc>
<dead-band type="double">0.05</dead-band>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<offset type="double">0.0</offset>
<factor type="double">-1.0</factor>
<squared type="bool">1</squared>
</binding>
</axis>
<!-- Analog axis 3. Rudder -->
<axis>
<name>Stick twist</name>
<number>
<unix>3</unix>
<mac>2</mac>
<windows>3</windows>
</number>
<desc>rudder</desc>
<dead-band type="double">0.05</dead-band>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
<squared type="bool">1</squared>
</binding>
<!-- binding>
<command>nasal</command>
<script>
setprop("sim/current-view/goal-heading-offset-deg",
-90.0*cmdarg().getNode("setting").getValue());
</script>
</binding -->
</axis>
<!-- Analog axis 2. Throttle 1 -->
<axis>
<name>Left throttle</name>
<number>
<unix>2</unix>
<mac>3</mac>
<windows>2</windows>
</number>
<desc>TM0: throttle, TM1: throttle/propeller 1, TM2: throttle/propeller 3</desc>
<binding>
<command>nasal</command>
<script>
if (engine_select_mode == 0) {
controls.throttleAxis();
} else {
controls.perEngineSelectedAxisHandler(engine_axis_mode)
((engine_select_mode == 1) ? engine[0] : engine[2]);
}
</script>
</binding>
</axis>
<!-- Analog axis 4. Throttle 2 -->
<axis>
<name>Right throttle</name>
<number>
<unix>4</unix>
<mac>4</mac>
<windows>4</windows>
</number>
<desc>TM0: mixture, TM1: throttle/propeller 2, TM2: throttle/propeller 4</desc>
<binding>
<command>nasal</command>
<script>
if (engine_select_mode == 0) {
controls.mixtureAxis();
} else {
controls.perEngineSelectedAxisHandler(engine_axis_mode)
((engine_select_mode == 1) ? engine[1] : engine[3]);
}
</script>
</binding>
</axis>
<!-- Axis 5. Hat left/right -->
<axis>
<name>Hat left/right</name>
<number>
<unix>5</unix>
<mac>5</mac>
<windows>5</windows>
</number>
<desc>quick view left/right, +mod: horizontal view pan</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 5, Hat: low!");
if (modifier) {
view.panViewDir(0.5);
} else {
quick_view(1);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
if (!modifier) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 5, Hat: high!");
if (modifier) {
view.panViewDir(-0.5);
} else {
quick_view(2);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 5, Hat: low released!");
if (!modifier) {
quick_view(0);
}
]]>
</script>
</binding>
</mod-up>
</high>
</axis>
<!-- Axis 6. Hat up/down -->
<axis>
<name>Hat up/down</name>
<number>
<unix>6</unix>
<mac>6</mac>
<windows>6</windows>
</number>
<desc>view reset/quick view front, +mod: vertical view pan</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 6, Hat: low!");
if (modifier) {
view.panViewPitch(0.5);
} else {
view.resetView();
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
<![CDATA[
if (!modifier) {
#quick_view(0);
}
]]>
</script>
</binding>
</mod-up>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
trace("Axis 6, Hat: high!");
if (modifier) {
view.panViewPitch(-0.5);
} else {
quick_view(3);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
<![CDATA[
if (!modifier) {
quick_view(0);
}
]]>
</script>
</binding>
</mod-up>
</high>
</axis>
<!-- Trigger Button -->
<button>
<name>Trigger</name>
<number>
<unix>0</unix>
<mac>0</mac>
<windows>0</windows>
</number>
<desc>function modifier (mod)</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 0 pressed!");
modifier = 1;
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
modifier = 0;
</script>
</binding>
</mod-up>
</button>
<!-- Center Button -->
<button>
<name>Center button</name>
<number>
<unix>2</unix>
<mac>2</mac>
<windows>2</windows>
</number>
<desc>brakes, +mod: Toggle parking brake</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 2 pressed!");
if (modifier) {
controls.applyParkingBrake(1);
} else {
controls.applyBrakes(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.applyBrakes(0);
</script>
</binding>
</mod-up>
</button>
<!-- Left Button -->
<button>
<name>Left button</name>
<number>
<unix>1</unix>
<mac>1</mac>
<windows>1</windows>
</number>
<desc>left brake, +mod: PTT</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 1 pressed!");
if (modifier) {
controls.ptt(1);
} else {
controls.applyBrakes(1, -1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.applyBrakes(0, -1);
controls.ptt(0);
</script>
</binding>
</mod-up>
</button>
<!-- Right Button -->
<button>
<name>Right button</name>
<number>
<unix>3</unix>
<mac>3</mac>
<windows>3</windows>
</number>
<desc>right brake, +mod: trigger</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 3 pressed!");
if (modifier) {
controls.trigger(1);
} else {
controls.applyBrakes(1, 1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.applyBrakes(0, 1);
controls.trigger(0);
</script>
</binding>
</mod-up>
</button>
<!-- Button: T1 -->
<button>
<name>T1</name>
<number>
<unix>4</unix>
<mac>4</mac>
<windows>4</windows>
</number>
<desc>next view, +mod: zoom in +Shift: next weapon</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 4 pressed!");
if (modifier) {
view.decrease();
} else {
if (!pressed[4]) {
pressed[4] = 1;
view.stepView(1);
}
}
</script>
</binding>
<mod-shift>
<binding>
<command>nasal</command>
<script>
trace("Button 4 + shift pressed!");
controls.weaponSelect(1);
</script>
</binding>
</mod-shift>
<mod-up>
<binding>
<command>nasal</command>
<script>
pressed[4] = 0;
</script>
</binding>
</mod-up>
</button>
<!-- Button: T2 -->
<button>
<name>T2</name>
<number>
<unix>5</unix>
<mac>5</mac>
<windows>5</windows>
</number>
<desc>previous view, +mod: zoom out, +Shift: previous weapon</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 5 pressed!");
if (modifier) {
view.increase();
} else {
if (!pressed[5]) {
pressed[5] = 1;
view.stepView(-1);
}
}
</script>
</binding>
<mod-shift>
<binding>
<command>nasal</command>
<script>
trace("Button 5 + shift pressed!");
controls.weaponSelect(-1);
</script>
</binding>
</mod-shift>
<mod-up>
<binding>
<command>nasal</command>
<script>
pressed[5] = 0;
</script>
</binding>
</mod-up>
</button>
<!-- Button: T3 -->
<button>
<name>T3</name>
<number>
<unix>6</unix>
<mac>6</mac>
<windows>6</windows>
</number>
<desc>trim nose down, +mod: disarm speed brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 6 pressed!");
if (modifier) {
setprop("/controls/flight/speedbrake", 0.0);
} else {
controls.elevatorTrim(1);
}
</script>
</binding>
</button>
<!-- Button: T4 -->
<button>
<name>T4</name>
<number>
<unix>7</unix>
<mac>7</mac>
<windows>7</windows>
</number>
<desc>trim nose up, +mod: deploy speed brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
trace("Button 7 pressed!");
if (modifier) {
setprop("/controls/flight/speedbrake", 1.0);
} else {
controls.elevatorTrim(-1);
}
</script>
</binding>
</button>
<!-- Button: T5 -->
<button>
<name>T5</name>
<number>
<unix>8</unix>
<mac>8</mac>
<windows>8</windows>
</number>
<desc>retract flaps one step, +mod: gear up</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 8 pressed!");
if (!modifier) {
controls.flapsDown(-1);
} else {
controls.gearDown(-1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.flapsDown(0);
controls.gearDown(0);
</script>
</binding>
</mod-up>
</button>
<!-- Button: T6 -->
<button>
<name>T6</name>
<number>
<unix>9</unix>
<mac>9</mac>
<windows>9</windows>
</number>
<desc>deploy flaps one step, +mod: gear down</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 9 pressed!");
if (!modifier) {
controls.flapsDown(1);
} else {
controls.gearDown(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
controls.flapsDown(0);
controls.gearDown(0);
</script>
</binding>
</mod-up>
</button>
<!-- Button: T7 -->
<button>
<name>T7</name>
<number>
<unix>10</unix>
<mac>10</mac>
<windows>10</windows>
</number>
<desc>Increase magnetos, +mod: Engine throttle/propeller axis swap</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 10 pressed!");
if (!modifier) {
controls.stepMagnetos(1);
} else {
engine_axis_mode = 2*!engine_axis_mode;
}
</script>
</binding>
</button>
<!-- Button: T8 -->
<button>
<number>
<unix>11</unix>
<mac>11</mac>
<windows>11</windows>
</number>
<name>T8</name>
<desc>Decrease magnetos, +mod: Engine throttle/propeller axis swap</desc>
<binding>
<command>nasal</command>
<script>
trace("Button 11 pressed!");
if (!modifier) {
controls.stepMagnetos(-1);
} else {
engine_axis_mode = 2*!engine_axis_mode;
}
</script>
</binding>
</button>
<!-- Button: 3-way Mode switch -->
<button>
<name>Mode 1</name>
<number>
<unix>12</unix>
<mac>12</mac>
<windows>12</windows>
</number>
<desc>Engine 0/1 throttle mode</desc>
<binding>
<command>nasal</command>
<script>
trace("Mode 1!");
engine_select_mode = 1;
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
trace("Mode Off!");
engine_select_mode = 0;
</script>
</binding>
</mod-up>
</button>
<button>
<name>Mode 2</name>
<number>
<unix>13</unix>
<mac>13</mac>
<windows>13</windows>
</number>
<name>Mode 2</name>
<desc>Engine 2/3 throttle mode</desc>
<binding>
<command>nasal</command>
<script>
trace("Mode 2!");
engine_select_mode = 2;
</script>
</binding>
</button>
</PropertyList>