f32a376a3e
FG1000 requires fuel quantity to be entered manually and uses a flow computer to calculate the amount used. Strange but true!
591 lines
20 KiB
Text
591 lines
20 KiB
Text
#---------------------------------------------------------------------------
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#
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# Title : EMESARY flightgear standardised notifications
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#
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# File Type : Implementation File
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#
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# Description : Messages that are applicable across all models and do not specifically relate to a single sysmte
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# : - mostly needed when using the mutiplayer bridge
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#
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# Author : Richard Harrison (richard@zaretto.com)
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#
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# Creation Date : 06 April 2016
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#
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# Version : 4.8
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#
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# Copyright <20> 2016 Richard Harrison Released under GPL V2
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#
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#---------------------------------------------------------------------------*/
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#
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# Ideally for notifications bridged over MP the message ID should be system unique.
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# with that in mind 0-16 are reserved for model use; and may well be marked as not bridgeable
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# however the most important thing is that as these notifications ID's are used the
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# wiki page http://wiki.flightgear.org/Emesary_Notifications
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var PropertySyncNotificationBase_Id = 16;
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var AircraftControlNotification_Id = 17;
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var GeoEventNotification_Id = 18;
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# event ID 19 reserved for armaments and stores (model defined).
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var PFDEventNotification_Id = 20;
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#
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# PropertySyncNotificationBase is a wrapper class for allow properties to be synchronized between
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# modules. This can replace (or augment) the properties that are normally transmitted by multiplayer
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# It is reasonably efficient with the MP2017.2
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#
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# Usage example - this can all go into one Nasal module somewhere.
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#-----------
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# var PropertySyncNotification =
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# {
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# new: func(_ident="none", _name="", _kind=0, _secondary_kind=0)
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# {
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# var new_class = PropertySyncNotificationBase.new(_ident, _name, _kind, _secondary_kind);
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#
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# new_class.addIntProperty("consumables/fuel/total-fuel-lbs", 1);
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# new_class.addIntProperty("controls/fuel/dump-valve", 1);
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# new_class.addIntProperty("engines/engine[0]/augmentation-burner", 1);
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# new_class.addIntProperty("engines/engine[0]/n1", 1);
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# new_class.addIntProperty("engines/engine[0]/n2", 1);
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# new_class.addNormProperty("surface-positions/wing-pos-norm", 2);
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# return new_class;
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# }
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#};
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#
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#var routedNotifications = [notifications.PropertySyncNotification.new(nil), notifications.GeoEventNotification.new(nil)];
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#
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#var bridgedTransmitter = emesary.Transmitter.new("outgoingBridge");
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#var outgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("F-14mp",routedNotifications, 19, "", bridgedTransmitter);
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#var incomingBridge = emesary_mp_bridge.IncomingMPBridge.startMPBridge(routedNotifications);
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#var f14_aircraft_notification = notifications.PropertySyncNotification.new("F-14"~getprop("/sim/multiplay/callsign"));
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#-----------
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#
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# That's all that is required to ship properties between multiplayer modules via emesary.
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# property /sim/multiplay/transmit-filter-property-base can be set to 1 to turn off all of the standard properties and only send generics.
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# this will give a packet size of 280 bytes; leaving lots of space for notifications.
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# The F-14 packet size is around 53 bytes on 2017.2 compared to over 1100 bytes with the traditional method.
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# property /sim/multiplay/transmit-filter-property-base can be set to a number greater than 1 (e.g. 12000) to only transmit properties
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# where the ID is greater than the value in the property. This can further reduce packet size by only transmitting the emesary bridge data
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#
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# The other advantage with this method of transferring data is that the model is in full control of what is
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# sent, and also when it is sent. This works on a per notification basis so less important properties could be
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# transmitted on a less frequent schedule; however this will require an instance of the notification for each one.
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#
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# PropertySyncNotificationBase is a shortcut notification; as it doesn't need to received and all
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# of the properties are simply set when the notification is unpacked over MP.
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# So although the notification will be transmitted
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var PropertySyncNotificationBase =
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{
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new: func(_ident="none", _name="", _kind=0, _secondary_kind=0)
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{
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var new_class = emesary.Notification.new("PropertySyncNotification", _ident, PropertySyncNotificationBase_Id);
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new_class.IsDistinct = 1;
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new_class.Kind = _kind;
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new_class.Name = _name;
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new_class.SecondaryKind = _secondary_kind;
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new_class.Callsign = nil; # populated automatically by the incoming bridge when routed
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new_class._bridgeProperties = [];
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new_class.addIntProperty = func(variable, property, length)
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{
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me[variable] = nil;
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append(me._bridgeProperties,
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{
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getValue:func{return emesary.TransferInt.encode(getprop(property) or 0,length);},
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setValue:func(v,bridge,pos){var dv=emesary.TransferInt.decode(v,length,pos);me[variable]=dv.value;setprop(bridge.PropertyRoot~property, me[variable]);return dv;},
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});
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}
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new_class.addNormProperty = func(variable, property, length)
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{
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me[variable] = nil;
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append(me._bridgeProperties,
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{
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getValue:func{return emesary.TransferNorm.encode(getprop(property) or 0,length);},
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setValue:func(v,bridge,pos){var dv=emesary.TransferNorm.decode(v,length,pos);me[variable] = dv.value;setprop(bridge.PropertyRoot~property, me[variable]);return dv;},
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});
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}
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new_class.addStringProperty = func(variable, property)
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{
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me[variable] = nil;
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append(me._bridgeProperties,
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{
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getValue:func{return emesary.TransferString.encode(getprop(property) or 0);},
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setValue:func(v,bridge,pos){var dv=emesary.TransferString.decode(v,pos);me[variable] = dv.value;setprop(bridge.PropertyRoot~property, me[variable]);return dv;},
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});
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}
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new_class.bridgeProperties = func()
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{
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return me._bridgeProperties;
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}
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return new_class;
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}
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};
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#
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# Transmit a generic control event.
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# two parameters - the event Id and the event value which is a 4 byte length (+/- 1,891371.000)
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var AircraftControlNotification =
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{
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new: func(_ident="none")
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{
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var new_class = emesary.Notification.new("AircraftControlNotification", _ident, AircraftControlNotification_Id);
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new_class.IsDistinct = 0;
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new_class.EventType = 0;
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new_class.EventValue = 0;
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new_class.Callsign = nil; # populated automatically by the incoming bridge when routed
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new_class.bridgeProperties = func
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{
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return
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[
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{
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getValue:func{return emesary.TransferInt.encode(new_class.EventType,2);},
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setValue:func(v,bridge,pos){var dv=emesary.TransferInt.decode(v,2,pos);new_class.EventType=dv.value;return dv;},
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},
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{
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getValue:func{return emesary.TransferFixedDouble.encode(new_class.EventValue,4,1000);},
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setValue:func(v,bridge,pos){var dv=emesary.TransferFixedDouble.decode(v,4,1000,pos);new_class.EventValue=dv.value;print("dec ",dv.value);return dv;},
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},
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];
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};
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return new_class;
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}
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};
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#
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#
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# Use to transmit events that happen at a specific place; can be used to make
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# models that are simulated locally (e.g. tankers) appear on other player's MP sessions.
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var GeoEventNotification =
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{
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# new:
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# _ident - the identifier for the notification. not bridged.
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# _name - name of the notification, bridged.
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# _kind - created, moved, deleted (see below). This is the activity that the notification represents, called kind to avoid confusion with notification type.
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# _secondary_kind - This is the entity on which the activity is being performed. See below for predefined types.
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##
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new: func(_ident="none", _name="", _kind=0, _secondary_kind=0)
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{
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var new_class = emesary.Notification.new("GeoEventNotification", _ident, GeoEventNotification_Id);
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new_class.Kind = _kind;
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new_class.Name = _name;
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new_class.SecondaryKind = _secondary_kind;
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new_class.Position = geo.aircraft_position();
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new_class.UniqueIndex = 0;
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new_class.Heading = getprop("/orientation/heading");
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new_class.u_fps = getprop("/velocities/uBody-fps");
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new_class.v_fps = getprop("/velocities/vBody-fps");
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new_class.w_fps = getprop("/velocities/wBody-fps");
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new_class.IsDistinct = 0;
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new_class.Callsign = nil; # populated automatically by the incoming bridge when routed
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new_class.RemoteCallsign = ""; # associated remote callsign.
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new_class.Flags = 0; # 8 bits for whatever.
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new_class.GetBridgeMessageNotificationTypeKey = func {
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return new_class.NotificationType~"."~new_class.Ident~"."~new_class.UniqueIndex;
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};
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new_class.bridgeProperties = func
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{
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return
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[
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{
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getValue:func{return emesary.TransferCoord.encode(new_class.Position);},
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setValue:func(v,root,pos){var dv=emesary.TransferCoord.decode(v, pos);new_class.Position=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferString.encode(new_class.Name);},
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setValue:func(v,root,pos){var dv=emesary.TransferString.decode(v,pos);new_class.Name=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferByte.encode(new_class.Kind);},
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setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Kind=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferByte.encode(new_class.SecondaryKind);},
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setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.SecondaryKind=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferFixedDouble.encode(new_class.u_fps,2,10);},
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setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,2,10,pos);new_class.u_fps=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferFixedDouble.encode(new_class.v_fps,2,10);},
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setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,2,10,pos);new_class.v_fps=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferFixedDouble.encode(new_class.w_fps,2,10);},
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setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,2,10,pos);new_class.w_fps=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferString.encode(new_class.RemoteCallsign);},
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setValue:func(v,root,pos){var dv=emesary.TransferString.decode(v,pos);new_class.RemoteCallsign=dv.value;return dv},
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},
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{
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getValue:func{return emesary.TransferByte.encode(new_class.Flags);},
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setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Flags=dv.value;return dv},
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},
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];
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};
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return new_class;
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},
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};
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#
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# Defined kinds:
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# 1 - Created
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# 2 - Moved
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# 3 - Deleted
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# 4 - Collision
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# ----
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# Secondary kind (8 bits)
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# using the first 4 bits as the classification and the second 4 bits as the sub-classification
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#-----------
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# Type 0000 : Cargo
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# 0 0000 0000 - Vehicle
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# 1 0000 0001 - Person
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# 2 0000 0010 - 10 kg Item
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# 3 0000 0011 - 20 kg Item
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# 4 0000 0100 - 30 kg Item
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# 5 0000 0101 - 40 kg Item
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# 6 0000 0110 - 50 kg Item
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# 7 0000 0111 - 100 kg Item
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# 8 0000 1000 - 200 kg Item
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# 9 0000 1001 - 500 kg Item
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# 10 0000 1010 - 1000 kg Item
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# 11 0000 1011 - Chaff
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# 12 0000 1100 - Flares
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# 13 0000 1101 - Water (fire fighting)
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# 14 0000 1110 -
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# 15 0000 1111 - Morris Marina
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#--------
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# Type 0001 : Self propelled
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# 16 0001 0000 - X-2
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# 17 0001 0001 - X-15
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# 18 0001 0010 - X-24
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# 19 0001 0011 -
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# 20 0001 0100 -
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# 21 0001 0101 -
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# 22 0001 0110 -
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# 23 0001 0111 -
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# 24 0001 1000 -
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# 25 0001 1001 -
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# 26 0001 1010 -
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# 27 0001 1011 -
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# 28 0001 1100 -
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# 29 0001 1101 -
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# 30 0001 1110 -
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# 31 0001 1111 -
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#--------
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# Type 0010 : Aircraft Damage (e.g space shuttle re-entry or during launch)
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# 32 0010 0000 - Engine 1
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# 33 0010 0001 - Engine 2
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# 34 0010 0010 - Engine 3
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# 35 0010 0011 - Engine 4
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# 36 0010 0100 - Engine 5
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# 37 0010 0101 - Engine 6
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# 38 0010 0110 - Engine 7
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# 39 0010 0111 - Engine 8
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# 40 0010 1000 - Vertical Tail Right
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# 41 0010 1001 - Left Wing
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# 42 0010 1010 - Right Wing
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# 43 0010 1011 - Horizontal Tail Left
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# 44 0010 1100 - Horizontal Tail Right
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# 45 0010 1101 - Fuselage Front
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# 46 0010 1110 - Fuselage Center
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# 47 0010 1111 - Fuselage Back
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#--------
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# Type 0011 : External stores
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# 48 0011 0000 - Drop Tank 1
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# 49 0011 0001 - Drop Tank 2
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# 50 0011 0010 - Drop Tank 3
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# 51 0011 0011 - Drop Tank 4
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# 52 0011 0100 -
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# 53 0011 0101 -
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# 54 0011 0110 -
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# 55 0011 0111 -
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# 56 0011 1000 -
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# 57 0011 1001 -
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# 58 0011 1010 -
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# 59 0011 1011 -
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# 60 0011 1100 -
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# 61 0011 1101 -
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# 62 0011 1110 -
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# 63 0011 1111 -
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#--------
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# Type 0100 :
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# 64 0100 0000 -
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# 65 0100 0001 -
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# 66 0100 0010 -
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# 67 0100 0011 -
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# 68 0100 0100 -
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# 69 0100 0101 -
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# 70 0100 0110 -
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# 71 0100 0111 -
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# 72 0100 1000 -
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# 73 0100 1001 -
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# 74 0100 1010 -
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# 75 0100 1011 -
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# 76 0100 1100 -
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# 77 0100 1101 -
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# 78 0100 1110 -
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# 79 0100 1111 -
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#--------
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# Type 0101 : Models/Geometry items
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# 80 0101 0000 - Aim91x.ac
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# 81 0101 0001 - Bomb-500lbs-MC/bomb-500lbs-mc.ac
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# 82 0101 0010 - Clemenceau/tracteur.ac
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# 83 0101 0011 - Crater/crater.ac
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# 84 0101 0100 - Ensign.ac
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# 85 0101 0101 - Nimitz/Models/phalanx.ac
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# 86 0101 0110 - Nimitz/Models/phalanx.xml
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# 87 0101 0111 - Nimitz/Models/sea-sparrow.ac
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# 88 0101 1000 - Nimitz/Models/sea-sparrow.xml
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# 89 0101 1001 - RP-3/RP-3.ac
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# 90 0101 1010 - RP-3/crater.ac
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# 91 0101 1011 - container_carrier.ac
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# 92 0101 1100 - droptank_300_gal.ac
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# 93 0101 1101 - flare.ac
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# 94 0101 1110 - load.ac
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# 95 0101 1111 - mk82.ac
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#--------
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# Type 0110 : Models/Geometry items
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# 96 0110 0000 - puff.ac
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# 97 0110 0001 - rocket.ac
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# 98 0110 0010 - tracer.ac
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# 99 0110 0011 - tracer2.ac
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# 100 0110 0100 -
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# 101 0110 0101 -
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# 102 0110 0110 -
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# 103 0110 0111 -
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# 104 0110 1000 -
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# 105 0110 1001 -
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# 106 0110 1010 -
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# 107 0110 1011 -
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# 108 0110 1100 -
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# 109 0110 1101 -
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# 110 0110 1110 -
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# 111 0110 1111 -
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#--------
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# Type 0111 : Models/Geometry items
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# 112 0111 0000 -
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# 113 0111 0001 -
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# 114 0111 0010 -
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# 115 0111 0011 -
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# 116 0111 0100 -
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# 117 0111 0101 -
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# 118 0111 0110 -
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# 119 0111 0111 -
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# 120 0111 1000 -
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# 121 0111 1001 -
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# 122 0111 1010 -
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# 123 0111 1011 -
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# 124 0111 1100 -
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# 125 0111 1101 -
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# 126 0111 1110 -
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# 127 0111 1111 -
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#--------
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# Type 1000 : Models/Geometry items
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# 128 1000 0000 -
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# 129 1000 0001 -
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# 130 1000 0010 -
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# 131 1000 0011 -
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# 132 1000 0100 -
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# 133 1000 0101 -
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# 134 1000 0110 -
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# 135 1000 0111 -
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# 136 1000 1000 -
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# 137 1000 1001 -
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# 138 1000 1010 -
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# 139 1000 1011 -
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# 140 1000 1100 -
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# 141 1000 1101 -
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# 142 1000 1110 -
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# 143 1000 1111 -
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#--------
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# Type 1001 :
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# 144 1001 0000 -
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# 145 1001 0001 -
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# 146 1001 0010 -
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# 147 1001 0011 -
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||
# 148 1001 0100 -
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# 149 1001 0101 -
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# 150 1001 0110 -
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||
# 151 1001 0111 -
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# 152 1001 1000 -
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# 153 1001 1001 -
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# 154 1001 1010 -
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# 155 1001 1011 -
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# 156 1001 1100 -
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# 157 1001 1101 -
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# 158 1001 1110 -
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# 159 1001 1111 -
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#--------
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# Type 1010 :
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# 160 1010 0000 -
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# 161 1010 0001 -
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# 162 1010 0010 -
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# 163 1010 0011 -
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# 164 1010 0100 -
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# 165 1010 0101 -
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# 166 1010 0110 -
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# 167 1010 0111 -
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# 168 1010 1000 -
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# 169 1010 1001 -
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# 170 1010 1010 -
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# 171 1010 1011 -
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# 172 1010 1100 -
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# 173 1010 1101 -
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# 174 1010 1110 -
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# 175 1010 1111 -
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#--------
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# Type 1011 :
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# 176 1011 0000 -
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# 177 1011 0001 -
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# 178 1011 0010 -
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# 179 1011 0011 -
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# 180 1011 0100 -
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# 181 1011 0101 -
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# 182 1011 0110 -
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# 183 1011 0111 -
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# 184 1011 1000 -
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# 185 1011 1001 -
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# 186 1011 1010 -
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# 187 1011 1011 -
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# 188 1011 1100 -
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# 189 1011 1101 -
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# 190 1011 1110 -
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# 191 1011 1111 -
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#--------
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||
# Type 1100 :
|
||
# 192 1100 0000 -
|
||
# 193 1100 0001 -
|
||
# 194 1100 0010 -
|
||
# 195 1100 0011 -
|
||
# 196 1100 0100 -
|
||
# 197 1100 0101 -
|
||
# 198 1100 0110 -
|
||
# 199 1100 0111 -
|
||
# 200 1100 1000 -
|
||
# 201 1100 1001 -
|
||
# 202 1100 1010 -
|
||
# 203 1100 1011 -
|
||
# 204 1100 1100 -
|
||
# 205 1100 1101 -
|
||
# 206 1100 1110 -
|
||
# 207 1100 1111 -
|
||
#--------
|
||
# Type 1101 :
|
||
# 208 1101 0000 -
|
||
# 209 1101 0001 -
|
||
# 210 1101 0010 -
|
||
# 211 1101 0011 -
|
||
# 212 1101 0100 -
|
||
# 213 1101 0101 -
|
||
# 214 1101 0110 -
|
||
# 215 1101 0111 -
|
||
# 216 1101 1000 -
|
||
# 217 1101 1001 -
|
||
# 218 1101 1010 -
|
||
# 219 1101 1011 -
|
||
# 220 1101 1100 -
|
||
# 221 1101 1101 -
|
||
# 222 1101 1110 -
|
||
# 223 1101 1111 -
|
||
#--------
|
||
# Type 1110 :
|
||
# 224 1110 0000 -
|
||
# 225 1110 0001 -
|
||
# 226 1110 0010 -
|
||
# 227 1110 0011 -
|
||
# 228 1110 0100 -
|
||
# 229 1110 0101 -
|
||
# 230 1110 0110 -
|
||
# 231 1110 0111 -
|
||
# 232 1110 1000 -
|
||
# 233 1110 1001 -
|
||
# 234 1110 1010 -
|
||
# 235 1110 1011 -
|
||
# 236 1110 1100 -
|
||
# 237 1110 1101 -
|
||
# 238 1110 1110 -
|
||
# 239 1110 1111 -
|
||
#--------
|
||
# Type 1111 :
|
||
# 240 1111 0000 -
|
||
# 241 1111 0001 -
|
||
# 242 1111 0010 -
|
||
# 243 1111 0011 -
|
||
# 244 1111 0100 -
|
||
# 245 1111 0101 -
|
||
# 246 1111 0110 -
|
||
# 247 1111 0111 -
|
||
# 248 1111 1000 -
|
||
# 249 1111 1001 -
|
||
# 250 1111 1010 -
|
||
# 251 1111 1011 -
|
||
# 252 1111 1100 -
|
||
# 253 1111 1101 -
|
||
# 254 1111 1110 -
|
||
# 255 1111 1111 -
|
||
|
||
|
||
#
|
||
#
|
||
# Use to transmit events that happen at a specific place; can be used to make
|
||
# models that are simulated locally (e.g. tankers) appear on other player's MP sessions.
|
||
var PFDEventNotification =
|
||
{
|
||
# new:
|
||
# _ident - the identifier for the notification. not bridged.
|
||
# _pfd_id - numeric identification of the PFD within the model
|
||
# _event_id - event ID.
|
||
# 1 softkey pushed.
|
||
# 2 select page by ID
|
||
# 3 Change softkey button text
|
||
# 4 hardkey pushed - i.e. non-soft keys that don't change function based on context.
|
||
# 5 Engine data - e.g. RPM, EGTs, CHTs for display purposes
|
||
# 6 NavCom data - e.g. frequencies, volume, TX, RX for each of the COM and NAV radios.
|
||
# _event_param - param related to the event ID. implementation specific.
|
||
##
|
||
SoftKeyPushed : 1,
|
||
SelectPageById : 2,
|
||
ChangeMenuText : 3, #event parameter contains array of { Id: , Text: } tuples
|
||
HardKeyPushed : 4, #event parameter contains single { Id: , Value: } tuple
|
||
EngineData : 5, #event parameter contains an array of hashes, each containing information about a given engine.
|
||
NavComData : 6, #event parameter contains a hash of updated Nav/Com settings
|
||
NavData : 7, #event parameter contrains a single { Id: , Value: } tuple requesting a particular type of NavData
|
||
FMSData : 8, #event parameter containing a hash of updated GPS/FMS information (track, ground-speed, waypoint legs etc.)
|
||
ADCData : 9, #event parameter containing a hash of updated Air Data Computer information (track, ground-speed etc.)
|
||
FuelData: 10, #event parameter contains a single { Id: , Value: } tuple either updating or requesting a particular type of fuel data
|
||
|
||
DefaultType : "PFDEventNotification",
|
||
|
||
new: func(_ident, _device_id,_event_id,_event_parameter_id)
|
||
{
|
||
var new_class = emesary.Notification.new(PFDEventNotification.DefaultType, _ident, PFDEventNotification_Id);
|
||
new_class.Device_Id = _device_id;
|
||
new_class.Event_Id = _event_id;
|
||
new_class.EventParameter = _event_parameter_id;
|
||
|
||
new_class.IsDistinct = 1; # each of these events is unique and needs to be bridged
|
||
|
||
new_class.bridgeProperties = func
|
||
{
|
||
return
|
||
[
|
||
{
|
||
getValue:func{return emesary.TransferByte.encode(new_class.Event_Id);},
|
||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Event_Id=dv.value;return dv},
|
||
},
|
||
{
|
||
getValue:func{return emesary.TransferByte.encode(new_class.EventParameter);},
|
||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.EventParameter=dv.value;return dv},
|
||
},
|
||
];
|
||
};
|
||
return new_class;
|
||
},
|
||
};
|