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fgdata/gui/dialogs/button-config.xml
Richard Harrison 4c6b103293 Add support for FGCom multiple radio support
PTT now in

/controls/radios/comm-ptt as an int; non zero indicates which comm radio to use

/comm-radio-selected is the default comm channel to use. This should usually be the same as will be set by PTT into /controls/radios/comm-ptt

NOTE: that PTT will switch the FG comm inbound and outbound frequency to whichever radio was PTT'd.
2019-03-19 21:16:33 +01:00

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XML

<?xml version="1.0"?>
<PropertyList>
<nasal>
<open><![CDATA[
var assignButton = func(cmd) {
var i = getprop("/sim/gui/dialogs/joystick-config/current-button");
setprop("/sim/gui/dialogs/joystick-config/button[" ~ i ~ "]/binding", cmd);
joystick.writeConfig();
fgcommand("reinit", props.Node.new({"subsystem": "input"}));
fgcommand("dialog-close", props.Node.new({"dialog-name": "button-config"}));
fgcommand("dialog-close", props.Node.new({"dialog-name": "joystick-config"}));
fgcommand("dialog-show", props.Node.new({"dialog-name": "joystick-config"}));
}
]]></open>
<close><![CDATA[
]]></close>
</nasal>
<!-- To be implemented
tiller axis
counter-measures
masterarm toggle
radar standby toggle
radar slew target selector
radar select target.
-->
<name>button-config</name>
<layout>vbox</layout>
<resizable>true</resizable>
<modal>true</modal>
<default-padding>3</default-padding>
<group>
<layout>hbox</layout>
<default-padding>1</default-padding>
<empty><stretch>true</stretch></empty>
<text>
<label>Button Configuration</label>
</text>
<empty><stretch>true</stretch></empty>
<button>
<legend></legend>
<key>Esc</key>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<text>
<halign>left</halign>
<label>Select the command you wish to assign to this button.</label>
</text>
<hrule/>
<group>
<layout>table</layout>
<text>
<row>0</row>
<col>0</col>
<label>Flight Surface Trim</label>
</text>
<button>
<row>1</row>
<col>0</col>
<halign>fill</halign>
<legend>Elevator Trim Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevator Trim Up");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>0</col>
<halign>fill</halign>
<legend>Elevator Trim Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevator Trim Down");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>0</col>
<halign>fill</halign>
<legend>Elevator Trim Pos</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevator Trim Pos");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>0</col>
<halign>fill</halign>
<legend>Rudder Trim Left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Rudder Trim Left");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>0</col>
<halign>fill</halign>
<legend>Rudder Trim Right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Rudder Trim Right");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>0</col>
<halign>fill</halign>
<legend>Aileron Trim Left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Aileron Trim Left");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>0</col>
<halign>fill</halign>
<legend>Aileron Trim Right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Aileron Trim Right");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>1</col>
<label>Control Surfaces</label>
</text>
<button>
<row>1</row>
<col>1</col>
<halign>fill</halign>
<legend>Flaps Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Flaps Up");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>1</col>
<halign>fill</halign>
<legend>Flaps Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Flaps Down");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>1</col>
<halign>fill</halign>
<legend>Gear Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Gear Up");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>1</col>
<halign>fill</halign>
<legend>Gear Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Gear Down");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>1</col>
<halign>fill</halign>
<legend>Gear Toggle</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Gear Toggle");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>1</col>
<halign>fill</halign>
<legend>Spoilers Retract</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Spoilers Retract");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>1</col>
<halign>fill</halign>
<legend>Spoilers Deploy</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Spoilers Deploy");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>2</col>
<label>Powerplant Controls</label>
</text>
<button>
<row>1</row>
<col>2</col>
<halign>fill</halign>
<legend>Throttle Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Throttle Up");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>2</col>
<halign>fill</halign>
<legend>Throttle Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Throttle Down");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>2</col>
<halign>fill</halign>
<legend>Mixture Rich</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Mixture Rich");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>2</col>
<halign>fill</halign>
<legend>Mixture Lean</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Mixture Lean");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>2</col>
<halign>fill</halign>
<legend>Propeller Fine</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Propeller Fine");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>2</col>
<halign>fill</halign>
<legend>Propeller Coarse</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Propeller Coarse");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>3</col>
<label>Other Aircraft Controls</label>
</text>
<button>
<row>1</row>
<col>3</col>
<halign>fill</halign>
<legend>Brakes</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Brakes");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>3</col>
<halign>fill</halign>
<legend>Auto air/ground brakes</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Brakes (air/wheel)");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>3</col>
<halign>fill</halign>
<legend>Brakes (air/wheel)</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Brakes (air/wheel)");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>3</col>
<halign>fill</halign>
<legend>Parking brakes</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Parking brakes");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>3</col>
<halign>fill</halign>
<legend>FGCom PTT(1)</legend>
<binding>
<command>nasal</command>
<script>
assignButton("FGCom PTT");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>3</col>
<halign>fill</halign>
<legend>FGCom PTT(2)</legend>
<binding>
<command>nasal</command>
<script>
assignButton("FGCom PTT(2)");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>3</col>
<halign>fill</halign>
<legend>Trigger</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Trigger");
</script>
</binding>
</button>
<button>
<row>8</row>
<col>3</col>
<halign>fill</halign>
<legend>Custom</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Custom");
</script>
</binding>
</button>
<button>
<row>9</row>
<col>3</col>
<halign>fill</halign>
<legend>NWS toggle</legend>
<binding>
<command>nasal</command>
<script>
assignButton("NWS toggle");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>4</col>
<label>Simulator Controls</label>
</text>
<button>
<row>1</row>
<col>4</col>
<halign>fill</halign>
<legend>View Decrease</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Decrease");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>4</col>
<halign>fill</halign>
<legend>View Increase</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Increase");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>4</col>
<halign>fill</halign>
<legend>View Cycle Forwards</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Cycle Forwards");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>4</col>
<halign>fill</halign>
<legend>View Cycle Backwards</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Cycle Backwards");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>4</col>
<halign>fill</halign>
<legend>View Left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Left");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>4</col>
<halign>fill</halign>
<legend>View Right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Right");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>4</col>
<halign>fill</halign>
<legend>View Up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Up");
</script>
</binding>
</button>
<button>
<row>8</row>
<col>4</col>
<halign>fill</halign>
<legend>View Down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("View Down");
</script>
</binding>
</button>
<button>
<row>9</row>
<col>4</col>
<halign>fill</halign>
<legend>Total Freeze</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Total Freeze");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>5</col>
<label>Military</label>
</text>
<button>
<row>1</row>
<col>5</col>
<halign>fill</halign>
<legend>Trigger</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Trigger");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>5</col>
<halign>fill</halign>
<legend>Pickle</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Pickle");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>5</col>
<halign>fill</halign>
<legend>Target next</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Target next");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>5</col>
<halign>fill</halign>
<legend>Target previous</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Target previous");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>5</col>
<halign>fill</halign>
<legend>Weapon next</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Weapon next");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>5</col>
<halign>fill</halign>
<legend>Weapon previous</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Weapon previous");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>5</col>
<halign>fill</halign>
<legend>Azimuth left</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Azimuth left");
</script>
</binding>
</button>
<button>
<row>8</row>
<col>5</col>
<halign>fill</halign>
<legend>Azimuth right</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Azimuth right");
</script>
</binding>
</button>
<button>
<row>9</row>
<col>5</col>
<halign>fill</halign>
<legend>Elevation up</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevation up");
</script>
</binding>
</button>
<button>
<row>10</row>
<col>5</col>
<halign>fill</halign>
<legend>Elevation down</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Elevation down");
</script>
</binding>
</button>
<button>
<row>11</row>
<col>5</col>
<halign>fill</halign>
<legend>Missile Reject</legend>
<binding>
<command>nasal</command>
<script>
assignButton("Missile Reject");
</script>
</binding>
</button>
</group>
<group>
<empty>
<stretch>true</stretch>
</empty>
<layout>hbox</layout>
<button>
<legend>Remove assignment</legend>
<binding>
<command>nasal</command>
<script>
assignButton("None");
</script>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>