6e58bce8e5
I did several optimizations, including reducing to a bare minimum shader computations and producing the geometry as one tristrip with degenerate triangles. The result was an increase from 14 fps to 51 fps (NVidia 8600M, ufo, ksfo). Author: Tim Moore <timoore@redhat.com> |
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bumpspec.eff | ||
chrome.eff | ||
cloud-models.eff | ||
cloud.eff | ||
clouds-layered.eff | ||
clouds-thick.eff | ||
clouds-thin.eff | ||
crop.eff | ||
landmass-nowood.eff | ||
landmass-scrub.eff | ||
landmass.eff | ||
light-cone.eff | ||
material-diffuse.eff | ||
material-off.eff | ||
model-default.eff | ||
reflect.eff | ||
terrain-default.eff | ||
tree.eff | ||
urban.eff | ||
water.eff |