1
0
Fork 0
fgdata/Nasal/canvas/map/WXR.symbol
Philosopher f0d44ae8fe Lots lots more MapStructure changes
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.

As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)
2014-05-25 14:27:11 -05:00

23 lines
905 B
Text

# See: http://wiki.flightgear.org/MapStructure
# Class things:
var name = 'WXR'; # storms/weather layer for LW/AW (use thunderstom scenario for testing)
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
# TODO: how to integrate both styling and caching?
var draw = func {
# TODO: once this works properly, consider using caching here
# FIXME: scaling seems way off in comparison with the navdisplay - i.e. hard-coded assumptions about texture size/view port ?
me.element.createChild("image")
.setFile("Nasal/canvas/map/Images/storm.png")
.setSize(128*me.model.radiusNm,128*me.model.radiusNm)
.setTranslation(-64*me.model.radiusNm,-64*me.model.radiusNm)
.setCenter(0,0);
# .setScale(0.3);
# TODO: overlapping storms should probably set their z-index according to altitudes
};