f0d44ae8fe
Fix the main bugs, add features and convert most of the layers. Move/refactor some things as well. Add a canvas map dialog next to the built-in one -- it's not 100% functional but it's quite close actually. As before, the excitement has been taking place at our team clone. https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84 (topics/canvas-map-dialog branch this time, current HEAD in above URL.)
58 lines
1.6 KiB
Text
58 lines
1.6 KiB
Text
# See: http://wiki.flightgear.org/MapStructure
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# Class things:
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var name = 'FLT';
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var parents = [SymbolLayer.Controller];
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var __self__ = caller(0)[0];
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SymbolLayer.Controller.add(name, __self__);
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SymbolLayer.add(name, {
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parents: [MultiSymbolLayer],
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append: func(idx, item, model) {
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while (size(me.list) <= idx) {
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append(me.list, nil);
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} if (me.list[idx] == nil) {
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me.list[idx] = me.add_sym(model);
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}
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append(model, item);
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var pos = me.controller.getpos(item);
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var cmd = me.list[idx].element._last_cmd == -1 ? canvas.Path.VG_MOVE_TO : canvas.Path.VG_LINE_TO;
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me.list[idx].element.addSegmentGeo(cmd, ["N"~pos[0],"E"~pos[1]]);
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#props.dump(me.list[idx].element._node);
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},
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type: name, # Symbol type
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df_controller: __self__, # controller to use by default -- this one
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add_sym: func(model) {
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return Symbol.new(me.type, me.group, me, model);
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},
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});
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var new = func(layer) {
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var m = {
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parents: [__self__],
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layer: layer,
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listeners: [],
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models: [],
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active_path: 0,
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};
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layer.searcher._equals = func(a,b) a == b;
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m.addVisibilityListener();
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return m;
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};
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var del = func() {
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foreach (var l; me.listeners)
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removelistener(l);
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};
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var searchCmd = func() {
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printlog(_MP_dbg_lvl, "Running query: FLT");
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var hist = aircraft.history();
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var path = hist.pathForHistory(1000);
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printlog(_MP_dbg_lvl, "FLT size: "~size(path));
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while (size(me.models) <= me.active_path) append(me.models, []);
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for (var i=size(me.models[me.active_path]); i<size(path); i+=1)
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me.layer.append(me.active_path, path[i], me.models[me.active_path]);
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# TODO: filter by in_range()?
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#debug.dump(me.models);
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return me.models;
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};
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var getpos = Symbol.Controller.getpos;
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