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fgdata
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Shaders
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Frederic Bouvier
d0cc5bcf5e
Add an attribution to the water shader
2010-12-05 14:44:02 +01:00
..
3dcloud.frag
3dcloud.vert
update to a more recent version of the cloud shader
2009-11-26 16:15:45 +00:00
bumpspec.frag
bumpspec.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
Local Weather v0.85 by Thorsten Renk
2010-09-10 08:52:21 +02:00
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
2010-08-01 22:54:35 +01:00
contrail.vert
crop.frag
crop.vert
default.frag
shader optimizations
2010-08-14 00:13:16 +02:00
default.vert
forest.frag
forest.vert
Forest pixel shader edit, reduce bias mix (was: bright forest)
2010-09-01 14:58:55 +02:00
landmass-g.vert
Another go at the landmass geometry shader, using fewer varying parameters
2010-04-30 15:20:36 +00:00
landmass.frag
landmass.geom
landmass.vert
light-cone.frag
light-cone.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag
model-default.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
Fix for AMD - remove OpenGL reference
2010-06-04 11:15:58 +01:00
reflect.vert
terrain-default.frag
terrain-nocolor.frag
test.frag
test.vert
tree.frag
tree.vert
urban.frag
urban.vert
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
water-orig.frag
water-orig.vert
water.frag
water.vert