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fgdata/Effects
2010-11-20 21:39:05 +01:00
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bumpspec.eff
chrome.eff Provide some reasonable default textures 2009-11-17 06:23:12 +00:00
cloud-models.eff
cloud.eff Change render bin to 10 (default transparent bin) 2010-09-01 20:26:01 +01:00
clouds-layered.eff
clouds-thick.eff Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.eff
clouds-thinlayer.eff
crop.eff Shader Crop: Adding snow and snowlevel adjustement, clean up 2010-08-21 16:51:13 +02:00
cropgrass.eff Change in effect cropgrass, it inherits from crop now 2010-08-31 14:30:18 +02:00
forest.eff New checkbox transition shaders to separate rock/transition shader work from crop shaders 2010-08-31 10:29:51 +02:00
glacier.eff New checkbox transition shaders to separate rock/transition shader work from crop shaders 2010-08-31 10:29:51 +02:00
herbtundra.eff New checkbox transition shaders to separate rock/transition shader work from crop shaders 2010-08-31 10:29:51 +02:00
landmass-nowood.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass-scrub.eff
landmass.eff Increase quality threshold of geometry landmass 2010-11-20 21:39:05 +01:00
light-cone.eff
material-diffuse.eff shader optimizations 2010-08-14 00:13:16 +02:00
material-off.eff shader optimizations 2010-08-14 00:13:16 +02:00
model-default.eff shader optimizations 2010-08-14 00:13:16 +02:00
reflect-bump-spec.eff Change effect name inside the file 2010-09-23 08:20:05 +02:00
reflect.eff
terrain-default.eff shader optimizations 2010-08-14 00:13:16 +02:00
test.eff
tree.eff
urban.eff Restore QDM urban shader technique for quality level >= 4 2010-11-02 22:31:39 +01:00
water.eff Remove reference to inexistant texture 2010-10-13 08:14:20 +02:00