66 lines
2 KiB
Text
66 lines
2 KiB
Text
# NearestIntersections
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var NearestIntersections =
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{
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new : func (mfd, myCanvas, device, svg)
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{
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var obj = {
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parents : [
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NearestIntersections,
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MFDPage.new(mfd, myCanvas, device, svg, "NearestIntersections", "NRST - NEAREST INTERSECTIONS")
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],
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};
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var topMenu = func(device, pg, menuitem) {
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pg.clearMenu();
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resetMenuColors(device);
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device.updateMenus();
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};
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# Display map toggle softkeys which change color depending
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# on whether a particular layer is enabled or not.
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var display_toggle = func(device, svg, mi, layer) {
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var bg_name = sprintf("SoftKey%d-bg",mi.menu_id);
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if (obj.controller.isEnabled(layer)) {
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device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5);
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svg.setColor(0.0,0.0,0.0);
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} else {
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device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0);
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svg.setColor(1.0,1.0,1.0);
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}
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svg.setText(mi.title);
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svg.setVisible(1); # display function
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};
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# Function to undo any colors set by display_toggle when loading a new menu
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var resetMenuColors = func(device) {
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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}
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topMenu(device, obj, nil);
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obj.controller = fg1000.NearestIntersectionsController.new(obj, svg);
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return obj;
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},
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offdisplay : func() {
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me._group.setVisible(0);
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# Reset the menu colours. Shouldn't have to do this here, but
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# there's not currently an obvious other location to do so.
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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me.controller.offdisplay();
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},
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ondisplay : func() {
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me._group.setVisible(1);
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me.mfd.setPageTitle(me.title);
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me.controller.ondisplay();
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},
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};
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