499 lines
13 KiB
XML
499 lines
13 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>Military.ac</path>
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<!-- Trucks models and artworks courtesy of XPGoodWay Team
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(http://www.xpgoodwayteam.org/site_xpushback/) -->
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<animation>
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<type>select</type>
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<condition>
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<property>sim/model/pushback/enabled</property>
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<property>gear/gear[0]/wow</property>
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</condition>
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</animation>
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<!-- switch to night/day textures -->
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<animation>
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<type>textranslate</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<property>/sim/time/sun-angle-rad</property>
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<step>1.60 </step>
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<factor>0.318471338</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>material</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<condition>
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<greater-than>
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<property>/sim/time/sun-angle-rad</property>
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<value>1.60</value>
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</greater-than>
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</condition>
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<emission>
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<red>1</red>
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<green>1</green>
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<blue>1</blue>
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</emission>
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</animation>
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<animation>
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<type>material</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<condition>
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<less-than-equals>
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<property>/sim/time/sun-angle-rad</property>
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<value>1.60</value>
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</less-than-equals>
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</condition>
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<emission>
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<red>0</red>
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<green>0</green>
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<blue>0</blue>
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</emission>
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</animation> <!-- compensate for pitch of aircraft, keep pushback level -->
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<animation>
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<type>rotate</type>
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<property>orientation/pitch-deg</property>
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<factor>-1</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- compensate for roll of aircraft, keep pushback level -->
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<animation>
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<type>rotate</type>
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<property>orientation/roll-deg</property>
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<factor>1</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>timed</type>
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<object-name>BacklightOn</object-name>
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<object-name>BacklightOff</object-name>
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<use-personality type="bool">true</use-personality>
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<branch-duration-sec>0.8</branch-duration-sec>
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<branch-duration-sec>0.2</branch-duration-sec>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Mesh.001</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<object-name>haze</object-name>
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<condition>
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<greater-than>
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<property>sim/model/pushback/position-norm</property>
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<value>0.99</value>
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</greater-than>
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</condition>
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<property>gear/gear[0]/steering-norm</property>
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<factor>-35</factor>
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<center>
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<x-m>0.00</x-m>
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<y-m>0.00</y-m>
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<z-m>0.00</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Mesh.001</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<object-name>haze</object-name>
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<condition>
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<greater-than>
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<property>sim/model/pushback/position-norm</property>
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<value>0.99</value>
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</greater-than>
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</condition>
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<property>gear/gear[0]/steering-norm</property>
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<factor>-35</factor>
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<center>
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<x-m>-4.37</x-m>
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<y-m>0.00</y-m>
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<z-m>0.00</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLF</object-name>
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<object-name>WheelRF</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-9.81971</x-m>
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<y-m>0</y-m>
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<z-m>0.546382</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLC</object-name>
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<object-name>WheelRC</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-6.41481</x-m>
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<y-m>0</y-m>
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<z-m>0.546382</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLB</object-name>
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<object-name>WheelRB</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-5.22756</x-m>
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<y-m>0</y-m>
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<z-m>0.546382</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-16.17</factor>
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<center>
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<x-m>-1.87996</x-m>
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<y-m>0</y-m>
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<z-m>0.190432</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- change heading of the pushback when driving the arc -->
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<animation>
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<type>rotate</type>
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<property>sim/model/pushback/position-norm</property>
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<factor>-90</factor>
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<offset-deg>90</offset-deg>
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<center>
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<x-m>-7.3</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- compensate for gear compression --> <animation>
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<type>translate</type>
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<property>gear/gear[0]/compression-ft</property>
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<factor>0.3048</factor>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- precalculated sin and asin to move the pushback on a 90deg arc, 25m radius -->
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<animation>
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<type>translate</type>
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<property>sim/model/pushback/position-norm</property>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<property>sim/model/pushback/position-norm</property>
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<particlesystem>
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<type>normal</type>
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<name>haze</name>
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<texture>Military-smoke.png</texture>
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<emissive>false</emissive>
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<offsets>
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</offsets>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<phi-max-deg>0</phi-max-deg>
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<speed-mps>
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<property>/sim/model/pushback/force</property>
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<factor>0.005</factor>
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<offset-m>5</offset-m>
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<spread>0</spread>
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<z-min-deg-sec>0</z-min-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<property>/sim/model/pushback/force</property>
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<factor>0.005</factor>
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<offset-m>5</offset-m>
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<spread>0</spread>
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<min-m>5</min-m>
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<max-m>20</max-m>
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</particles-per-sec>
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</counter>
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<align>billboard</align>
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<particle>
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<start>
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<color>
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<red>
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<value>1.0</value>
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</red>
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<green>
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</green>
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<blue>
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<alpha>
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<size>
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<end>
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|
</green>
|
|
<blue>
|
|
<value>0.0</value>
|
|
</blue>
|
|
<alpha>
|
|
<value>1.000</value>
|
|
</alpha>
|
|
</color>
|
|
<size>
|
|
<value>3</value>
|
|
</size>
|
|
</end>
|
|
<life-sec>
|
|
<value>3.0</value>
|
|
</life-sec>
|
|
<mass-kg>0.05</mass-kg>
|
|
<radius-m>0.3</radius-m>
|
|
</particle>
|
|
|
|
<program>
|
|
<fluid>air</fluid>
|
|
<gravity>true</gravity>
|
|
<wind>true</wind>
|
|
</program>
|
|
|
|
</particlesystem>
|
|
|
|
</PropertyList>
|