775 lines
26 KiB
Text
775 lines
26 KiB
Text
##
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# Pop up a "tip" dialog for a moment, then remove it. The delay in
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# seconds can be specified as the second argument. The default is 1
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# second. Note that the tip dialog is a shared resource. If
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# someone else comes along and wants to pop a tip up before your delay
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# is finished, you lose. :)
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#
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popupTip = func {
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delay = if(size(arg) > 1) {arg[1]} else {DELAY};
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tmpl = { name : "PopTip", modal : 0, layout : "hbox",
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y: screenHProp.getValue() - 140,
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text : { label : arg[0], padding : 6 } };
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popdown();
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fgcommand("dialog-new", props.Node.new(tmpl));
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fgcommand("dialog-show", tipArg);
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currTimer = currTimer + 1;
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thisTimer = currTimer;
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# Final argument is a flag to use "real" time, not simulated time
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settimer(func { if(currTimer == thisTimer) { popdown() } }, DELAY, 1);
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}
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showDialog = func {
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fgcommand("dialog-show",
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props.Node.new({ "dialog-name" : arg[0]}));
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}
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##
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# Enable/disable named menu entry
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#
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menuEnable = func(searchname, state) {
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foreach (menu; props.globals.getNode("/sim/menubar/default").getChildren("menu")) {
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foreach (name; menu.getChildren("name")) {
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if (name.getValue() == searchname) {
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menu.getNode("enabled").setBoolValue(state);
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}
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}
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foreach (item; menu.getChildren("item")) {
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foreach (name; item.getChildren("name")) {
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if (name.getValue() == searchname) {
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item.getNode("enabled").setBoolValue(state);
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}
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}
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}
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}
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}
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########################################################################
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# Private Stuff:
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########################################################################
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##
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# Initialize property nodes via a timer, to insure the props module is
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# loaded. See notes in view.nas. Simply cache the screen height
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# property and the argument for the "dialog-show" command. This
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# probably isn't really needed...
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#
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screenHProp = tipArg = nil;
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INIT = func {
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screenHProp = props.globals.getNode("/sim/startup/ysize");
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tipArg = props.Node.new({ "dialog-name" : "PopTip" });
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props.globals.getNode("/sim/help/debug", 1).setValues(debug_keys);
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props.globals.getNode("/sim/help/basic", 1).setValues(basic_keys);
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props.globals.getNode("/sim/help/common", 1).setValues(common_aircraft_keys);
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# enable/disable menu entries
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menuEnable("fuel-and-payload", getprop("/sim/flight-model") == "yasim");
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menuEnable("autopilot", props.globals.getNode("/autopilot/KAP140/locks") == nil);
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menuEnable("tutorial-start", size(props.globals.getNode("/sim/tutorials").getChildren("tutorial")));
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menuEnable("joystick-info", size(props.globals.getNode("/input/joysticks").getChildren("js")));
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var fps = props.globals.getNode("/sim/rendering/fps-display", 1);
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setlistener(fps, fpsDisplay, 1);
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setlistener("/sim/startup/xsize",
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func { if (fps.getValue()) { fpsDisplay(0); fpsDisplay(1) } });
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}
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settimer(INIT, 1);
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##
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# Show/hide the fps display dialog.
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#
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fpsDisplay = func {
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var w = size(arg) ? arg[0] : cmdarg().getBoolValue();
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fgcommand(w ? "dialog-show" : "dialog-close", props.Node.new({"dialog-name": "fps"}));
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}
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##
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# How many seconds do we show the tip?
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#
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DELAY = 1.0;
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##
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# Pop down the tip dialog, if it is visible.
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#
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popdown = func { fgcommand("dialog-close", tipArg); }
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# Marker for the "current" timer. This value gets stored in the
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# closure of the timer function, and is used to check that there
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# hasn't been a more recent timer set that should override.
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currTimer = 0;
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########################################################################
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# Widgets & Layout Management
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########################################################################
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##
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# A "widget" class that wraps a property node. It provides useful
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# helper methods that are difficult or tedious with the raw property
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# API. Note especially the slightly tricky addChild() method.
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#
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Widget = {
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set : func { me.node.getNode(arg[0], 1).setValue(arg[1]); },
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prop : func { return me.node; },
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new : func { return { parents : [Widget], node : props.Node.new() } },
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addChild : func {
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type = arg[0];
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idx = size(me.node.getChildren(type));
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name = type ~ "[" ~ idx ~ "]";
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newnode = me.node.getNode(name, 1);
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return { parents : [Widget], node : newnode };
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},
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setColor : func(r, g, b, a = 1) {
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me.node.setValues({ color : { red:r, green:g, blue:b, alpha:a } });
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},
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setFont : func(n, s = 13, t = 0) {
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me.node.setValues({ font : { name:n, "size":s, slant:t } });
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},
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setBinding : func(cmd, carg = nil) {
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var idx = size(me.node.getChildren("binding"));
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var node = me.node.getChild("binding", idx, 1);
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node.getNode("command", 1).setValue(cmd);
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if (cmd == "nasal") {
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node.getNode("script", 1).setValue(carg);
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} elsif (carg != nil and (cmd == "dialog-apply" or cmd == "dialog-update")) {
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node.getNode("object-name", 1).setValue(carg);
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}
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},
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};
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##
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# Dialog class. Maintains one XML dialog.
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# prop ... target node (name must be "dialog")
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# path ... file path relative to $FG_ROOT
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#
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# Example:
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#
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# var dlg = gui.Dialog.new("/sim/gui/dialogs/foo-config/dialog",
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# "Aircraft/foo/foo_config.xml");
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# dlg.open();
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# dlg.close();
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#
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Dialog = {
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new : func(prop, path) {
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var m = { parents : [Dialog] };
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m.path = path;
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m.prop = isa(props.Node, prop) ? prop : props.globals.getNode(prop, 1);
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m.state = 0;
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if (m.prop.getName() != "dialog") {
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die("Dialog class: node name must end with '/dialog'");
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}
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m.listener = setlistener("/sim/signals/reinit-gui", func { m.load () }, 1);
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return m;
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},
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# doesn't need to be called explicitly, but can be used to force a reload
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load : func {
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var state = me.state;
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if (state) {
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me.close();
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}
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me.prop.removeChildren();
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fgcommand("loadxml", props.Node.new({"filename": me.path,
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"targetnode": me.prop.getPath()}));
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var n = me.prop.getNode("name");
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if (n == nil) {
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die("Dialog class: XML dialog must have <name>");
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}
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me.name = n.getValue();
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me.prop.getNode("dialog-name", 1).setValue(me.name);
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fgcommand("dialog-new", me.prop);
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if (state) {
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me.open();
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}
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},
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# allows access to dialog-embedded Nasal variables/functions
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namespace : func {
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var ns = "__dlg:" ~ me.name;
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me.state and contains(globals, ns) ? globals[ns] : nil;
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},
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open : func {
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fgcommand("dialog-show", me.prop);
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me.state = 1;
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},
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close : func {
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fgcommand("dialog-close", me.prop);
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me.state = 0;
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},
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toggle : func {
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me.state ? me.close() : me.open();
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},
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is_open : func {
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me.state;
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},
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};
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##
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# Open property browser with given target path.
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#
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property_browser = func(dir = "/") {
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var dlgname = "property-browser";
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foreach (var module; keys(globals)) {
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if (find("__dlg:" ~ dlgname, module) == 0) {
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globals[module].clone(dir);
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return;
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}
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}
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setprop("/sim/gui/dialogs/" ~ dlgname ~ "/last", dir);
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fgcommand("dialog-show", props.Node.new({"dialog-name": dlgname}));
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}
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##
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# Open one property browser per /browser[] property, where each contains
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# the target path. On the command line use --prop:browser=orientation
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#
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settimer(func {
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foreach (var b; props.globals.getChildren("browser")) {
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var path = b.getValue();
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if (path != nil and size(path)) {
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property_browser(path);
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}
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}
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props.globals.removeChildren("browser");
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}, 0);
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########################################################################
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# GUI theming
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########################################################################
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nextStyle = func {
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numStyles = size(props.globals.getNode("/sim/gui").getChildren("style"));
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curr = getprop("/sim/gui/current-style") + 1;
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if (curr >= numStyles) {
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curr = 0;
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}
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setprop("/sim/gui/current-style", curr);
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fgcommand("gui-redraw", props.Node.new());
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}
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########################################################################
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# Dialog Boxes
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########################################################################
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dialog = {};
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var setWeight = func(wgt, opt) {
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var lbs = opt.getNode("lbs", 1).getValue();
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wgt.getNode("weight-lb", 1).setValue(lbs);
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# Weights can have "tank" indices which set the capacity of the
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# corresponding tank. This code should probably be moved to
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# something like fuel.setTankCap(tank, gals)...
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if(wgt.getNode("tank") == nil) { return 0; }
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var ti = wgt.getNode("tank").getValue();
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var gn = opt.getNode("gals");
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var gals = gn == nil ? 0 : gn.getValue();
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var tn = props.globals.getNode("consumables/fuel/tank["~ti~"]", 1);
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var ppg = tn.getNode("density-ppg", 1).getValue();
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var lbs = gals * ppg;
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var curr = tn.getNode("level-gal_us", 1).getValue();
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curr = curr > gals ? gals : curr;
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tn.getNode("capacity-gal_us", 1).setValue(gals);
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tn.getNode("level-gal_us", 1).setValue(curr);
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tn.getNode("level-lbs", 1).setValue(curr * ppg);
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return 1;
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}
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# Checks the /sim/weight[n]/{selected|opt} values and sets the
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# appropriate weights therefrom.
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var setWeightOpts = func {
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var tankchange = 0;
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foreach(w; props.globals.getNode("sim").getChildren("weight")) {
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var selected = w.getNode("selected");
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if(selected != nil) {
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foreach(opt; w.getChildren("opt")) {
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if(opt.getNode("name", 1).getValue() == selected.getValue()) {
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if(setWeight(w, opt)) { tankchange = 1; }
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break;
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}
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}
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}
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}
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return tankchange;
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}
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# Run it at startup and on reset to make sure the tank settings are correct
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_setlistener("/sim/signals/fdm-initialized", func { settimer(setWeightOpts, 0) });
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_setlistener("/sim/signals/reset", func { cmdarg().getBoolValue() or setWeightOpts() });
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# Called from the F&W dialog when the user selects a weight option
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var weightChangeHandler = func {
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var tankchanged = setWeightOpts();
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# This is unfortunate. Changing tanks means that the list of
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# tanks selected and their slider bounds must change, but our GUI
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# isn't dynamic in that way. The only way to get the changes on
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# screen is to pop it down and recreate it.
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if(tankchanged) {
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var p = props.Node.new({"dialog-name" : "WeightAndFuel"});
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fgcommand("dialog-close", p);
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showWeightDialog();
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}
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}
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##
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# Dynamically generates a weight & fuel configuration dialog specific to
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# the aircraft.
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#
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showWeightDialog = func {
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name = "WeightAndFuel";
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title = "Weight and Fuel Settings";
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#
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# General Dialog Structure
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#
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dialog[name] = Widget.new();
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dialog[name].set("name", name);
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dialog[name].set("layout", "vbox");
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header = dialog[name].addChild("text");
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header.set("label", title);
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dialog[name].addChild("hrule");
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if (props.globals.getNode("/yasim") == nil) {
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msg = dialog[name].addChild("text");
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msg.set("label", "Not supported for this aircraft");
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cancel = dialog[name].addChild("button");
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cancel.set("legend", "Cancel");
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cancel.setBinding("dialog-close");
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fgcommand("dialog-new", dialog[name].prop());
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showDialog(name);
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return;
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}
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contentArea = dialog[name].addChild("group");
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contentArea.set("layout", "hbox");
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grossWgt = props.globals.getNode("/yasim/gross-weight-lbs");
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if(grossWgt != nil) {
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gwg = dialog[name].addChild("group");
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gwg.set("layout", "hbox");
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gwg.addChild("empty").set("stretch", 1);
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gwg.addChild("text").set("label", "Gross Weight:");
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txt = gwg.addChild("text");
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txt.set("label", "0123456789");
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txt.set("format", "%.0f lb");
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txt.set("property", "/yasim/gross-weight-lbs");
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txt.set("live", 1);
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gwg.addChild("empty").set("stretch", 1);
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}
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buttonBar = dialog[name].addChild("group");
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buttonBar.set("layout", "hbox");
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buttonBar.set("default-padding", 10);
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ok = buttonBar.addChild("button");
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ok.set("legend", "OK");
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ok.set("key", "esc");
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ok.setBinding("dialog-apply");
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ok.setBinding("dialog-close");
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# Temporary helper function
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tcell = func(parent, type, row, col) {
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cell = parent.addChild(type);
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cell.set("row", row);
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cell.set("col", col);
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return cell;
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}
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#
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# Fill in the content area
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#
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fuelArea = contentArea.addChild("group");
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fuelArea.set("layout", "vbox");
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fuelArea.addChild("text").set("label", "Fuel Tanks");
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fuelTable = fuelArea.addChild("group");
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fuelTable.set("layout", "table");
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fuelArea.addChild("empty").set("stretch", 1);
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tcell(fuelTable, "text", 0, 0).set("label", "Tank");
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tcell(fuelTable, "text", 0, 3).set("label", "Pounds");
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tcell(fuelTable, "text", 0, 4).set("label", "Gallons");
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tanks = props.globals.getNode("/consumables/fuel").getChildren("tank");
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for(i=0; i<size(tanks); i+=1) {
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t = tanks[i];
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tname = i ~ "";
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tnode = t.getNode("name");
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if(tnode != nil) { tname = tnode.getValue(); }
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tankprop = "/consumables/fuel/tank["~i~"]";
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cap = t.getNode("capacity-gal_us", 1).getValue();
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# Hack, to ignore the "ghost" tanks created by the C++ code.
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if(cap == nil or cap < 1) { continue; }
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title = tcell(fuelTable, "text", i+1, 0);
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title.set("label", tname);
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title.set("halign", "right");
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sel = tcell(fuelTable, "checkbox", i+1, 1);
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sel.set("property", tankprop ~ "/selected");
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sel.setBinding("dialog-apply");
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slider = tcell(fuelTable, "slider", i+1, 2);
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slider.set("property", tankprop ~ "/level-gal_us");
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slider.set("min", 0);
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slider.set("max", cap);
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slider.setBinding("dialog-apply");
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lbs = tcell(fuelTable, "text", i+1, 3);
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lbs.set("property", tankprop ~ "/level-lbs");
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lbs.set("label", "0123456");
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lbs.set("format", "%.3f");
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lbs.set("live", 1);
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gals = tcell(fuelTable, "text", i+1, 4);
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gals.set("property", tankprop ~ "/level-gal_us");
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gals.set("label", "0123456");
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gals.set("format", "%.3f");
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gals.set("live", 1);
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}
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weightArea = contentArea.addChild("group");
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weightArea.set("layout", "vbox");
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weightArea.addChild("text").set("label", "Payload");
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weightTable = weightArea.addChild("group");
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weightTable.set("layout", "table");
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weightArea.addChild("empty").set("stretch", 1);
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tcell(weightTable, "text", 0, 0).set("label", "Location");
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tcell(weightTable, "text", 0, 2).set("label", "Pounds");
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wgts = props.globals.getNode("/sim").getChildren("weight");
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for(i=0; i<size(wgts); i+=1) {
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var w = wgts[i];
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var wname = w.getNode("name", 1).getValue();
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var wprop = "/sim/weight[" ~ i ~ "]";
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title = tcell(weightTable, "text", i+1, 0);
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title.set("label", wname);
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title.set("halign", "right");
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if(w.getNode("opt") != nil) {
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var combo = tcell(weightTable, "combo", i+1, 1);
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combo.set("property", wprop ~ "/selected");
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combo.set("pref-width", 300);
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# Simple code we'd like to use:
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#foreach(opt; w.getChildren("opt")) {
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# var ent = combo.addChild("value");
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# ent.prop().setValue(opt.getNode("name", 1).getValue());
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#}
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# More complicated workaround to move the "current" item
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# into the first slot, because dialog.cxx doesn't set the
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# selected item in the combo box.
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var opts = [];
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var curr = w.getNode("selected");
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curr = curr == nil ? "" : curr.getValue();
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foreach(opt; w.getChildren("opt")) {
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append(opts, opt.getNode("name", 1).getValue());
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}
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forindex(oi; opts) {
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if(opts[oi] == curr) {
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var tmp = opts[0];
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opts[0] = opts[oi];
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|
opts[oi] = tmp;
|
|
break;
|
|
}
|
|
}
|
|
foreach(opt; opts) {
|
|
combo.addChild("value").prop().setValue(opt);
|
|
}
|
|
|
|
combo.setBinding("dialog-apply");
|
|
combo.setBinding("nasal", "gui.weightChangeHandler()");
|
|
} else {
|
|
var slider = tcell(weightTable, "slider", i+1, 1);
|
|
slider.set("property", wprop ~ "/weight-lb");
|
|
var min = w.getNode("min-lb", 1).getValue();
|
|
var max = w.getNode("max-lb", 1).getValue();
|
|
slider.set("min", min != nil ? min : 0);
|
|
slider.set("max", max != nil ? max : 100);
|
|
slider.setBinding("dialog-apply");
|
|
}
|
|
|
|
lbs = tcell(weightTable, "text", i+1, 2);
|
|
lbs.set("property", wprop ~ "/weight-lb");
|
|
lbs.set("label", "0123456");
|
|
lbs.set("format", "%.0f");
|
|
lbs.set("live", 1);
|
|
}
|
|
|
|
# All done: pop it up
|
|
fgcommand("dialog-new", dialog[name].prop());
|
|
showDialog(name);
|
|
}
|
|
|
|
|
|
|
|
|
|
##
|
|
# Dynamically generates a dialog from a help node.
|
|
#
|
|
# gui.showHelpDialog([<path> [, toggle]])
|
|
#
|
|
# path ... path to help node
|
|
# toggle ... decides if an already open dialog should be closed
|
|
# (useful when calling the dialog from a key binding; default: 0)
|
|
#
|
|
# help node
|
|
# =========
|
|
# each of <title>, <key>, <line>, <text> is optional; uses
|
|
# "/sim/description" or "/sim/aircraft" if <title> is omitted;
|
|
# only the first <text> is displayed
|
|
#
|
|
#
|
|
# <help>
|
|
# <title>dialog title<title>
|
|
# <key>
|
|
# <name>g/G</name>
|
|
# <desc>gear up/down</desc>
|
|
# </key>
|
|
#
|
|
# <line>one line</line>
|
|
# <line>another line</line>
|
|
#
|
|
# <text>text in
|
|
# scrollable widget
|
|
# </text>
|
|
# </help>
|
|
#
|
|
showHelpDialog = func {
|
|
node = props.globals.getNode(arg[0]);
|
|
if (arg[0] == "/sim/help" and size(node.getChildren()) < 4) {
|
|
node = node.getChild("common");
|
|
}
|
|
|
|
name = node.getNode("title", 1).getValue();
|
|
if (name == nil) {
|
|
name = getprop("/sim/description");
|
|
if (name == nil) {
|
|
name = getprop("/sim/aircraft");
|
|
}
|
|
}
|
|
toggle = size(arg) > 1 and arg[1] != nil and arg[1] > 0;
|
|
if (toggle and contains(dialog, name)) {
|
|
fgcommand("dialog-close", props.Node.new({ "dialog-name" : name }));
|
|
delete(dialog, name);
|
|
return;
|
|
}
|
|
|
|
dialog[name] = Widget.new();
|
|
dialog[name].set("layout", "vbox");
|
|
dialog[name].set("default-padding", 0);
|
|
dialog[name].set("name", name);
|
|
|
|
# title bar
|
|
titlebar = dialog[name].addChild("group");
|
|
titlebar.set("layout", "hbox");
|
|
titlebar.addChild("empty").set("stretch", 1);
|
|
titlebar.addChild("text").set("label", name);
|
|
titlebar.addChild("empty").set("stretch", 1);
|
|
|
|
w = titlebar.addChild("button");
|
|
w.set("pref-width", 16);
|
|
w.set("pref-height", 16);
|
|
w.set("legend", "");
|
|
w.set("default", 1);
|
|
w.set("key", "esc");
|
|
w.setBinding("nasal", "delete(gui.dialog, \"" ~ name ~ "\")");
|
|
w.setBinding("dialog-close");
|
|
|
|
dialog[name].addChild("hrule");
|
|
|
|
# key list
|
|
keylist = dialog[name].addChild("group");
|
|
keylist.set("layout", "table");
|
|
keylist.set("default-padding", 2);
|
|
keydefs = node.getChildren("key");
|
|
n = size(keydefs);
|
|
row = col = 0;
|
|
foreach (key; keydefs) {
|
|
if (n >= 60 and row >= n / 3 or n >= 16 and row >= n / 2) {
|
|
col += 1;
|
|
row = 0;
|
|
}
|
|
|
|
w = keylist.addChild("text");
|
|
w.set("row", row);
|
|
w.set("col", 2 * col);
|
|
w.set("halign", "right");
|
|
w.set("label", " " ~ key.getNode("name").getValue());
|
|
|
|
w = keylist.addChild("text");
|
|
w.set("row", row);
|
|
w.set("col", 2 * col + 1);
|
|
w.set("halign", "left");
|
|
w.set("label", "... " ~ key.getNode("desc").getValue() ~ " ");
|
|
row += 1;
|
|
}
|
|
|
|
# separate lines
|
|
lines = node.getChildren("line");
|
|
if (size(lines)) {
|
|
if (size(keydefs)) {
|
|
dialog[name].addChild("empty").set("pref-height", 4);
|
|
dialog[name].addChild("hrule");
|
|
dialog[name].addChild("empty").set("pref-height", 4);
|
|
}
|
|
|
|
g = dialog[name].addChild("group");
|
|
g.set("layout", "vbox");
|
|
g.set("default-padding", 1);
|
|
foreach (var lin; lines) {
|
|
foreach (var l; split("\n", lin.getValue())) {
|
|
w = g.addChild("text");
|
|
w.set("halign", "left");
|
|
w.set("label", " " ~ l ~ " ");
|
|
}
|
|
}
|
|
}
|
|
|
|
# scrollable text area
|
|
if (node.getNode("text") != nil) {
|
|
dialog[name].addChild("empty").set("pref-height", 10);
|
|
|
|
width = [640, 800, 1152][col];
|
|
height = screenHProp.getValue() - (100 + (size(keydefs) / (col + 1) + size(lines)) * 28);
|
|
if (height < 200) {
|
|
height = 200;
|
|
}
|
|
|
|
w = dialog[name].addChild("textbox");
|
|
w.set("halign", "fill");
|
|
w.set("slider", 20);
|
|
w.set("pref-width", width);
|
|
w.set("pref-height", height);
|
|
w.set("editable", 0);
|
|
w.set("property", node.getPath() ~ "/text");
|
|
} else {
|
|
dialog[name].addChild("empty").set("pref-height", 8);
|
|
}
|
|
fgcommand("dialog-new", dialog[name].prop());
|
|
showDialog(name);
|
|
}
|
|
|
|
|
|
debug_keys = {
|
|
title : "Development Keys",
|
|
key : [
|
|
#{ name : "Ctrl-U", desc : "add 1000 ft of emergency altitude" },
|
|
{ name : "F2", desc : "force tile cache reload" },
|
|
{ name : "F4", desc : "force lighting update" },
|
|
{ name : "F8", desc : "cycle fog type" },
|
|
{ name : "F9", desc : "toggle textures" },
|
|
{ name : "Shift-F3", desc : "load panel" },
|
|
{ name : "Shift-F4", desc : "reload global preferences" },
|
|
{ name : "Shift-F9", desc : "toggle FDM data logging" },
|
|
{ name : "Shift-Space", desc : "open property browser" },
|
|
],
|
|
};
|
|
|
|
basic_keys = {
|
|
title : "Basic Keys",
|
|
key : [
|
|
{ name : "?", desc : "show/hide aircraft help dialog" },
|
|
#{ name : "Tab", desc : "show/hide aircraft config dialog" },
|
|
{ name : "Esc", desc : "quit FlightGear" },
|
|
{ name : "Shift-Esc", desc : "reset FlightGear" },
|
|
{ name : "a/A", desc : "increase/decrease speed-up" },
|
|
{ name : "c", desc : "toggle 3D/2D cockpit" },
|
|
{ name : "Ctrl-C", desc : "toggle clickable panel hotspots" },
|
|
{ name : "p", desc : "pause/continue sim" },
|
|
{ name : "r", desc : "activate instant replay system" },
|
|
{ name : "Ctrl-R", desc : "show radio setting dialog" },
|
|
{ name : "t/T", desc : "increase/decrease warp delta" },
|
|
{ name : "v/V", desc : "cycle views (forward/backward)" },
|
|
{ name : "Ctrl-V", desc : "select cockpit view" },
|
|
{ name : "w/W", desc : "increase/decrease warp" },
|
|
{ name : "x/X", desc : "zoom in/out" },
|
|
{ name : "Ctrl-X", desc : "reset zoom to default" },
|
|
{ name : "z/Z", desc : "increase/decrease visibility" },
|
|
{ name : "'", desc : "display ATC setting dialog" },
|
|
{ name : "+", desc : "let ATC/instructor repeat last message" },
|
|
{ name : "F1", desc : "load flight" },
|
|
{ name : "F3", desc : "capture screen" },
|
|
{ name : "F10", desc : "toggle menubar" },
|
|
{ name : "Shift-F2", desc : "save flight" },
|
|
{ name : "Shift-F10", desc : "cycle through GUI styles" },
|
|
],
|
|
};
|
|
|
|
common_aircraft_keys = {
|
|
title : "Common Aircraft Keys",
|
|
key : [
|
|
{ name : "Enter", desc : "move rudder right" },
|
|
{ name : "0/Insert", desc : "move rudder left" },
|
|
{ name : "1/End", desc : "decrease elevator trim" },
|
|
{ name : "2/Up", desc : "increase elevator or AP altitude" },
|
|
{ name : "3/PgDn", desc : "decr. throttle or AP autothrottle" },
|
|
{ name : "4/Left", desc : "move aileron left or adj. AP hdg." },
|
|
{ name : "5/KP5", desc : "center aileron, elev., and rudder" },
|
|
{ name : "6/Right", desc : "move aileron right or adj. AP hdg." },
|
|
{ name : "7/Home", desc : "increase elevator trim" },
|
|
{ name : "8/Down", desc : "decrease elevator or AP altitude" },
|
|
{ name : "9/PgUp", desc : "incr. throttle or AP autothrottle" },
|
|
{ name : "Space", desc : "fire starter on selected eng." },
|
|
{ name : "!/@/#/$", desc : "select engine 1/2/3/4" },
|
|
{ name : "b", desc : "apply all brakes" },
|
|
{ name : "B", desc : "toggle parking brake" },
|
|
#{ name : "Ctrl-B", desc : "toggle speed brake" },
|
|
{ name : "g/G", desc : "gear up/down" },
|
|
{ name : "h", desc : "cycle HUD (head up display)" },
|
|
{ name : "H", desc : "cycle HUD brightness" },
|
|
{ name : "i/Shift-i", desc : "normal/minimal HUD" },
|
|
#{ name : "j", desc : "decrease spoilers" },
|
|
#{ name : "k", desc : "increase spoilers" },
|
|
{ name : "l", desc : "toggle tail-wheel lock" },
|
|
{ name : "m/M", desc : "mixture richer/leaner" },
|
|
{ name : "n/N", desc : "propeller finer/coarser" },
|
|
{ name : "P", desc : "toggle 2D panel" },
|
|
{ name : "s", desc : "swap panels" },
|
|
{ name : ", .", desc : "left/right brake (comma, period)" },
|
|
{ name : "~", desc : "select all engines (tilde)" },
|
|
{ name : "[ ]", desc : "flaps up/down" },
|
|
{ name : "{ }", desc : "decr/incr magneto on sel. eng." },
|
|
{ name : "Ctrl-A", desc : "AP: toggle altitude lock" },
|
|
{ name : "Ctrl-G", desc : "AP: toggle glide slope lock" },
|
|
{ name : "Ctrl-H", desc : "AP: toggle heading lock" },
|
|
{ name : "Ctrl-N", desc : "AP: toggle NAV1 lock" },
|
|
{ name : "Ctrl-P", desc : "AP: toggle pitch hold" },
|
|
{ name : "Ctrl-S", desc : "AP: toggle auto-throttle" },
|
|
{ name : "Ctrl-T", desc : "AP: toggle terrain lock" },
|
|
{ name : "Ctrl-W", desc : "AP: toggle wing leveler" },
|
|
{ name : "F6", desc : "AP: toggle heading mode" },
|
|
{ name : "F11", desc : "pop up autopilot (AP) dialog" },
|
|
{ name : "Shift-F5", desc : "scroll 2D panel down" },
|
|
{ name : "Shift-F6", desc : "scroll 2D panel up" },
|
|
{ name : "Shift-F7", desc : "scroll 2D panel left" },
|
|
{ name : "Shift-F8", desc : "scroll 2D panel right" },
|
|
],
|
|
};
|