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fgdata/Materials/base
2012-06-16 18:57:14 +03:00
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farm-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-black.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-framed.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-red.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
glyphs-special.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
glyphs-yellow.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
industrial-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
materials-base.xml Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
runway_effect.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
runway_effect_dds.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
town-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
urban-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
water.xml Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00