7a8dc7d2d9
By setting /sim/model/fallback-model-index, an MP model can transmit an index into the AI/Aircraft/fallback_models.xml file which will be used if the aircraft model cannot be found in other instances Aircraft or AI/Aircraft directories.
251 lines
5.9 KiB
XML
251 lines
5.9 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<nasal>
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<open>
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<![CDATA[
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var modePixel = (getprop("/sim/rendering/static-lod/ai-range-mode-pixel") == 1);
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setprop( "/sim/gui/dialogs/static-lod/mode/pixel", modePixel );
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setprop( "/sim/gui/dialogs/static-lod/mode/distance", !modePixel );
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var reload_props = [
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"/sim/rendering/static-lod/rough",
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"/sim/rendering/static-lod/bare"];
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var reload_vals = {};
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foreach (var p; reload_props) {
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reload_vals[p] = getprop(p);
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}
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]]>
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</open>
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</nasal>
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<name>static-lod</name>
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<layout>vbox</layout>
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<group>
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<layout>hbox</layout>
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<empty><stretch>1</stretch></empty>
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<text>
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<label>Adjust Level Of Detail Ranges</label>
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</text>
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<empty><stretch>1</stretch></empty>
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<button>
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<pref-width>16</pref-width>
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<pref-height>16</pref-height>
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<legend></legend>
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<keynum>27</keynum>
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<border>2</border>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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<hrule/>
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<group>
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<layout>table</layout>
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<halign>center</halign>
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<text>
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<row>0</row><col>1</col><colspan>3</colspan>
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<label>Max. Ranges (m)</label>
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</text>
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<text>
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<row>1</row><col>1</col>
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<label>Detailed</label>
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</text>
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<text>
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<row>1</row><col>2</col>
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<label>Rough</label>
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</text>
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<text>
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<row>1</row><col>3</col>
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<label>Bare</label>
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</text>
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<text>
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<row>2</row><col>0</col>
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<halign>right</halign>
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<label>Scenery</label>
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</text>
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<input>
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<row>2</row><col>1</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/detailed</property>
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</input>
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<input>
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<row>2</row><col>2</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/rough</property>
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</input>
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<input>
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<row>2</row><col>3</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/bare</property>
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</input>
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<text>
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<row>3</row><col>0</col>
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<halign>right</halign>
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<label>AI/MP Aircraft</label>
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</text>
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<input>
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<row>3</row><col>1</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/ai-detailed</property>
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</input>
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<input>
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<row>3</row><col>2</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/ai-bare</property>
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</input>
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<radio>
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<row>3</row>
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<col>3</col>
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<halign>left</halign>
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<name>pixel</name>
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<property>sim/gui/dialogs/static-lod/mode/pixel</property>
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<live>true</live>
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<label>Pixel</label>
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<binding>
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<command>property-assign</command>
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<property>sim/gui/dialogs/static-lod/mode/distance</property>
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<value>0</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>sim/gui/dialogs/static-lod/mode/pixel</property>
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<value>1</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>sim/rendering/static-lod/ai-range-mode-pixel</property>
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<value>1</value>
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</binding>
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</radio>
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<radio>
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<row>3</row>
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<col>4</col>
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<halign>left</halign>
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<name>distance</name>
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<property>sim/gui/dialogs/static-lod/mode/distance</property>
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<live>true</live>
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<label>Distance (m)</label>
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<binding>
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<command>property-assign</command>
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<property>sim/gui/dialogs/static-lod/mode/distance</property>
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<value>1</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>sim/gui/dialogs/static-lod/mode/pixel</property>
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<value>0</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>sim/rendering/static-lod/ai-range-mode-pixel</property>
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<value>0</value>
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</binding>
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</radio>
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<text>
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<row>4</row><col>0</col>
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<halign>right</halign>
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<label>AI/MP Interior</label>
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</text>
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<input>
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<row>4</row><col>1</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/ai-interior</property>
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</input>
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<!-- // meaningless for now...
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<input>
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<row>3</row><col>3</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/ai-bare</property>
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</input>
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-->
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</group>
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<hrule/>
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<group>
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<layout>hbox</layout>
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<default-padding>10</default-padding>
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<empty><stretch>true</stretch></empty>
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<button>
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<legend>OK</legend>
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<default>true</default>
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<equal>true</equal>
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<binding>
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<command>dialog-apply</command>
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</binding>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var reinit = 0;
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foreach (var p; reload_props) {
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if (reload_vals[p] != getprop(p)) {
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reinit = 1;
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}
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}
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if (reinit) {
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fgcommand("reload-materials", props.Node.new());
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fgcommand("reinit", props.Node.new({"subsystem": "scenery"}));
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}
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]]>
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</script>
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</binding>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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<empty><stretch>true</stretch></empty>
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<button>
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<legend>Apply</legend>
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<equal>true</equal>
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<binding>
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<command>dialog-apply</command>
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</binding>
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</button>
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<empty><stretch>true</stretch></empty>
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<button>
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<legend>Reset</legend>
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<equal>true</equal>
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<binding>
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<command>dialog-update</command>
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</binding>
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</button>
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<empty><stretch>true</stretch></empty>
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<button>
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<legend>Cancel</legend>
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<key>Esc</key>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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<nasal>
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<open>
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</open>
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</nasal>
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</PropertyList>
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