117 lines
3.3 KiB
Text
117 lines
3.3 KiB
Text
# Copyright 2018 Stuart Buchanan
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# This file is part of FlightGear.
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#
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# Foobar is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# FlightGear is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
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#
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# FG1000 MFD Page base class
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# Load the PFD UI Elements
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var mfd_dir = getprop("/sim/fg-root") ~ "/Nasal/canvas/PFD/";
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var loadPFDFile = func(file) io.load_nasal(mfd_dir ~ file, "PFD");
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loadPFDFile("DefaultStyle.nas");
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loadPFDFile("UIElement.nas");
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loadPFDFile("TextElement.nas");
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loadPFDFile("HighlightElement.nas");
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loadPFDFile("GroupElement.nas");
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loadPFDFile("ScrollElement.nas");
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loadPFDFile("DataEntryElement.nas");
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loadPFDFile("PointerElement.nas");
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loadPFDFile("RotatingElement.nas");
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var MFDPage =
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{
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new : func (mfd, myCanvas, device, SVGGroup, pageName, title)
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{
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var obj = {
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pageName : pageName,
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_group : myCanvas.createGroup(pageName ~ "Layer"),
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_SVGGroup : SVGGroup,
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parents : [ MFDPage, device.addPage(title, pageName ~ "Group") ],
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_symbols : {},
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_controller : nil,
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};
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obj.device = device;
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obj.mfd = mfd;
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# Pick up Style, Options and Controller
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var code = "obj.Styles = fg1000." ~ pageName ~ "Styles.new(); " ~
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"obj.Options = fg1000." ~ pageName ~ "Options.new();";
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var createStylesAndOptions = compile(code);
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createStylesAndOptions();
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# Need to display this underneath the softkeys, EIS, header.
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obj._group.setInt("z-index", -10.0);
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obj._group.setVisible(0);
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return obj;
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},
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addTextElements : func(symbols) {
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foreach (var s; symbols) {
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me._symbols[s] = PFD.TextElement.new(me.pageName, me._SVGGroup, s);
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}
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},
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getTextElement : func(symbolName) {
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return me._symbols[symbolName];
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},
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highlightTextElement : func(symbolName) {
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me._symbols[symbolName].highlightElement();
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},
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unhighlightTextElement : func(symbolName) {
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me._symbols[symbolName].unhighlightElement();
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},
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getTextValue : func(symbolName) {
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var sym = me._symbols[symbolName];
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assert(sym != nil, "Unknown text element " ~ symbolName ~ " (check your addTextElements call?)");
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return sym.getValue();
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},
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setTextElement : func(symbolName, value) {
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var sym = me._symbols[symbolName];
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assert(sym != nil, "Unknown text element " ~ symbolName ~ " (check your addTextElements call?)");
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if (value == nil ) value = "";
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sym.setValue(value);
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},
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# Function to undo any colors set by display_toggle when loading a new menu
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resetMenuColors : func() {
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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},
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getController : func() {
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return me._controller;
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},
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setController : func (controller) {
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me._controller = controller;
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},
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getDevice : func() {
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return me.device;
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},
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getMFD : func() {
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return me.mfd;
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},
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};
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