138 lines
3.7 KiB
Text
138 lines
3.7 KiB
Text
# Copyright 2018 Stuart Buchanan
|
|
# This file is part of FlightGear.
|
|
#
|
|
# Foobar is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 2 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# FlightGear is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# FG1000 Base clearStyles
|
|
|
|
print("\n############");
|
|
print("# FG1000 #");
|
|
print("############\n");
|
|
|
|
io.include("Constants.nas");
|
|
io.include("Commands.nas");
|
|
|
|
var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
|
|
|
|
io.load_nasal(nasal_dir ~ '/ConfigStore.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/MFDPage.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/MFDPageController.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/MFD.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/GUI.nas', "fg1000");
|
|
|
|
var FG1000 = {
|
|
|
|
_instance : nil,
|
|
|
|
# Factory method
|
|
getInstance : func(EIS_Class = nil, EIS_SVG = nil) {
|
|
if (FG1000._instance == nil) {
|
|
FG1000._instance = FG1000.new(EIS_Class, EIS_SVG);
|
|
}
|
|
|
|
return FG1000._instance;
|
|
},
|
|
|
|
new : func(EIS_Class = nil, EIS_SVG = nil) {
|
|
var obj = {
|
|
parents : [FG1000],
|
|
displays : {}
|
|
};
|
|
|
|
if (EIS_Class == nil) {
|
|
# Load the default EIS class.
|
|
var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
|
|
io.load_nasal(nasal_dir ~ '/EIS/EIS.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/EIS/EISController.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/EIS/EISStyles.nas', "fg1000");
|
|
io.load_nasal(nasal_dir ~ '/EIS/EISOptions.nas', "fg1000");
|
|
obj.EIS_Class = fg1000.EIS;
|
|
} else {
|
|
obj.EIS_Class = EIS_Class;
|
|
}
|
|
|
|
if (EIS_SVG == nil) {
|
|
obj.EIS_SVG = "/Aircraft/Instruments-3d/FG1000/MFDPages/EIS.svg";
|
|
} else {
|
|
obj.EIS_SVG = EIS_SVG;
|
|
}
|
|
|
|
obj.ConfigStore = fg1000.ConfigStore.new();
|
|
|
|
return obj;
|
|
},
|
|
|
|
setEIS : func(EIS_Class, EIS_SVG) {
|
|
me.EIS_Class = EIS_Class;
|
|
me.EIS_SVG = EIS.SVG;
|
|
},
|
|
|
|
getDisplay : func(index) {
|
|
return me.displays[index];
|
|
},
|
|
|
|
# Add an MFD, optionally setting the index. Returns the index of the MFD.
|
|
addMFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
|
|
|
|
if (index == nil) {
|
|
index = size(keys(me.displays));
|
|
debug.dump(keys(me.displays));
|
|
print("No index passed. Defaulting to " ~ index);
|
|
} else if (me.displays[index] != nil) {
|
|
print("FG1000 Index " ~ index ~ " already exists!");
|
|
return
|
|
}
|
|
|
|
if (targetcanvas == nil) {
|
|
targetcanvas = canvas.new({
|
|
"name" : "MFD Canvas",
|
|
"size" : [1024, 768],
|
|
"view" : [1024, 768],
|
|
"mipmapping": 0,
|
|
});
|
|
}
|
|
|
|
var mfd = fg1000.MFD.new(me, me.EIS_Class, me.EIS_SVG, targetcanvas, index);
|
|
me.displays[index] = mfd;
|
|
return index;
|
|
},
|
|
|
|
display : func(index, target_object=nil) {
|
|
if (me.displays[index] == nil) {
|
|
print("displayMFD: unknown display index " ~ index);
|
|
return;
|
|
}
|
|
|
|
if (target_object == nil) target_object = "Screen" ~ index;
|
|
|
|
var targetcanvas = me.displays[index].getCanvas();
|
|
targetcanvas.addPlacement({"node": target_object});
|
|
},
|
|
|
|
displayGUI : func(index, scale=1.0) {
|
|
if (me.displays[index] == nil) {
|
|
print("displayMFD: unknown display index " ~ index);
|
|
return;
|
|
}
|
|
|
|
var mfd_canvas = me.displays[index].getCanvas();
|
|
var gui = fg1000.GUI.new(me.displays[index], mfd_canvas, index, scale);
|
|
},
|
|
|
|
getConfigStore : func() {
|
|
return me.ConfigStore;
|
|
},
|
|
|
|
|
|
};
|