61 lines
2 KiB
XML
61 lines
2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/HDR/postprocess</name>
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<parameters>
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<bloom-strength><use>/sim/rendering/hdr/bloom/strength</use></bloom-strength>
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<debug-ev100><use>/sim/rendering/hdr/debug/display-ev100</use></debug-ev100>
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<!-- redout.glsl -->
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<alpha><use>/sim/rendering/redout/alpha</use></alpha>
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<red><use>/sim/rendering/redout/red</use></red>
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<max-distorsion-amount type="float">0.2</max-distorsion-amount>
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</parameters>
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<technique n="1">
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<pass>
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<program>
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<vertex-shader>Shaders/HDR/quad.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/postprocess.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/math.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/color.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/aces.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/redout.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/noise.glsl</fragment-shader>
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</program>
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<uniform>
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<name>hdr_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>bloom_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>bloom_strength</name>
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<type>float</type>
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<value><use>bloom-strength</use></value>
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</uniform>
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<uniform>
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<name>debug_ev100</name>
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<type>bool</type>
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<value><use>debug-ev100</use></value>
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</uniform>
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<!-- redout.glsl -->
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<uniform>
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<name>alpha</name>
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<type>float</type>
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<value><use>alpha</use></value>
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</uniform>
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<uniform>
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<name>red</name>
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<type>bool</type>
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<value><use>red</use></value>
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</uniform>
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<uniform>
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<name>max_distorsion_amount</name>
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<type>float</type>
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<value><use>max-distorsion-amount</use></value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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