1
0
Fork 0
fgdata/Materials/base
Martin Spott 3636ec33ac Transport material was lost during materials re-organization,
this one is worth cherry-picking into the release (I hope it's the only
one which got lost ....).
2012-08-06 18:49:20 +02:00
..
farm-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-black.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-framed.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-red.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
glyphs-special.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
glyphs-yellow.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
industrial-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
materials-base.xml Transport material was lost during materials re-organization, 2012-08-06 18:49:20 +02:00
rock.xml Rmove stray .dds references in terrain-default.eff and non-dds materials file 2012-07-13 13:35:19 +03:00
runway_effect.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
runway_effect_dds.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
town-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
urban-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
water.xml Rmove stray .dds references in terrain-default.eff and non-dds materials file 2012-07-13 13:35:19 +03:00