9eb91171b4
- DTO MapStructure layer to provide a DTO line to a lat/lon - Support for scrolling lists in the PFD/GroupElement - Support MAP (NavigationMap) and ENGINE (EIS) soft-keys from other pages.
250 lines
7.8 KiB
Text
250 lines
7.8 KiB
Text
# UIGroup.nas. A group of UI Elements that can be scrolled through
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var GroupElement =
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{
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new : func (pageName, svg, elementNames, size, highlightElement, arrow=0, scrollTroughElement=nil, scrollThumbElement=nil, scrollHeight=0, style=nil)
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{
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var obj = {
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parents : [ GroupElement ],
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_pageName : pageName,
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_svg : svg,
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_style : style,
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_scrollTroughElement : nil,
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_scrollThumbElement : nil,
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_scrollBaseTransform : nil,
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# A hash mapping keys to the element name prefix of an SVG element
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_elementNames : elementNames,
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# The size of the group. For each of the ._elementNames hash values there
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# must be an SVG Element [pageName][elementName]{0...pageSize}
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_size : size,
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# Current size of the selectable elements.
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_currentSize : 0,
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# ElementName to be highlighted. Must be an hash value from ._elementNames
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_highlightElement : highlightElement,
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# Whether this is an arrow'd list. If so then highlightElement will be
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# hidden/shown for highlighting purposes.
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_arrow : arrow,
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# Length of the scroll bar.
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_scrollHeight : scrollHeight,
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# List of values to display
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_values : [],
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# List of SVG elements to display the values
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_elements : [],
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# Cursor index into the elements array
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_crsrIndex : -1,
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# Page index
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_pageIndex : 0,
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};
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# Optional scroll bar elements, consisting of the Thumb and the Trough *,
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# which will be used to display the scroll position.
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# * Yes, these are the terms of art for the elements.
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assert(((scrollTroughElement == nil) and (scrollThumbElement == nil)) or
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((scrollTroughElement != nil) and (scrollThumbElement != nil)),
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"Both the scroll trough element and the scroll thumb element must be defined, or neither");
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if (scrollTroughElement != nil) {
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obj._scrollTroughElement = svg.getElementById(pageName ~ scrollTroughElement);
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assert(obj._scrollTroughElement != nil, "Unable to find scroll element " ~ pageName ~ scrollTroughElement);
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}
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if (scrollThumbElement != nil) {
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obj._scrollThumbElement = svg.getElementById(pageName ~ scrollThumbElement);
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assert(obj._scrollThumbElement != nil, "Unable to find scroll element " ~ pageName ~ scrollThumbElement);
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obj._scrollBaseTransform = obj._scrollThumbElement.getTranslation();
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}
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if (style == nil) obj._style = PFD.DefaultStyle;
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for (var i = 0; i < size; i = i + 1) {
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if (obj._arrow == 1) {
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append(obj._elements, PFD.ArrowElement.new(pageName, svg, highlightElement ~ i, i, obj._style));
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} else {
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append(obj._elements, PFD.TextElement.new(pageName, svg, highlightElement ~ i, i, obj._style));
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}
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}
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return obj;
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},
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# Set the values of the group. values_array is an array of hashes, each of which
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# has keys that match those of ._elementNames
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setValues : func (values_array) {
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me._values = values_array;
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me._pageIndex = 0;
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me._crsrIndex = 0;
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if (size(me._values) > me._size) {
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# Number of elements exceeds our ability to display them, so enable
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# the scroll bar.
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me._scrollThumbElement.setVisible(1);
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me._scrollTroughElement.setVisible(1);
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} else {
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# There is no scrolling to do, so hide the scrollbar.
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me._scrollThumbElement.setVisible(0);
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me._scrollTroughElement.setVisible(0);
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}
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me.displayPage();
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},
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nextPage : func() {
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if (size(me._values) > ((me._pageIndex +1) * me._size)) {
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me._pageIndex = me._pageIndex + 1;
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me._crsrIndex = 0;
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me.displayPage();
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} else {
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me._crsrIndex = me._currentSize -1;
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}
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},
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previousPage : func() {
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if (me._pageIndex > 0) {
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me._pageIndex = me._pageIndex - 1;
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me._crsrIndex = me._size -1;
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me.displayPage();
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} else {
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me._crsrIndex = 0;
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}
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},
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displayPage : func () {
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# Determine how many elements to display in this page
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me._currentSize = math.min(me._size, size(me._values) - me._size * me._pageIndex);
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for (var i = 0; i < me._currentSize; i = i + 1) {
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var value = me._values[i + me._size * me._pageIndex];
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foreach (var k; keys(value)) {
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if (k == me._highlightElement) {
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me._elements[i].setVisible(1);
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me._elements[i].unhighlightElement();
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me._elements[i].setValue(value[k]);
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} else {
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var name = me._pageName ~ k ~ i;
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var element = me._svg.getElementById(name);
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assert(element != nil, "Unable to find element " ~ name);
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element.setVisible(1);
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element.setText(value[k]);
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}
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}
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}
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# Hide any further elements
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if (me._currentSize < me._size) {
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for (var i = me._currentSize; i < me._size; i = i + 1) {
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foreach (var k; me._elementNames) {
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if (k == me._highlightElement) {
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me._elements[i].setVisible(0);
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me._elements[i].setValue("");
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} else {
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var name = me._pageName ~ k ~ i;
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var element = me._svg.getElementById(name);
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assert(element != nil, "Unable to find element " ~ name);
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element.setVisible(0);
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element.setText("");
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}
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}
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}
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}
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if ((me._scrollThumbElement != nil) and (me._size < size(me._values))) {
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# Shift the scrollbar if it's relevant
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var numScrollPositions = math.ceil(size(me._values) / me._size) -1;
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me._scrollThumbElement.setTranslation([
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me._scrollBaseTransform[0],
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me._scrollBaseTransform[1] + me._scrollHeight * (me._pageIndex / numScrollPositions)
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]);
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}
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},
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# Methods to add dynamic elements to the group. Must be called in the
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# scroll order, as they are simply appended to the end of the list of elements!
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addArrowElement : func(name, value) {
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append(me._elements, ArrowElement.new(me._pageName, me._svg, name, value));
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},
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addTextElement : func(name, value) {
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append(me._elements, TextElement.new(me._pageName, me._svg, name, value));
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},
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showCRSR : func() {
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if (me._currentSize == 0) return;
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me._crsrIndex = 0;
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me._elements[me._crsrIndex].highlightElement();
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},
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hideCRSR : func() {
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if (me._crsrIndex == -1) return;
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me._elements[me._crsrIndex].unhighlightElement();
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me.setCRSR(-1);
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},
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setCRSR : func(index) {
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me._crsrIndex = math.min(index, me._currentSize -1);
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},
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getCursorElementName : func() {
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if (me._crsrIndex == -1) return nil;
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return me._elements[me._crsrIndex].name;
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},
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isCursorOnDataEntryElement : func() {
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if (me._crsrIndex == -1) return 0;
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return isa(me._elements[me._crsrIndex], DataEntryElement);
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},
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enterElement : func() {
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if (me._crsrIndex == -1) return;
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return me._elements[me._crsrIndex].enterElement();
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},
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getValue : func() {
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if (me._crsrIndex == -1) return nil;
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return me._elements[me._crsrIndex].getValue();
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},
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clearElement : func() {
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if (me._crsrIndex == -1) return;
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me._elements[me._crsrIndex].clearElement();
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},
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incrSmall : func(value) {
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if (me._crsrIndex == -1) return;
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var incr_or_decr = (value > 0) ? 1 : -1;
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if (me._elements[me._crsrIndex].isInEdit()) {
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# We're editing, so pass to the element.
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#print("Moving cursor to next character entry");
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me._elements[me._crsrIndex].incrSmall();
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} else {
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# Move to next selection element
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me._elements[me._crsrIndex].unhighlightElement();
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me._crsrIndex = me._crsrIndex + incr_or_decr;
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if (me._crsrIndex < 0 ) me.previousPage();
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if (me._crsrIndex == me._currentSize) me.nextPage();
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me._elements[me._crsrIndex].highlightElement();
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}
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},
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incrLarge : func(val) {
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if (me._crsrIndex == -1) return;
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var incr_or_decr = (val > 0) ? 1 : -1;
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if (me._elements[me._crsrIndex].isInEdit()) {
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# We're editing, so pass to the element.
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#print("Moving cursor to next character entry");
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me._elements[me._crsrIndex].incrLarge();
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} else {
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# Move to next selection element
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me._elements[me._crsrIndex].unhighlightElement();
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me._crsrIndex = me._crsrIndex + incr_or_decr;
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if (me._crsrIndex < 0 ) me.previousPage();
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if (me._crsrIndex == me._currentSize) me.nextPage();
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me._elements[me._crsrIndex].highlightElement();
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}
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},
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};
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