6a68a623c9
This is mainly to allow unit testing.
467 lines
21 KiB
Text
467 lines
21 KiB
Text
#---------------------------------------------------------------------------
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#
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# Title : EMESARY multiplayer bridge
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#
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# File Type : Implementation File
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#
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# Description : Bridges selected emesary notifications over MP
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# : To send a message use a Transmitter with an object. That's all there is to it.
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#
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# References : http://chateau-logic.com/content/emesary-nasal-implementation-flightgear
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#
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# Author : Richard Harrison (richard@zaretto.com)
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#
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# Creation Date : 04 April 2016
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#
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# Version : 4.8
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#
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# Copyright © 2016 Richard Harrison Released under GPL V2
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#
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#---------------------------------------------------------------------------*/
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# Example of connecting an incoming and outgoing bridge (should reside inside an aircraft nasal file)
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#
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# var routedNotifications = [notifications.TacticalNotification.new(nil)];
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# var incomingBridge = emesary_mp_bridge.IncomingMPBridge.startMPBridge(routedNotifications);
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# var outgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("F-15mp",routedNotifications);
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#------------------------------------------------------------------
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#
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# NOTES:
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# * Aircraft do not need to have both an incoming and outgoing bridge, but it is usual.
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#
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# * Only the notifications specified will be routed via the bridge.
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#
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# * Once routed a message will by default not be re-rerouted again by the outgoing bridge.
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#
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# * Transmit frequency and message lifetime may need to be tuned.
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#
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# * IsDistinct messages must be absolute and self contained as a later message will
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# supercede any earlier ones in the outgoing queue (possibly prior to receipt)
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#
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# * Use the message type and ident to identify distinct messages
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#
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# * The outgoing 'port' is a multiplay/emesary/bridge index, however any available string property
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# can be used by specifying it in the construction of the incoming or outgoing bridge.
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# NOTE: This should not often be changed as it different versions of FG or model will
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# have to use the same properties to be able to communicate
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#
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# * multiplay/emesary/bridge-type is used to identify the bridge that is in use. This is to
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# protect against bridges being used for different purposes by different models.
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#
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# * The bridge-type property should contain an ID that identifies the purpose
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# and thereore the message set that the bridge will be using.
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#
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# - ! is used as a seperator between the elements that are used to send the
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# notification (typeid, sequence, notification)
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# - There is an extra ! at the start of the message that is used to indicate protocol version.
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# - ; is used to seperate serialzied elemnts of the notification
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# General Notes
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#----------------------------------------------------------------------
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# Outgoing messages are sent in a scheduled manner, usually once per
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# second, and each message has a lifetime (to allow for propogation to
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# all clients over UDP). Clients will ignore messages that they have
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# already received (based on the sequence id).
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# The incoming bridge will usually be created part of the aircraft
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# model file; it is important to understand that each AI/MP model will
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# have an incoming bridge as each element in /ai/models needs its own
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# bridge to keep up with the incoming sequence id. This scheme may not
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# work properly as it relies on the model being loaded which may only
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# happen when visible so it may be necessary to track AI models in a
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# seperate instantiatable incoming bridge manager.
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#
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# The outgoing bridge would usually be created within the aircraft loading Nasal.
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var EmesaryMPBridgeDefaultPropertyIndex=19;
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var OutgoingMPBridge =
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{
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SeperatorChar : "!",
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MessageEndChar : "~",
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StartMessageIndex : 11,
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DefaultMessageLifetimeSeconds : 10,
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MPStringMaxLen: 128,
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new: func(_ident, _notifications_to_bridge=nil, _mpidx=19, _root="", _transmitter=nil, _propertybase="emesary/bridge")
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{
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if (_transmitter == nil)
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_transmitter = emesary.GlobalTransmitter;
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print("OutgoingMPBridge created for "~_ident," mp=",_mpidx);
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var new_class = emesary.Recipient.new("OutgoingMPBridge "~_ident);
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if(_notifications_to_bridge == nil)
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new_class.NotificationsToBridge = [];
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else
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new_class.NotificationsToBridge = _notifications_to_bridge;
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new_class.NotificationsToBridge_Lookup = {};
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foreach(var n ; new_class.NotificationsToBridge)
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{
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print(" ",_ident," outwards bridge[",n,"] notifications of type --> ",n.NotificationType, " Id ",n.TypeId);
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n.MessageIndex = OutgoingMPBridge.StartMessageIndex;
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new_class.NotificationsToBridge_Lookup[n.TypeId] = n;
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}
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new_class.MPout = "";
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new_class.MPidx = _mpidx;
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new_class.MessageLifeTime = 10; # seconds
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new_class.OutgoingList = [];
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new_class.Transmitter = _transmitter;
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new_class.TransmitRequired=0;
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new_class.Transmitter.Register(new_class);
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new_class.MpVariable = _root~"sim/multiplay/"~_propertybase~"["~new_class.MPidx~"]";
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new_class.TransmitterActive = 0;
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new_class.TransmitFrequencySeconds = 1;
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new_class.trace = 0;
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new_class.MPStringMaxLen = OutgoingMPBridge.MPStringMaxLen;
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new_class.TransmitTimer =
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maketimer(6, func
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{
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if(new_class.TransmitterActive)
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new_class.Transmit();
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new_class.TransmitTimer.restart(new_class.TransmitFrequencySeconds);
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});
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new_class.Delete = func
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{
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if (me.Transmitter != nil) {
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me.Transmitter.DeRegister(me);
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me.Transmitter = nil;
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}
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};
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new_class.AddMessage = func(m)
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{
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append(me.NotificationsToBridge, m);
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};
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#-------------------------------------------
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# Receive override:
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new_class.Receive = func(notification)
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{
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if (notification.FromIncomingBridge)
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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#print("Receive ",notification.NotificationType," ",notification.Ident);
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for (var idx = 0; idx < size(me.NotificationsToBridge); idx += 1)
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{
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if(me.NotificationsToBridge[idx].NotificationType == notification.NotificationType)
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{
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me.NotificationsToBridge[idx].MessageIndex += 1;
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notification.MessageExpiryTime = systime()+me.MessageLifeTime;
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notification.Expired = 0;
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notification.BridgeMessageId = me.NotificationsToBridge[idx].MessageIndex;
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notification.BridgeMessageNotificationTypeId = me.NotificationsToBridge[idx].TypeId;
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#
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# The message key is a composite of the type and ident to allow for multiple senders
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# of the same message type.
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#print("Received ",notification.BridgeMessageNotificationTypeKey," expire=",notification.MessageExpiryTime);
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me.AddToOutgoing(notification);
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return emesary.Transmitter.ReceiptStatus_Pending;
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}
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}
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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};
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new_class.AddToOutgoing = func(notification)
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{
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if (notification.IsDistinct)
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{
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for (var idx = 0; idx < size(me.OutgoingList); idx += 1)
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{
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if (me.trace)
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print("Compare [",idx,"] qId=",me.OutgoingList[idx].GetBridgeMessageNotificationTypeKey() ," noti --> ",notification.GetBridgeMessageNotificationTypeKey());
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if(me.OutgoingList[idx].GetBridgeMessageNotificationTypeKey() == notification.GetBridgeMessageNotificationTypeKey())
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{
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if (me.trace)
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print(" --> Update ",me.OutgoingList[idx].GetBridgeMessageNotificationTypeKey() ," noti --> ",notification.GetBridgeMessageNotificationTypeKey());
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me.OutgoingList[idx]= notification;
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me.TransmitterActive = size(me.OutgoingList);
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return;
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}
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}
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}
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else
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if (me.trace)
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print("Not distinct, adding always");
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if (me.trace)
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print(" --> Added ",notification.GetBridgeMessageNotificationTypeKey());
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append(me.OutgoingList, notification);
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me.TransmitterActive = size(me.OutgoingList);
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};
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new_class.Transmit = func
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{
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var outgoing = "";
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var cur_time=systime();
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for (var idx = 0; idx < size(me.OutgoingList); idx += 1)
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{
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var sect = "";
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var notification = me.OutgoingList[idx];
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if (!notification.Expired and notification.MessageExpiryTime > cur_time)
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{
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var encval="";
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var first_time = 1;
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var eidx = 0;
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notification.Expired = 0;
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foreach(var p ; notification.bridgeProperties())
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{
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var nv = p.getValue();
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encval = encval ~ nv;
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eidx += 1;
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}
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# !idx!typ!encv~
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sect = sprintf("%s%s%s%s%s%s%s",
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OutgoingMPBridge.SeperatorChar, emesary.BinaryAsciiTransfer.encodeInt(notification.BridgeMessageId,4),
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OutgoingMPBridge.SeperatorChar, emesary.BinaryAsciiTransfer.encodeInt(notification.BridgeMessageNotificationTypeId,1),
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OutgoingMPBridge.SeperatorChar, encval, OutgoingMPBridge.MessageEndChar);
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if (size(outgoing) + size(sect) < me.MPStringMaxLen)
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{
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outgoing = outgoing~sect;
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}
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else
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{
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print("Emesary: ERROR [",me.Ident,"] out of space for ",notification.NotificationType, " transmitted count=",idx, " queue size ",size(me.OutgoingList));
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notification.MessageExpiryTime = systime()+me.MessageLifeTime;
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break;
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}
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}
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else
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{
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notification.Expired = 1;
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}
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}
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me.TransmitterActive = size(me.OutgoingList);
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setprop(me.MpVariable,outgoing);
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# print("Set ",me.MpVariable," size(",size(outgoing));
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#loopback test:
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# incomingBridge.ProcessIncoming(outgoing);
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#
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# Now remove any expired messages from the outgoing queue.
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# The only real way of doing this is via the pop() function
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# so we have to delete the expired items from the list by rebuilding
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# the list from the start with non-expired items, and then
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# all of the items past the end (of the rebuilt list) can be popped
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# (pop removes the last element from a vector)
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var outSize = size(me.OutgoingList)-1;
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var out_idx = 0;
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for (var idx = 0; idx <= outSize; idx += 1)
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{
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#print("Q1 [",idx,"] ",me.OutgoingList[idx].MessageExpiryTime-cur_time," Expired=",me.OutgoingList[idx].Expired);
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if(!me.OutgoingList[idx].Expired)
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{
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#print("move ",idx, " => ",out_idx);
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var mmove = me.OutgoingList[idx];
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me.OutgoingList[out_idx] = me.OutgoingList[idx];
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out_idx += 1;
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}
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}
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var to_del = (outSize+1) - out_idx;
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#print("--> out idx",out_idx, " to delete ",to_del);
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while(to_del > 0)
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{
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#print("--> pop ");
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pop(me.OutgoingList);
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to_del = to_del - 1;
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}
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};
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new_class.TransmitTimer.restart(new_class.TransmitFrequencySeconds);
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return new_class;
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},
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};
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#
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#
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# one of these for each model instantiated in the model XML - it will
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# route messages to
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var IncomingMPBridge =
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{
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trace : 0,
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new: func(_ident, _notifications_to_bridge=nil, _mpidx=19, _transmitter=nil, _propertybase="emesary/bridge")
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{
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if (_transmitter == nil)
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_transmitter = emesary.GlobalTransmitter;
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print("IncomingMPBridge created for "~_ident," mp=",_mpidx, " using Transmitter ",_transmitter.Ident, " with property base sim/multiplayer/"~_propertybase);
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var new_class = emesary.Transmitter.new("IncominggMPBridge "~_ident);
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if(_notifications_to_bridge == nil)
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new_class.NotificationsToBridge = [];
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else
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new_class.NotificationsToBridge = _notifications_to_bridge;
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new_class.NotificationsToBridge_Lookup = {};
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foreach(var n ; new_class.NotificationsToBridge)
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{
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print(" Incoming bridge notification type --> ",n.NotificationType);
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new_class.NotificationsToBridge_Lookup[n.TypeId] = n;
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}
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new_class.MPout = "";
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new_class.MPidx = _mpidx;
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new_class.MPpropertyBase = _propertybase;
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new_class.MessageLifeTime = OutgoingMPBridge.DefaultMessageLifetimeSeconds; # seconds
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new_class.OutgoingList = [];
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new_class.Transmitter = _transmitter;
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new_class.MpVariable = "";
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new_class.Connect = func(_root)
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{
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me.MpVariable = _root~"sim/multiplay/"~new_class.MPpropertyBase~"["~new_class.MPidx~"]";
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me.CallsignPath = _root~"callsign";
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me.PropertyRoot = _root;
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me.IncomingMessageIndex = OutgoingMPBridge.StartMessageIndex;
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setlistener(me.MpVariable, func(v)
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{
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#print("incoming ",getprop(me.CallsignPath)," -->",me.PropertyRoot," v=",v.getValue());
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me.ProcessIncoming(v.getValue());
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});
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};
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new_class.setprop = func(property, value){
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if (IncomingMPBridge.trace == 2)
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print("setprop ",new_class.PropertyRoot~property," = ",value);
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setprop(new_class.PropertyRoot~property,value);
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};
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new_class.GetCallsign = func
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{
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return getprop(me.CallsignPath);
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};
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new_class.AddMessage = func(m)
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{
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append(me.NotificationsToBridge, m);
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};
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new_class.Remove = func
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{
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print("Emesary IncomingMPBridge Remove() ",me.Ident);
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me.Transmitter.DeRegister(me);
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};
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#-------------------------------------------
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# Receive override:
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new_class.ProcessIncoming = func(encoded_val)
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{
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if (encoded_val == "")
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return;
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var encoded_notifications = split(OutgoingMPBridge.MessageEndChar, encoded_val);
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for (var idx = 0; idx < size(encoded_notifications); idx += 1) {
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if (encoded_notifications[idx] == "")
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continue ;
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# get the message parts
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var encoded_notification = split(OutgoingMPBridge.SeperatorChar, encoded_notifications[idx]);
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if (size(encoded_notification) < 4)
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print("Error: emesary.IncomingBridge.ProcessIncoming bad msg ",encoded_notifications[idx]);
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else {
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var msg_idx = emesary.BinaryAsciiTransfer.decodeInt(encoded_notification[1],4,0).value;
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var msg_type_id = emesary.BinaryAsciiTransfer.decodeInt(encoded_notification[2],1,0).value;
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var bridged_notification = new_class.NotificationsToBridge_Lookup[msg_type_id];
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if (bridged_notification == nil) {
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print("Error: emesary.IncomingBridge.ProcessIncoming invalid type_id ",msg_type_id);
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} else {
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bridged_notification.FromIncomingBridge = 1;
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bridged_notification.Callsign = me.GetCallsign();
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if(IncomingMPBridge.trace)
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print("ProcessIncoming ",bridged_notification.Callsign," ",me.PropertyRoot, "idx=",msg_idx, " bridge_idx=",me.IncomingMessageIndex);
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if (msg_idx > me.IncomingMessageIndex) {
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var msg_body = encoded_notification[3];
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if (IncomingMPBridge.trace > 2)
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print("received idx=",msg_idx," ",msg_type_id,":",bridged_notification.NotificationType);
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# populate fields
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var bridgedProperties = bridged_notification.bridgeProperties();
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var msglen = size(msg_body);
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if (IncomingMPBridge.trace > 2)
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print("Process ",msg_body," len=",msglen, " BPsize = ",size(bridgedProperties));
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var pos = 0;
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for (var bpi = 0; bpi < size(bridgedProperties); bpi += 1) {
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if (pos < msglen) {
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if (IncomingMPBridge.trace > 2)
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print("dec: pos ",pos);
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var bp = bridgedProperties[bpi];
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dv = bp.setValue(msg_body, me, pos);
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if (IncomingMPBridge.trace > 2)
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print(" --> next pos ",pos);
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if (dv.pos == pos or dv.pos > msglen)
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break;
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pos = dv.pos;
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} else {
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print("Error: emesary.IncomingBridge.ProcessIncoming: [",bridged_notification.NotificationType,"] supplementary encoded value at position ",bpi);
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break;
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}
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}
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# maybe extend the bridge to allow certain notifications to only be routed to a specific player;
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# i.e.
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# (notification.Callsign == nil or notification.Callsign == getprop("/sim/multiplay/callsign"))
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if (bridged_notification.Ident == "none")
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bridged_notification.Ident = "mp-bridge";
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me.Transmitter.NotifyAll(bridged_notification);
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me.IncomingMessageIndex = msg_idx;
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}
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}
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}
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}
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}
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foreach (var n; new_class.NotificationsToBridge) {
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print("IncomingBridge: ",n.NotificationType);
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}
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return new_class;
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},
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connectIncomingBridge : func(path, notification_list, mpidx, transmitter, _propertybase){
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var incomingBridge = emesary_mp_bridge.IncomingMPBridge.new(path, notification_list, mpidx, transmitter, _propertybase);
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incomingBridge.Connect(path~"/");
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me.incomingBridgeList[path] = incomingBridge;
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return incomingBridge;
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},
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#
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# Each multiplayer object will have its own incoming bridge. This is necessary to allow message ID
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# tracking (as the bridge knows which messages have been already processed)
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# Whenever a client connects over MP a new bridge is instantiated
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startMPBridge : func(notification_list, mpidx=19, transmitter=nil, _propertybase="emesary/bridge")
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{
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me.incomingBridgeList = {};
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#
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# Create bridge whenever a client connects
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#
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setlistener("/ai/models/model-added", func(v)
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{
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# Model added will be eg: /ai[0]/models[0]/multiplayer[0]
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var path = v.getValue();
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# Ensure we only handle multiplayer elements
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if (find("/multiplayer",path) > 0)
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{
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var callsign = getprop(path~"/callsign");
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print("Creating Emesary MPBridge for ",path);
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if (callsign == "" or callsign == nil)
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callsign = path;
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me.connectIncomingBridge(path, notification_list, mpidx, transmitter, _propertybase);
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}
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});
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#
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# when a client disconnects remove the associated bridge.
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#
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setlistener("/ai/models/model-removed", func(v){
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var path = v.getValue();
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var bridge = me.incomingBridgeList[path];
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if (bridge != nil)
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{
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# print("Bridge removed for ",v.getValue());
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bridge.Remove();
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me.incomingBridgeList[path]=nil;
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}
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});
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},
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};
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