3bec4f4cfc
or of given frame - add debug.string(<variable>). This returns the variable dump as string. - add var to module function variables to avoid collisions with module names
136 lines
4.1 KiB
Text
136 lines
4.1 KiB
Text
# debug.nas -- debugging helpers
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#
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# debug.dump(<variable>) ... dumps contents of variable to terminal;
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# abbreviation for print(debug.string(v))
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#
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# debug.local([<frame:int>]) ... dump local variables of current
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# or given frame
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#
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# debug.backtrace([<comment:string>]} ... writes backtrace with local variables
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# (similar to gdb's "bt full)
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#
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# debug.exit() ... exits fgfs
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#
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# debug.bt ... abbreviation for debug.backtrace
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#
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# debug.string(<variable>) ... returns contents of variable as string
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#
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# enable colors on Unix (checks second character in module path for colon)
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#
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if (caller(0)[2][1] != `:`) {
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_c = func(color, s) { "\x1b[" ~ color ~ "m" ~ s ~ "\x1b[m" }
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} else {
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_c = func(dummy, s) { s }
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}
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# for color codes see $ man console_codes
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#
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var _title = func(s) { _c("33;42;1", s) } # backtrace header
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var _section = func(s) { _c("37;41;1", s) } # backtrace frame
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var _error = func(s) { _c("31;1", s) } # internal errors
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var _nil = func(s) { _c("32", s) } # nil
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var _string = func(s) { _c("31", s) } # "foo"
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var _num = func(s) { _c("31", s) } # 0.0
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var _bracket = func(s) { _c("", s) } # [ ]
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var _brace = func(s) { _c("", s) } # { }
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var _angle = func(s) { _c("", s) } # < >
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var _vartype = func(s) { _c("33", s) } # func ghost
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var _proptype = func(s) { _c("34", s) } # BOOL INT LONG DOUBLE ...
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var _path = func(s) { _c("36", s) } # /some/property/path
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var _internal = func(s) { _c("35", s) } # me parents
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var _varname = func(s) { _c("1", s) } # variable_name
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var _dump_prop = func(p) {
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var r = p.getAttribute("read") ? "" : "r";
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var w = p.getAttribute("write") ? "" : "w";
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var R = p.getAttribute("trace-read") ? "R" : "";
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var W = p.getAttribute("trace-write") ? "W" : "";
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var A = p.getAttribute("archive") ? "A" : "";
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var U = p.getAttribute("userarchive") ? "U" : "";
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var T = p.getAttribute("tied") ? "T" : "";
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var attrib = r ~ w ~ R ~ W ~ A ~ U ~ T;
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var type = "(" ~ _proptype(p.getType()) ~ (size(attrib) ? ", " ~ attrib : "") ~ ")";
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return _path(p.getPath()) ~ "=" ~ string(p.getValue()) ~ " " ~ type;
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}
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var _dump_var = func(v) {
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if (v == "me" or v == "parents") {
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return _internal(v);
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} else {
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return _varname(v);
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}
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}
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var string = func(o) {
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var t = typeof(o);
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if (t == "nil") {
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return _nil("nil");
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} elsif (t == "scalar") {
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return num(o) == nil ? _string('"' ~ o ~ '"') : _num(o);
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} elsif (t == "vector") {
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var s = "";
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forindex (var i; o) {
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s ~= (i == 0 ? "" : ", ") ~ string(o[i]);
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}
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return _bracket("[") ~ " " ~ s ~ " " ~ _bracket("]");
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} elsif (t == "hash") {
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if (contains(o, "parents") and typeof(o.parents) == "vector"
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and size(o.parents) == 1 and o.parents[0] == props.Node) {
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return _angle("<") ~ _dump_prop(o) ~ _angle(">");
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}
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var k = keys(o);
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var s = "";
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forindex (var i; k) {
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s ~= (i == 0 ? "" : ", ") ~ _dump_var(k[i]) ~ " : " ~ string(o[k[i]]);
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}
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return _brace("{") ~ " " ~ s ~ " " ~ _brace("}");
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} else {
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return _angle("<") ~ _vartype(t) ~ _angle(">");
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}
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}
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var dump = func { size(arg) ? print(string(arg[0])) : local(1) }
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var local = func(frame = 0) {
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var v = caller(frame + 1);
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print(v == nil ? _error("<no such frame>") : string(v[0]));
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return v;
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}
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var backtrace = func(desc = nil, l = 0) {
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var v = caller(l);
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if (v == nil) {
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return;
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}
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if (l == 0) {
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var d = desc == nil ? "" : " '" ~ desc ~ "'";
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print("\n" ~ _title("\n### backtrace" ~ d ~ " ###"));
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} else {
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print(_section(sprintf("#%-2d called from %s, line %s:", l - 1, v[2], v[3])));
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dump(v[0]);
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}
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backtrace(nil, l + 1);
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}
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var bt = backtrace;
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var exit = func { fgcommand("exit", props.Node.new()) }
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if (getprop("/sim/logging/priority") != "alert") {
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_setlistener("/sim/signals/nasal-dir-initialized", func { print(_c("32", "** NASAL initialized **")) });
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_setlistener("/sim/signals/fdm-initialized", func { print(_c("36", "** FDM initialized **")) });
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}
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