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fgdata/Models/Maritime/Civilian/Tanker_mooring.xml
2015-03-07 22:11:00 +01:00

375 lines
7.9 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<animation>
<type>textranslate</type>
<object-name>F-light</object-name>
<object-name>Accommodation</object-name>
<object-name>Bridge</object-name>
<object-name>DecHouse</object-name>
<object-name>logo</object-name>
<object-name>superstrictures</object-name>
<property>/sim/time/sun-angle-rad</property>
<step> 1.57 </step>
<factor>0.318471338</factor>
<center>
<x-m> 0 </x-m>
<y-m> 0 </y-m>
<z-m> 0 </z-m>
</center>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>F-light</object-name>
<object-name>Accommodation</object-name>
<object-name>Bridge</object-name>
<object-name>DecHouse</object-name>
<object-name>logo</object-name>
<object-name>superstrictures</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>F-light</object-name>
<object-name>Accommodation</object-name>
<object-name>Bridge</object-name>
<object-name>DecHouse</object-name>
<object-name>logo</object-name>
<object-name>superstrictures</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
</condition>
<emission>
<red> 0.0 </red>
<green> 0.0 </green>
<blue> 0.0 </blue>
</emission>
</animation>
<path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>40000</max-m>
</animation>
<!-- Luce di Prua Bianca -->
<bec1Xparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</bec1Xparams>
<animation>
<name>bec1XGroup</name>
<object-name>bec1X0</object-name>
<object-name>bec1X1</object-name>
<object-name>bec1X2</object-name>
</animation>
<animation>
<type>select</type>
<name>bec1XGroupNight</name>
<object-name>bec1XGroup</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>bec1XGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>bec1X0</object-name>
<offset-m>114.901477</offset-m>
<axis>
<x>-112.75</x>
<y>0.433013</y>
<z>22.126892</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>bec1X1</object-name>
<offset-m>114.901477</offset-m>
<axis>
<x>-112.75</x>
<y>-0.433013</y>
<z>22.126892</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>bec1X2</object-name>
<offset-m>115.636713</offset-m>
<axis>
<x>-113.5</x>
<y>0</y>
<z>22.126892</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>bec1X0</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>bec1X1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>bec1X2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>bec1X0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../bec1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../bec1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../bec1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>bec1X1</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../bec1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../bec1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../bec1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>bec1X2</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../bec1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../bec1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../bec1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- Red Lights
NOT FOR THE MOORING SHIP !!! -->
<!-- Main mast Lights -->
<mastlitXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</mastlitXparams>
<animation>
<name>mastlitXGroup</name>
<object-name>mastlitX0</object-name>
<object-name>mastlitX1</object-name>
<object-name>mastlitX2</object-name>
</animation>
<animation>
<type>select</type>
<name>mastlitXGroupNight</name>
<object-name>mastlitXGroup</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>mastlitXGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>mastlitX0</object-name>
<offset-m>92.971119</offset-m>
<axis>
<x>85.968163</x>
<y>0.707107</y>
<z>35.392147</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>mastlitX1</object-name>
<offset-m>92.559095</offset-m>
<axis>
<x>85.519875</x>
<y>-0.965926</y>
<z>35.392147</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>mastlitX2</object-name>
<offset-m>91.423956</offset-m>
<axis>
<x>84.295128</x>
<y>0.258819</y>
<z>35.392147</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>mastlitX0</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>mastlitX1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>mastlitX2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>mastlitX0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../mastlitXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../mastlitXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../mastlitXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>mastlitX1</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../mastlitXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../mastlitXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../mastlitXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>mastlitX2</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../mastlitXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../mastlitXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../mastlitXparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- Green Light
NOT FOR THE MOORING SHIP !!! -->
<!-- SMOKE Section
NOT FOR THE MOORING SHIP !!! -->
<!-- SMOKE END -->
</PropertyList>