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fgdata/Aircraft/Instruments-3d/ai/ai.xml
martin 56eb66f03b Torsten Dreyer:
This patch for the 3d artificial horizon enables the movement of the
reference bar like the 2d instrument and corrects the wrong display of
pitch.

The original version already has a reference bar object in the .ac file
called bezel, but it is not bound to a animation. And the pitch is
indicated approx. 25% low so a pitch of +10deg is indicated as approx.
7deg.
2007-11-09 12:10:36 +00:00

83 lines
1.8 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<path>ai.ac</path>
<animation>
<type>material</type>
<object-name>Face</object-name>
<object-name>Pitch</object-name>
<object-name>Bezel</object-name>
<object-name>Ring</object-name>
<object-name>Front</object-name>
<emission>
<red>1.0</red>
<green>0.2</green>
<blue>0.0</blue>
<factor-prop>/sim/model//material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<name>PitchTranslation</name>
<type>translate</type>
<object-name>Pitch</object-name>
<property>/instrumentation/attitude-indicator/indicated-pitch-deg</property>
<factor>-0.000530</factor>
<min-m>-0.01575</min-m>
<max-m>0.01575</max-m>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<name>BezelTranslation</name>
<type>translate</type>
<object-name>Bezel</object-name>
<property>/instrumentation/attitude-indicator/horizon-offset-deg</property>
<factor>-0.000530</factor>
<min-m>-0.01575</min-m>
<max-m>0.01575</max-m>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Face</object-name>
<object-name>PitchTranslation</object-name>
<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
<factor>-1</factor>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!--
This cannot be part of the same rotation as the others, or else
it screws up the alpha drawing order and hides the bezel.
-->
<animation>
<type>rotate</type>
<object-name>Ring</object-name>
<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
<factor>-1</factor>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>