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fgdata/Models/Maritime/Military/CG-57/CG57.xml
2015-03-07 22:11:00 +01:00

362 lines
7 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<path>CG57.ac</path>
<!-- *** Effects *** -->
<nasal>
<load>
print("LOAD CG-57", cmdarg().getPath());
var fg_root = getprop("/sim/fg-root");
var self = cmdarg();
########
# properties used to calculate rel wind for the bow-wave shader
var speed_Node = self.getNode("velocities/speed-kts", 1);
var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
wind_speed_Node.setDoubleValue(0);
########
# the main loop
var update = func {
var value = wind_speed_Node.getValue();
setprop("/environment/CG-57/rel-wind-speed-kts", value);
value = speed_Node.getValue();
setprop("/environment/CG-57/spd-kt", value);
value = hdg_Node.getValue();
setprop("/environment/CG-57/hdg-deg", value);
settimer(update,0);
}
########
#start the main loop
update();
</load>
</nasal>
<unload>
#print("UNLOAD CG-57 ", cmdarg().getPath());
</unload>
<model>
<name>Ensign</name>
<path>Models/Maritime/Military/CG-57/ensign.xml</path>
<offsets>
<!--32.7427 26.6797 0.0628354-->
<x-m>32.7427</x-m>
<y-m>0.0</y-m>
<z-m>26.6797</z-m>
</offsets>
</model>
<model>
<name>Bow-Wave</name>
<!--<path>/Models/Effects/Wakes/bow_wave.xml</path>-->
<path>Models/Maritime/Military/CG-57/bow_wave.xml</path>
<!--<path>Models/Geometry/Nimitz/bow_wave.xml</path>-->
<offsets>
<x-m>25</x-m>
<z-m>-0.001</z-m>
</offsets>
</model>
<model>
<name>bowwake-stbd</name>
<path>/Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-45.0</x-m>
<y-m>0</y-m>
<z-m>1.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-10.0</x-m>
<y-m>1.65</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-20.0</x-m>
<y-m>3.9</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>0.5144</factor>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<property>/environment/CG-57/spd-kt</property>
</particles-per-sec>
</counter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<model>
<name>bowwake-port</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-45.0</x-m>
<y-m>0</y-m>
<z-m>1.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-0.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-10.0</x-m>
<y-m>-1.65</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-20.0</x-m>
<y-m>-3.9</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>88</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>0.5144</factor>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<property>/environment/CG-57/spd-kt</property>
</particles-per-sec>
</counter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<model>
<name>Stern-Wake</name>
<path>Models/Effects/Wakes/wake2.xml</path>
<offsets>
<x-m>105</x-m>
<y-m>0</y-m>
<z-m>2.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>-4</y-m>
<z-m>-2</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-3.5</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>3.5</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>4</y-m>
<z-m>-2</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>88</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>1.0</factor>
<spread>5</spread>
</speed-mps>
</shooter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<animation>
<type>rotate</type>
<object-name>Wake</object-name>
<object-name>Bow-Wave</object-name>
<object-name>Stern-Wake</object-name>
<property>orientation/roll-deg</property>
<factor>1</factor>
<center>
<x-m>105.814</x-m>
<y-m>0.00</y-m>
<z-m>1.5</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<!-- <axis>
<x1-m>218.97</x1-m>
<y1-m>0.00</y1-m>
<z1-m>0.093</z1-m>
<x2-m>495.80</x2-m>
<y2-m>0.00</y2-m>
<z2-m>0.093</z2-m>
</axis>-->
</animation>
<animation>
<object-name>Bow-Wave</object-name>
<type>scale</type>
<property>/environment/CG-57/spd-kt</property>
<x-factor>0.04</x-factor>
<y-factor>0.0</y-factor>
<z-factor>0.0</z-factor>
<x-offset>0.2</x-offset>
<y-offset>0.6</y-offset>
<z-offset>1.0</z-offset>
<x-min>0.4</x-min>
<x-max>1.2</x-max>
<center>
<x-m>-55.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
</center>
</animation>
<animation>
<type>select</type>
<object-name>Wake</object-name>
<condition>
<not>
<property>/sim/rendering/particles</property>
</not>
</condition>
</animation>
<animation>
<type>rotate</type>
<object-name>radar-1b</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>65</factor>
<center>
<x-m>-11.7369</x-m>
<y-m>0.0</y-m>
<z-m>20.53</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>SPS-49-Antenna</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>50</factor>
<center>
<x-m>29.6884</x-m>
<y-m>0</y-m>
<z-m>27.6858</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!--******************* LOD *****************-->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>15000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>railing</object-name>
<!--<object-name>Net</object-name>
<object-name>400ft</object-name>-->
<max-m>1000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>1000m</object-name>
<min-m>0</min-m>
<max-m>1000</max-m>
</animation>
</PropertyList>