97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
30 lines
1,022 B
XML
30 lines
1,022 B
XML
<?xml version="1.0"?>
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<!-- Set of town buildings, for inclusion in a materials file -->
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<PropertyList>
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<object>
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<path>Models/Buildings/water-tower.ac</path>
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<path>Models/Buildings/oil-tanks.ac</path>
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<coverage-m2>2000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Buildings/big-church.ac</path>
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<path>Models/Buildings/brick-school.ac</path>
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<coverage-m2>100000</coverage-m2>
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<heading-type>mask</heading-type>
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</object>
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<object>
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<path>Models/Buildings/shop.ac</path>
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<path>Models/Buildings/hosshop.ac</path>
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<path>Models/Buildings/weapshop.ac</path>
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<coverage-m2>20000</coverage-m2>
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<heading-type>mask</heading-type>
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</object>
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<object>
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<path>Models/Residential/germanvillagehouse1.ac</path>
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<path>Models/Residential/MontHse1Grey_White.ac</path>
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<path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
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<coverage-m2>5000</coverage-m2>
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<heading-type>mask</heading-type>
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</object>
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</PropertyList>
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