0f3788d1b0
loadable via commandline for inclusion in every Aircraft
847 lines
18 KiB
XML
847 lines
18 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<offsets>
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<z-m>0.96</z-m>
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</offsets>
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<animation>
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<enable-hot type="bool">false</enable-hot>
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</animation>
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<!-- Character -->
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<model>
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<name>Waldo</name>
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<path>Aircraft/Generic/Human/Models/waldo.xml</path>
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</model>
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<animation>
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<type>select</type>
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<object-name>Waldo</object-name>
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<condition>
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<equals>
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<property>sim/walker/character</property>
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<value>0</value>
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</equals>
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</condition>
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</animation>
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<!-- Outfits -->
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<model>
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<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
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<name>Default</name>
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</model>
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<animation>
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<type>select</type>
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<object-name>Default</object-name>
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<condition>
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<equals>
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<property>sim/walker/outfit</property>
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<value>0</value>
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</equals>
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</condition>
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</animation>
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<model>
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<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
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<name>airliner</name>
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</model>
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<animation>
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<type>select</type>
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<object-name>airliner</object-name>
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<condition>
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<equals>
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<property>sim/walker/outfit</property>
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<value>2</value>
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</equals>
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</condition>
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</animation>
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<model>
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<path>Aircraft/Generic/Human/Models/outfit/flightsuit.xml</path>
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<name>Flightsuit</name>
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</model>
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<animation>
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<type>select</type>
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<object-name>Flightsuit</object-name>
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<condition>
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<equals>
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<property>sim/walker/outfit</property>
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<value>1</value>
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</equals>
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</condition>
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</animation>
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<model>
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<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
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<name>Headset I</name>
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</model>
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<animation>
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<type>select</type>
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<object-name>Headset I</object-name>
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<condition>
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<equals>
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<property>sim/walker/equipment</property>
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<value>0</value>
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</equals>
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</condition>
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</animation>
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<!-- limbs center coordinates, in order of appearence -->
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<limbs>
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<chest-x>0.002584</chest-x>
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<chest-y>0.0</chest-y>
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<chest-z>0.1333</chest-z>
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<head-x>0.019</head-x>
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<head-y>0.0</head-y>
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<head-z>0.586</head-z>
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<shoulder-x>0.07</shoulder-x>
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<shoulder-y-l>-0.16</shoulder-y-l>
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<shoulder-y-r>0.16</shoulder-y-r>
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<shoulder-z>0.47</shoulder-z>
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<elbow-x>0.07046</elbow-x>
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<elbow-y-l>-0.4310</elbow-y-l>
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<elbow-y-r>0.4310</elbow-y-r>
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<elbow-z>0.08939</elbow-z>
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<hand-x>0.05601</hand-x>
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<hand-y-l>-0.6904</hand-y-l>
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<hand-y-r>0.6904</hand-y-r>
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<hand-z>0.4981</hand-z>
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<leg-x>-0.01813</leg-x>
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<leg-y-l>-0.05154</leg-y-l>
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<leg-y-r>0.05154</leg-y-r>
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<leg-z>-0.04</leg-z>
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<knee-x>0.02617</knee-x>
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<knee-y-r>0.1008</knee-y-r>
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<knee-y-l>-0.1008</knee-y-l>
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<knee-z>-0.3636</knee-z>
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<foot-x>0.09349</foot-x>
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<foot-y-r>-0.1218</foot-y-r>
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<foot-y-r>0.1218</foot-y-r>
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<foot-z>-0.8861</foot-z>
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</limbs>
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<animation>
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<type>select</type>
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<object-name>head</object-name>
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<object-name>hair</object-name>
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<object-name>eyes</object-name>
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<condition>
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<not-equals>
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<property>sim/current-view/name</property>
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<value>Walk View</value>
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</not-equals>
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</condition>
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</animation>
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<!-- hip -->
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<animation>
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<type>rotate</type>
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<property>sim/model/walker[1]/limb[0]/y-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m>0.01</x-m>
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<y-m>0.0</y-m>
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<z-m>0.1</z-m>
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</center>
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<axis>
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<x>0.0</x>
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<y>1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<property>sim/model/walker[1]/limb[0]/z-m</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m>0.01</x-m>
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<y-m>0.0</y-m>
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<z-m>0.1</z-m>
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</center>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>1.0</z>
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</axis>
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</animation>
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<!-- chest -->
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<animation>
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<type>rotate</type>
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<object-name>chest</object-name>
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<object-name>head</object-name>
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<offset-deg>0</offset-deg>
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<property>sim/model/walker[1]/limb[1]/y-deg</property>
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<center>
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<x-m alias="../../../limbs/chest-x"/>
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<y-m alias="../../../limbs/chest-y"/>
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<z-m alias="../../../limbs/chest-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>chest</object-name>
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<object-name>head</object-name>
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<offset-deg>0</offset-deg>
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<property>sim/model/walker[1]/limb[1]/z-deg</property>
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<center>
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<x-m alias="../../../limbs/chest-x"/>
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<y-m alias="../../../limbs/chest-y"/>
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<z-m alias="../../../limbs/chest-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>-1.0</z>
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</axis>
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</animation>
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<!-- head -->
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<animation>
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<type>rotate</type>
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<object-name>head</object-name>
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<offset-deg>0</offset-deg>
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<property>sim/model/walker[1]/limb[2]/y-deg</property>
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<center>
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<x-m alias="../../../limbs/head-x"/>
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<y-m alias="../../../limbs/head-y"/>
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<z-m alias="../../../limbs/head-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>head</object-name>
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<offset-deg>0</offset-deg>
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<property>sim/model/walker[1]/limb[2]/z-deg</property>
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<center>
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<x-m alias="../../../limbs/head-x"/>
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<y-m alias="../../../limbs/head-y"/>
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<z-m alias="../../../limbs/head-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>-1.0</z>
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</axis>
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</animation>
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<!-- right arm -->
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<animation>
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<type>rotate</type>
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<object-name>arm1.R</object-name>
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<property>sim/model/walker[1]/limb[3]/x-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/shoulder-x"/>
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<y-m alias="../../../limbs/shoulder-y-r"/>
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<z-m alias="../../../limbs/shoulder-z"/>
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</center>
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<axis>
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<x>1.0</x>
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<y>0.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm1.R</object-name>
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<property>sim/model/walker[1]/limb[3]/y-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/shoulder-x"/>
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<y-m alias="../../../limbs/shoulder-y-r"/>
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<z-m alias="../../../limbs/shoulder-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm1.R</object-name>
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<property>sim/model/walker[1]/limb[3]/z-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/shoulder-x"/>
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<y-m alias="../../../limbs/shoulder-y-r"/>
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<z-m alias="../../../limbs/shoulder-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>-1.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm2.R</object-name>
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<property>sim/model/walker[1]/limb[4]/y-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/elbow-x"/>
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<y-m alias="../../../limbs/elbow-y-r"/>
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<z-m alias="../../../limbs/elbow-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm2.R</object-name>
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<property>sim/model/walker[1]/limb[4]/z-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/elbow-x"/>
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<y-m alias="../../../limbs/elbow-y-r"/>
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<z-m alias="../../../limbs/elbow-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>1.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>hand.R</object-name>
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<object-name>grip.R</object-name>
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<object-name>fist.R</object-name>
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<object-name>point.R</object-name>
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<object-name>handedge.R</object-name>
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<object-name>victory.R</object-name>
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<object-name>thumbsup.R</object-name>
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<property>sim/model/walker[1]/limb[5]/x-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/hand-x"/>
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<y-m alias="../../../limbs/hand-y-r"/>
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<z-m alias="../../../limbs/hand-z"/>
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</center>
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<axis>
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<x>1.0</x>
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<y>0.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>hand.R</object-name>
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<object-name>grip.R</object-name>
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<object-name>fist.R</object-name>
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<object-name>point.R</object-name>
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<object-name>handedge.R</object-name>
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<object-name>victory.R</object-name>
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<object-name>thumbsup.R</object-name>
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<property>sim/model/walker[1]/limb[5]/y-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/hand-x"/>
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<y-m alias="../../../limbs/hand-y-r"/>
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<z-m alias="../../../limbs/hand-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<!-- Hand Poses -->
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<animation>
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<type>select</type>
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<object-name>hand.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>0</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>grip.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>1</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>fist.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>2</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>point.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>3</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>handedge.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>4</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>victory.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>5</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>thumbsup.R</object-name>
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<condition>
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<equals>
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<property>sim/model/walker[1]/limb[5]/hand-pose</property>
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<value>6</value>
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</equals>
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</condition>
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</animation>
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<!-- left arm -->
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<animation>
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<type>rotate</type>
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<object-name>arm1.L</object-name>
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<property>sim/model/walker[1]/limb[6]/x-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/shoulder-x"/>
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<y-m alias="../../../limbs/shoulder-y-l"/>
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<z-m alias="../../../limbs/shoulder-z"/>
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</center>
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<axis>
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<x>-1.0</x>
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<y>0.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm1.L</object-name>
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<property>sim/model/walker[1]/limb[6]/y-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/shoulder-x"/>
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<y-m alias="../../../limbs/shoulder-y-l"/>
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<z-m alias="../../../limbs/shoulder-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>-1.0</y>
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<z>0.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm1.L</object-name>
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<property>sim/model/walker[1]/limb[6]/z-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/shoulder-x"/>
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<y-m alias="../../../limbs/shoulder-y-l"/>
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<z-m alias="../../../limbs/shoulder-z"/>
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</center>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>1.0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>arm2.L</object-name>
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<property>sim/model/walker[1]/limb[7]/y-deg</property>
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<offset-deg>0</offset-deg>
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<center>
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<x-m alias="../../../limbs/elbow-x"/>
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<y-m alias="../../../limbs/elbow-y-l"/>
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<z-m alias="../../../limbs/elbow-z"/>
|
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</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>-1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>arm2.L</object-name>
|
|
<property>sim/model/walker[1]/limb[7]/z-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/elbow-x"/>
|
|
<y-m alias="../../../limbs/elbow-y-l"/>
|
|
<z-m alias="../../../limbs/elbow-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>0.0</y>
|
|
<z>-1.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>hand.L</object-name>
|
|
<object-name>grip.L</object-name>
|
|
<object-name>fist.L</object-name>
|
|
<object-name>point.L</object-name>
|
|
<object-name>handedge.L</object-name>
|
|
<object-name>victory.L</object-name>
|
|
<object-name>thumbsup.L</object-name>
|
|
<property>sim/model/walker[1]/limb[8]/x-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/hand-x"/>
|
|
<y-m alias="../../../limbs/hand-y-l"/>
|
|
<z-m alias="../../../limbs/hand-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>-1.0</x>
|
|
<y>0.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>hand.L</object-name>
|
|
<object-name>grip.L</object-name>
|
|
<object-name>fist.L</object-name>
|
|
<object-name>point.L</object-name>
|
|
<object-name>handedge.L</object-name>
|
|
<object-name>victory.L</object-name>
|
|
<object-name>thumbsup.L</object-name>
|
|
<property>sim/model/walker[1]/limb[8]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/hand-x"/>
|
|
<y-m alias="../../../limbs/hand-y-l"/>
|
|
<z-m alias="../../../limbs/hand-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>-1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<!-- Hand Poses -->
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>hand.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>0</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>grip.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>1</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>fist.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>2</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>point.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>3</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>handedge.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>4</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>victory.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>5</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
<animation>
|
|
<type>select</type>
|
|
<object-name>thumbsup.L</object-name>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
|
|
<value>6</value>
|
|
</equals>
|
|
</condition>
|
|
</animation>
|
|
|
|
|
|
<!--right leg -->
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg1.R</object-name>
|
|
<property>sim/model/walker[1]/limb[9]/x-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/leg-x"/>
|
|
<y-m alias="../../../limbs/leg-y-r"/>
|
|
<z-m alias="../../../limbs/leg-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>-1.0</x>
|
|
<y>0.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg1.R</object-name>
|
|
<property>sim/model/walker[1]/limb[9]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/leg-x"/>
|
|
<y-m alias="../../../limbs/leg-y-r"/>
|
|
<z-m alias="../../../limbs/leg-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>-1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg1.R</object-name>
|
|
<property>sim/model/walker[1]/limb[9]/z-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/leg-x"/>
|
|
<y-m alias="../../../limbs/leg-y-r"/>
|
|
<z-m alias="../../../limbs/leg-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>0.0</y>
|
|
<z>-1.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg2.R</object-name>
|
|
<property>sim/model/walker[1]/limb[10]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/knee-x"/>
|
|
<y-m alias="../../../limbs/knee-y-r"/>
|
|
<z-m alias="../../../limbs/knee-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>-1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>foot.R</object-name>
|
|
<property>sim/model/walker[1]/limb[11]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/foot-x"/>
|
|
<y-m alias="../../../limbs/foot-y-r"/>
|
|
<z-m alias="../../../limbs/foot-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<!-- left leg -->
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg1.L</object-name>
|
|
<property>sim/model/walker[1]/limb[12]/x-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/leg-x"/>
|
|
<y-m alias="../../../limbs/leg-y-l"/>
|
|
<z-m alias="../../../limbs/leg-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>1.0</x>
|
|
<y>0.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg1.L</object-name>
|
|
<property>sim/model/walker[1]/limb[12]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/leg-x"/>
|
|
<y-m alias="../../../limbs/leg-y-l"/>
|
|
<z-m alias="../../../limbs/leg-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>-1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg1.L</object-name>
|
|
<property>sim/model/walker[1]/limb[12]/z-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/leg-x"/>
|
|
<y-m alias="../../../limbs/leg-y-l"/>
|
|
<z-m alias="../../../limbs/leg-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>0.0</y>
|
|
<z>-1.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>leg2.L</object-name>
|
|
<property>sim/model/walker[1]/limb[13]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/knee-x"/>
|
|
<y-m alias="../../../limbs/knee-y-l"/>
|
|
<z-m alias="../../../limbs/knee-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>-1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<animation>
|
|
<type>rotate</type>
|
|
<object-name>foot.L</object-name>
|
|
<property>sim/model/walker[1]/limb[14]/y-deg</property>
|
|
<offset-deg>0</offset-deg>
|
|
<center>
|
|
<x-m alias="../../../limbs/foot-x"/>
|
|
<y-m alias="../../../limbs/foot-y-l"/>
|
|
<z-m alias="../../../limbs/foot-z"/>
|
|
</center>
|
|
<axis>
|
|
<x>0.0</x>
|
|
<y>1.0</y>
|
|
<z>0.0</z>
|
|
</axis>
|
|
</animation>
|
|
|
|
<!-- parachute -->
|
|
<model>
|
|
<name>parachute backpack</name>
|
|
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
|
|
<offsets>
|
|
<x-m>0</x-m>
|
|
<y-m>0</y-m>
|
|
<z-m>0</z-m>
|
|
</offsets>
|
|
</model>
|
|
|
|
<model>
|
|
<name>parachute</name>
|
|
<path>Aircraft/Generic/Human/Models/chute.xml</path>
|
|
<offsets>
|
|
<x-m>0</x-m>
|
|
<y-m>0</y-m>
|
|
<z-m>0</z-m>
|
|
</offsets>
|
|
</model>
|
|
</PropertyList>
|