## Control Display Unit (CDU) for FlightGear Flight Simulator
# AUTHORS
Gijs de Rooy - Nasal and XML
Syd Adams - Boeing model and texture
# WIKI
The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
# IMPLEMENTATION
Add the following tags below the </sim> tag of your aircraft's -set.xml file.
<instrumentation>
...
<cdu>
<config>
<texture>boeing_brown.png</texture>
</config>
<display>IDENT</display>
<ident>
<model>747-400</model>
<engines>-80C2B1F</engines>
</ident>
<input type="string"/>
<serviceable>true</serviceable>
</cdu>
...
</instrumentation>
Each single CDU unit must be set in your aircraft's model .xml file, like:
<model>
<path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
<offsets>
<x-m> 0.858</x-m>
<y-m> 0.186</y-m>
<z-m> 0.489</z-m>
<pitch-deg>-75</pitch-deg>
</offsets>
<overlay>
<texture>boeing_brown.png</texture>
</overlay>
</model>
Currently there are two textures to choose from:
- boeing_brown.png
- boeing_grey.png