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fgdata/Nasal/aurora.nas
2017-04-27 14:18:55 +03:00

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Executable file

###########################################################
# Aurora Borealis manager
#
# this runs once at startup to randomize Aurora appearance
# a little and otherwise simulates detailed Aurora evolution
# only when requested by the user
###########################################################
var aurora_manager = {
running_flag : 0,
storm_probability: 0.1,
storm_flag: 0,
storm_duration: 0,
storm_timer: 0,
afterglow_flag: 0,
afterglow_timer: 0,
strength_bg: 0,
strength_target: 0,
strength_current: 0,
strength_rate: 0.015,
ray_bg: 0,
ray_target: 0,
ray_current: 0,
ray_rate: 0.005,
glow_bg: 0,
glow_target: 0,
glow_current: 0,
glow_rate: 0.02,
upper_bg: 0,
upper_target: 0,
upper_current: 0,
upper_rate: 0.025,
delta_t: 0.1,
init: func {
var rn = rand();
setprop("/environment/aurora/penetration-factor", rn);
rn = rand();
setprop("/environment/aurora/ray-factor", 0.8 * rn);
me.ray_bg = 0.4 * rn;
rn = rand();
setprop("/environment/aurora/patchiness", rn);
rn = rand();
setprop("/environment/aurora/upper-alt-factor", rn);
me.upper_bg = 0.5 * rn;
me.strength_bg = 0.4 * rand();
me.strength_rate = me.strength_rate * me.delta_t;
me.ray_rate = me.ray_rate * me.delta_t;
me.glow_rate = me.glow_rate * me.delta_t;
me.upper_rate = me.upper_rate * me.delta_t;
# me.storm_probability = me.storm_probability * me.delta_t;
},
state: func {
var state = getprop("/environment/aurora/aurora-manager");
print("Aurora state manager");
if (state == 1) {me.start();}
else {me.stop();}
},
start: func {
if (me.running_flag == 1) {return;}
print("Starting aurora manager.");
me.running_flag = 1;
me.ray_target = me.ray_bg;
me.upper_target = me.upper_bg;
me.strength_target = getprop("/environment/aurora/set-strength");
me.ray_current = me.ray_target;
me.upper_current = me.ray_target;
me.strength_current = me.ray_target;
me.update();
},
stop: func {
me.running_flag = 0;
print("Stopping aurora manager.");
},
update: func {
if (me.running_flag == 0) {return;}
if ((rand() < me.storm_probability) and (me.storm_flag == 0) and (me.afterglow_flag == 0))# init auroral storm
{
me.storm_flag = 1;
me.storm_timer = 0;
me.storm_duration = 60.0 + rand() * 120.0;
me.storm_duration *= 0.4;
print("Auroral storm duration: ", me.storm_duration, " s");
}
if (me.storm_flag == 1)
{
if (me.storm_timer < me.storm_duration)
{
me.strength_target = 1.0;
me.ray_target = 0.7;
me.upper_target = 1.0;
}
else
{
me.ray_target = me.ray_bg;
me.storm_flag = 0;
me.afterglow_timer = 0;
me.afterglow_flag = 1;
}
me.storm_timer = me.storm_timer + me.delta_t;
}
if (me.afterglow_flag == 1)
{
if (me.afterglow_timer < 60)
{
me.glow_target = 1.0 - me.strength_bg;
}
else if (me.afterglow_timer < 120)
{
me.upper_target = me.upper_bg;
me.strength_target = me.strength_bg;
me.glow_target = 0.0;
}
else
{
me.afterglow_flag = 0;
}
me.afterglow_timer = me.afterglow_timer + me.delta_t;
}
me.evolve();
settimer (func me.update(), me.delta_t);
},
evolve: func {
if (me.strength_current < me.strength_target)
{
me.strength_current = me.strength_current + me.strength_rate;
if (me.strength_current > me.strength_target) {me.strength_current = me.strength_target;}
}
else if (me.strength_current > me.strength_target)
{
me.strength_current = me.strength_current - me.strength_rate;
if (me.strength_current < me.strength_target) {me.strength_current = me.strength_target;}
}
if (me.ray_current < me.ray_target)
{
me.ray_current = me.ray_current + me.ray_rate;
if (me.ray_current > me.ray_target) {me.ray_current = me.ray_target;}
}
else if (me.ray_current > me.ray_target)
{
me.ray_current = me.ray_current - me.ray_rate;
if (me.ray_current < me.ray_target) {me.ray_current = me.ray_target;}
}
if (me.upper_current < me.upper_target)
{
me.upper_current = me.upper_current + me.upper_rate;
if (me.upper_current > me.upper_target) {me.upper_current = me.upper_target;}
}
else if (me.upper_current > me.upper_target)
{
me.upper_current = me.upper_current - me.upper_rate;
if (me.upper_current < me.upper_target) {me.upper_current = me.upper_target;}
}
if (me.glow_current < me.glow_target)
{
me.glow_current = me.glow_current + me.glow_rate;
if (me.glow_current > me.glow_target) {me.glow_current = me.glow_target;}
}
else if (me.glow_current > me.glow_target)
{
me.glow_current = me.glow_current - me.glow_rate;
if (me.glow_current < me.glow_target) {me.glow_current = me.glow_target;}
}
setprop("/environment/aurora/set-strength", me.strength_current);
setprop("/environment/aurora/ray-factor", me.ray_current);
setprop("/environment/aurora/upper-alt-factor", me.upper_current);
setprop("/environment/aurora/afterglow", me.glow_current);
},
};
aurora_manager.init();