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fgdata/Shaders/3dcloud.frag
timoore 8c55e1b2bc update to a more recent version of the cloud shader
Author: Tim Moore <timoore@redhat.com>
2009-11-26 16:15:45 +00:00

11 lines
315 B
GLSL

uniform sampler2D baseTexture;
varying float fogFactor;
void main(void)
{
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
vec4 finalColor = base * gl_Color;
gl_FragColor.rgb = mix(gl_Fog.color.rgb, finalColor.rgb, fogFactor );
gl_FragColor.a = mix(0.0, finalColor.a, fogFactor);
}