73435766aa
Thanks to John Denker, tested by Thomas
694 lines
19 KiB
XML
694 lines
19 KiB
XML
<?xml version="1.0"?>
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<!--
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This is X52.xml, the joystick config file for the Saitek X52
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USB stick and throttle.
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This configuration is meant to be suitable for a generic single-engine
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aircraft.
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Here are some of the features of a real aircraft that we would like to
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implement, and our "preferred" way of assigning them on the X52.
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Flight Controls:
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Aileron stick L/R
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Elevator stick fwd/aft
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Rudder stick twist (or pedals!)
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Flaps T3/T4
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Speedbrakes shift T3/T4
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Pitch trim stick upper hat
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Rudder trim stick upper hat
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Aileron trim throttle rocker
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Engine controls:
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Throttle throttle
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Mixture throttle lower rotary
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Propeller RPM throttle thumb slider
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Carb heat (alt air) T5/T6
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Cowl Flaps shift T5/T6
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Fuel tank select **not implemented**
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Mag switch keyboard "{" and "}"
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Starter keyboard "s"
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Other important stuff:
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gear handle up/down T1/T2
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Overall brakes pinky trigger
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L/R toe brakes keyboard dot and comma
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Parking brakes keyboard capital-B
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Push-to-talk button (A) is a good candidate
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also keyboard "space"
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Timer reset MultiFunc reset
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Timer -> clock MultiFunc function
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Autopilot disengage **not implemented**
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Autopilot go-around **not implemented**
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Electrical:
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Master **not implemented**
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Radio master **not implemented**
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Landing lights **not implemented**
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Rotating beacon **not implemented**
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Strobes **not implemented**
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Cabin lights **not implemented**
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Instrument lights **not implemented**
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Circuit breakers **not implemented**
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Instruments:
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Alternate static **not implemented**
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Instruments on/off mouse
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Instruments tuning mouse or popup dialog
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Simulator and view control:
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Pan L/R Tilt Up/Dn throttle lower hat
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Shift PoV D-shift + throttle lower hat
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Restore std view (C) button
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Zoom out (B) button
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Zoom in D-shift + (B) button
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=============================================================
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Here are the Unix axes observed by jsd using js_demo, and Windows axes
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observed by Satia Lumbar. Mac axes are little more than guesses based
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on reports of X45 behavior. An "x" means observed to have no effect
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using js_demo. U/M/W means unix/mac/windows:
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U/ M/ W Hardware Function Interpretation
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======= ================= ==============
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0/ 0/ 0 Stick yaw +=R Aileron
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1/ 1/ 1 Stick pitch +=aft Elevator
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2/ 2/ 2 Throttle +=aft Throttle
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3/ 5/ 5 Throttle lower rotary +=cw Mixture (fwd = rich)
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4/ 8/ 8x Throttle upper rotary +=cw [unassigned]
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5/ 3/ 3 Stick twist +=R Rudder
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6/ 4/ 4 Throttle thumb slider +=up Prop (fwd = high RPM)
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7/ 6/ 6 Stick lower hat +=R Pan View Left/Right ... or shift
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8/ 7/ 7 Stick lower hat +=down Tilt View Up/Down ... or shift
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9/ 9/ 9x Green mouse +=up [Mouse???]
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10/10/10x Green mouse +=away [Mouse???]
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On the Windows platform, the assignment of axes 8, 9, and 10 as
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given above is only a hint, suggesting how the axes /should/ be
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assigned, if the lower-level implementation ever gets around to
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assigning them.
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In the meantime, I have maintained cross-platform compatibility by not
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assigning any critical functions to axes that don't work on the
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Windows platform.
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=======================
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Now for the buttons. Unix button numbers observed by jsd using
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js_demo. (Others rumored to be identical on Unix/Mac/Windows.)
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Before 1 Jan 2007, all versions of plib had a bug that affecting bits
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32 and 33. The C and C++ language spec says that an out-of-range
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shift (such as shifting a 32-bit word 32 or more places) produces an
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/undefined/ result. It is really not a good practice to be generating
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undefined results.
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I observe that on /some/ systems, bit #32 creates a conflict with bit
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#0, and bit #33 creates a conflict with bit #1. That is, they "wrap
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around" the word boundary. This means that if you roll the gray trim
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wheel, it fires the gun! If that weren't bad enough, this behavior is
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not guaranteed from compiler to compiler or from hardware to hardware.
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Remember, according to the C language spec, an out-of-range shift
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produces an "undefined" result, so implementers can do anything they
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want with it.
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Bit Binary Hardware Function Interpretation
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=== ========= ================= ====================
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0 = 0000 0001 Trigger (see also #14)
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0' (see also #32)
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1 = 0000 0002 FIRE Button (guarded)
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1' (see also #33)
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2 = 0000 0004 (A) Button (should be push-to-talk)
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3 = 0000 0008 (B) Button Expand field of view (shift: contract)
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4 = 0000 0010 (C) Button Reset View
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5 = 0000 0020 Pinky subtrigger Apply brakes
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6 = 0000 0040 (D) Button D-Shift, modifies other functions
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7 = 0000 0080 (E) Button
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8 = 0000 0100 T1 Gear Handle Up
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9 = 0000 0200 T2 Gear Handle Down
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10 = 0000 0400 T3 Flaps retract 1 notch (shift: speed brakes extend)
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11 = 0000 0800 T4 Flaps extend 1 notch (shift: speed brakes retract)
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12 = 0000 1000 T5 Carb heat on (shift: cowl flaps close)
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13 = 0000 2000 T6 Carb heat off (shift: cowl flaps open)
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14 = 0000 4001 More Trigger (==> #0)
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15 = 0000 8000 Yoke upper hat Fwd Elevator trim
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16 = 0001 0000 Yoke upper hat R Rudder trim
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17 = 0002 0000 Yoke upper hat Aft Elevator trim
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18 = 0004 0000 Yoke upper hat L Rudder trim
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19 = 0008 0000 Throttle rocker aft
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20 = 0010 0000 Throttle rocker R Aileron trim
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21 = 0020 0000 Throttle rocker fwd
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22 = 0040 0000 Throttle rocker L Aileron trim
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23 = 0080 0000 Mode Aft (green)
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24 = 0100 0000 Mode Mid (pink)
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25 = 0200 0000 Mode Fwd (red)
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26 = 0400 0000 MultiFunc Function Timer -> clock again
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27 = 0800 0000 MultiFunc Start/Stop ** Timer start/stop not implemented **
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28 = 1000 0000 MultiFunc Reset Timer reset
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29 = 2000 0000 (i) Button
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30 = 4000 0000 Green mouse click
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31 (not observed)
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32 = 1 0000 0000 Gray Roller step fwd (see also bit #0)
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33 = 2 0000 0000 Gray Roller step aft (see also bit #1)
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== Notes:
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*) Note that some joystick configurations specify square-law behavior
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for some flight control axes (e.g. ailerons and/or rudder). This is
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very unlike the behavior of flight controls on real aircraft.
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Aileron authority should be mushy at low airspeeds and crisp at high
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airspeeds ... but this should be part of the flight dynamics of the
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aircraft. Building the correct behavior into the control stick
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configuration is neither possible nor desirable.
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*) There are some aircraft in the simulator fleet that have very
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little roll damping and very little yaw damping. (You could also say
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they have very little damping of the Dutch roll mode, but this is
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merely a natural consequence of the roll and yaw issues, not really a
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separate issue.)
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Such aircraft are vastly easier to fly with auto-coordination turned
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on. In my opinion, you want auto-coordination on for flying an ILS
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partial panel, i.e. no DG and no AI.
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For a crosswind landing, you need to have auto-coordination turned off.
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That's why the switch to do that is on the yoke.
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*) This configuration does not bind the parking brake to any button on
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the joystick (or throttle). Using the keyboard (shift-B) seems
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entirely satisfactory and more realistic than putting the /parking/
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brake button on the stick.
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*) In general, he HOTAS idea (hands on throttle and stick) should
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apply to things you need /in flight/.
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-->
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<PropertyList>
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<name>Saitek X52</name>
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<name>Saitek X52 Flight Controller USB</name>
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<name>Saitek X52 Flight Controller</name>
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<name>Saitek X52 Flight Control Stick </name>
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<name>Saitek X52 Flight Stick (USB)</name>
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<name>Saitek X52 Flight Control System</name>
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<name>Saitek Saitek X52</name>
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<name>Saitek Saitek X52 Flight Stick (USB)</name>
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<name>Saitek Saitek X52 Flight Control Stick</name>
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<name>Saitek Saitek X52 Flight Control System</name>
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<axis> <!-- 0/0/0 -->
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<desc>Aileron</desc>
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<number>
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<unix>0</unix>
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<mac>0</mac>
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<windows>0</windows>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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</binding>
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</axis>
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<axis> <!-- 1/1/1 -->
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<desc>Elevator</desc>
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<number>
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<unix>1</unix>
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<mac>1</mac>
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<windows>1</windows>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor>
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</binding>
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</axis>
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<axis> <!-- 2/2/2 -->
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<desc>Throttle</desc>
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<number>
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<unix>2</unix>
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<mac>2</mac>
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<windows>2</windows>
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</number>
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<binding>
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<command>nasal</command>
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<script>controls.throttleAxis()</script>
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</binding>
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</axis>
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<axis> <!-- 3/5/5 -->
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<desc>Mixture</desc>
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<number>
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<unix>3</unix>
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<mac>5</mac>
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<windows>5</windows>
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</number>
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<binding>
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<command>nasal</command>
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<script>controls.mixtureAxis(-1)</script>
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</binding>
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</axis>
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<!-- Alternate Prop RPM :: throttle upper rotary -->
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<axis> <!-- 4/8/8 -->
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<desc>unassigned (was: Propeller RPM)</desc>
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<number>
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<unix>4</unix>
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<mac>8</mac>
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<windows>8</windows>
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</number>
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<binding>
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<command>nasal</command>
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<script>
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####controls.propellerAxis(-1)
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</script>
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</binding>
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</axis>
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<!-- Rudder :: stick twist -->
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<axis> <!-- 5/3/3 -->
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<desc>Rudder</desc>
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<number>
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<unix>5</unix>
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<mac>3</mac>
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<windows>3</windows>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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</binding>
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</axis>
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<!-- Propeller RPM :: throttle thumb slider -->
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<axis> <!-- 6/4/4 -->
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<desc>Propeller RPM</desc>
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<number>
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<unix>6</unix>
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<mac>4</mac>
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<windows>4</windows>
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</number>
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<binding>
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<command>nasal</command>
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<script>controls.propellerAxis(-1)</script>
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</binding>
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</axis>
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<!-- View Direction :: stick lower hat -->
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<axis> <!-- 7/6/6 -->
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<desc>View Pan Left/Right (D-shift: move PoV)</desc>
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<number>
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<unix>7</unix>
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<mac>6</mac>
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<windows>6</windows>
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</number>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/sim/gui/d-button")){
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setprop("/sim/current-view/x-offset-m",
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-0.01 + getprop("/sim/current-view/x-offset-m"));
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} else {
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view.panViewDir(1)
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}
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/sim/gui/d-button")){
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setprop("/sim/current-view/x-offset-m",
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0.01 + getprop("/sim/current-view/x-offset-m"));
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} else {
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view.panViewDir(-1)
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}
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</script>
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</binding>
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</high>
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</axis>
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<axis> <!-- 8/7/7 -->
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<desc>View Tilt Up/Down (D-shift: move PoV)</desc>
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<number>
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<unix>8</unix>
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<mac>7</mac>
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<windows>7</windows>
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</number>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/sim/gui/d-button")){
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setprop("/sim/current-view/y-offset-m",
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0.01 + getprop("/sim/current-view/y-offset-m"));
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} else {
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view.panViewPitch(1)
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}
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/sim/gui/d-button")){
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setprop("/sim/current-view/y-offset-m",
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-0.01 + getprop("/sim/current-view/y-offset-m"));
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} else {
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view.panViewPitch(-1)
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}
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</script>
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</binding>
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</high>
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</axis>
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<!-- End of axes; now on to buttons -->
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<button n="1">
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<desc>(FIRE) : Auto-Coordination off (D-shift: on)</desc>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/sim/auto-coordination", ! !getprop("/sim/gui/d-button"));
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</script>
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</binding>
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</button>
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<button n="3">
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<desc>(B) : Zoom out i.e. increase field of view (D-shift: zoom in)</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if ( getprop("/sim/gui/d-button") ) {
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view.decrease(0.5) # zoom in
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} else {
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view.increase(0.5) # zoom out
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}
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</script>
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</binding>
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</button>
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<button n="4">
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<desc>(C) : Reset View</desc>
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<binding>
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<command>nasal</command>
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<script>
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view.resetView(); # only resets tilt/pan/zoom:
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# must reset x/y/z view point separately
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vn = getprop("/sim/current-view/view-number");
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conf = sprintf("/sim/view[%d]/config", vn);
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foreach (parm ; ["x-offset-m", "y-offset-m", "z-offset-m"]) {
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setprop("/sim/current-view/", parm, getprop(conf, parm));
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}
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</script>
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</binding>
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</button>
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<!-- Main brakes (not parking brakes) :: pinky subtrigger -->
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<button n="5">
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<desc>(Pinky) : Brakes</desc>
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<binding>
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<command>nasal</command>
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<script>controls.applyBrakes(1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.applyBrakes(0)</script>
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</binding>
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</mod-up>
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</button>
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<!-- Shift :: (D) button -->
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<button n="6">
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<desc>(D) : Shift Key</desc>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/sim/gui/d-button", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/sim/gui/d-button", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- gear handle up/down :: button T1/T2 -->
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<button n="8">
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<desc>(T1) : Landing Gear Handle Up</desc>
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<binding>
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<command>nasal</command>
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<script>
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controls.gearDown(-1)
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</script>
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</binding>
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</button>
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<button n="9">
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<desc>(T2) : Landing Gear Handle Down</desc>
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<binding>
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<command>nasal</command>
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<script>
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controls.gearDown(1)
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</script>
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</binding>
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</button>
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<!-- Pitch trim :: stick upper hat Up/Dn -->
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<button n="15">
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<desc>Elevator trim down</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.elevatorTrim(0.6)</script>
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</binding>
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</button>
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<button n="17">
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<desc>Elevator trim up</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.elevatorTrim(-0.6)</script>
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</binding>
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</button>
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<!-- Rudder trim :: stick upper hat L/R -->
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<button n="16">
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<desc>(Throttle Rocker) : Rudder trim right</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.rudderTrim(1)</script>
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</binding>
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</button>
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<button n="18">
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<desc>(Throttle Rocker) : Rudder trim left</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.rudderTrim(-1)</script>
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</binding>
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</button>
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<!-- Flaps (shift: Speed Brakes) :: T3/T4 -->
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<button n="10">
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<desc>(T3) : Decrease flaps (shift: Speed Brakes extend)</desc>
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<binding>
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<command>nasal</command>
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<script>
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if ( getprop("/sim/gui/d-button") ) {
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setprop("/controls/flight/speedbrake", 1);
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} else {
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controls.flapsDown(-1)
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}
|
|
</script>
|
|
</binding>
|
|
<mod-up>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
if ( getprop("/sim/gui/d-button") ) {
|
|
|
|
} else {
|
|
controls.flapsDown(0)
|
|
}
|
|
</script>
|
|
</binding>
|
|
</mod-up>
|
|
</button>
|
|
<button n="11">
|
|
<desc>(T4) : Increase flaps (shift: Speed Brakes retract)</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
if ( getprop("/sim/gui/d-button") ) {
|
|
setprop("/controls/flight/speedbrake", 0);
|
|
} else {
|
|
controls.flapsDown(1)
|
|
}
|
|
</script>
|
|
</binding>
|
|
<mod-up>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
if ( getprop("/sim/gui/d-button") ) {
|
|
|
|
} else {
|
|
controls.flapsDown(0)
|
|
}
|
|
</script>
|
|
</binding>
|
|
</mod-up>
|
|
</button>
|
|
|
|
<!-- Carb Heat (shift: Cowl Flaps) :: T6/T5 -->
|
|
<button n="12">
|
|
<desc>(T5) : Carb Heat On (shift: Cowl Flaps Close)</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
if ( getprop("/sim/gui/d-button") ) {
|
|
props.setAll("/controls/engines/engine", "cowl-flaps-norm", 1);
|
|
} else {
|
|
props.setAll("/controls/engines/engine", "carb-heat", 0);
|
|
}
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
<button n="13">
|
|
<desc>(T6) : Carb Heat Off (shift: Cowl Flaps Open)</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
if ( getprop("/sim/gui/d-button") ) {
|
|
props.setAll("/controls/engines/engine", "cowl-flaps-norm", 0);
|
|
} else {
|
|
props.setAll("/controls/engines/engine", "carb-heat", 1);
|
|
}
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<!-- Aileron trim :: throttle rocker -->
|
|
<button n="20">
|
|
<desc>Aileron trim right</desc>
|
|
<repeatable type="bool">true</repeatable>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>controls.aileronTrim(0.5)</script>
|
|
</binding>
|
|
</button>
|
|
<button n="22">
|
|
<desc>Aileron trim left</desc>
|
|
<repeatable type="bool">true</repeatable>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>controls.aileronTrim(-0.5)</script>
|
|
</binding>
|
|
</button>
|
|
|
|
|
|
<!-- Mode roller switch (buttons 23-25). -->
|
|
<!-- Just put it in the property tree, -->
|
|
<!-- in case somebody wants to look at it. -->
|
|
<button n="23">
|
|
<desc>Mode 1</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
setprop("/input/joysticks/js/saitek-x52-mode",1)
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
<button n="24">
|
|
<desc>Mode 2</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
setprop("/input/joysticks/js/saitek-x52-mode",2)
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
<button n="25">
|
|
<desc>Mode 3</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
setprop("/input/joysticks/js/saitek-x52-mode",3)
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<button n="26">
|
|
<desc>(MFD Func) : Stopwatch timer becomes clock again</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
props.globals.getNode("/instrumentation/clock/offset-sec", 1).setValue(0);
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<button n="28">
|
|
<desc>(MFD Reset) : Stopwatch timer reset</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<!-- Note that the "indicated-sec" variable is a large number,
|
|
probably seconds since midnight ... *not* modulo 60. -->
|
|
ttt = props.globals.getNode("/instrumentation/clock/indicated-sec", 1).getValue();
|
|
node = props.globals.getNode("/instrumentation/clock/offset-sec", 1);
|
|
off = node.getValue();
|
|
node.setValue(off-ttt);
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
|
|
<!-- (i) button :: unbound key -->
|
|
<!-- just put it in the property tree -->
|
|
<button n="29">
|
|
<desc>Mode 1</desc>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
setprop("/input/joysticks/js/saitek-x52-i",1)
|
|
</script>
|
|
</binding>
|
|
<mod-up><binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
setprop("/input/joysticks/js/saitek-x52-i",0)
|
|
</script>
|
|
</binding></mod-up>
|
|
</button>
|
|
|
|
|
|
<!-- Parking brake :: unbound function -->
|
|
<button n="666">
|
|
<desc>Toggle parking brake on or off</desc>
|
|
<binding>
|
|
<command>property-toggle</command>
|
|
<property>/controls/gear/brake-parking</property>
|
|
</binding>
|
|
</button>
|
|
|
|
</PropertyList>
|