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fgdata/Effects
2017-06-27 11:01:23 +03:00
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agriculture.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
airfield.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
ambient.eff
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bloom-blur-1.eff
bloom-blur-2.eff
bloom-combine.eff
blur.eff
bowwave.eff More ALS filter work 2017-03-05 12:36:51 +02:00
building.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
bumpspec.eff
chrome.eff
chute.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
cityLM.eff ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter 2017-06-03 18:01:02 +03:00
cloud-impostor.eff ALS: Fade rendering of impostor clouds out explicitly in poor visibility 2017-03-15 17:34:13 +02:00
cloud-models.eff
cloud-noctilucent.eff
cloud-static.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
cloud.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff
crop.eff
cropgrass.eff
default-pipeline.xml
dirt-runway.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
display.eff
flutter.eff More ALS filter work 2017-03-05 12:36:51 +02:00
fog.eff
forest.eff
glacier.eff
glass.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
grass.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
herbtundra.eff
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff
landmass-scrub.eff
landmass.eff
lfeat.eff
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
model-combined-transparent.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
model-default.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
model-interior.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
model-transparent.eff
model-wingflex-organic.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Earthview: support for heightmapping and moonlight illumination 2017-04-20 11:27:47 +03:00
planet.eff Earthview: support for heightmapping and moonlight illumination 2017-04-20 11:27:47 +03:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff
reflect.eff
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination 2017-06-11 09:42:47 +03:00
rock.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
runway-dds.eff
runway.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
shadow-vol.eff
shadow.eff
skydome.eff More variation for the ALS aurora simulation, WIP 2017-04-27 14:18:55 +03:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
ssao-blur-1.eff
ssao-blur-2.eff
ssao.eff
sunlight.eff
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
test.eff
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff
transition-base-grass-inverse.eff
transition-base-grass-rock.eff
transition-base-rock.eff
transition.eff
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff
tree.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
urban.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
water-dds.eff
water-inland.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
water.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00