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fgdata/gui/dialogs/rendering.xml

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<?xml version="1.0"?>
<PropertyList>
<name>rendering</name>
<modal>false</modal>
<layout>vbox</layout>
<padding>20</padding>
<text>
<label>Rendering Options</label>
</text>
<hrule/>
<group>
<halign>center</halign>
<layout>hbox</layout>
<group>
<layout>vbox</layout>
<text>
<halign>left</halign>
<label>Lighting</label>
</text>
<checkbox>
<halign>left</halign>
<label>Sun/Moon horizon effect</label>
<property>/sim/rendering/horizon-effect</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Use point sprites for runway lights</label>
<property>/sim/rendering/point-sprites</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Enhanced runway lighting</label>
<property>/sim/rendering/enhanced-lighting</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Runway light distance attenuation</label>
<property>/sim/rendering/distance-attenuation</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Specular reflections on objects</label>
<property>/sim/rendering/specular-highlight</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<hrule/>
<text>
<halign>left</halign>
<label>Objects</label>
</text>
<checkbox>
<halign>left</halign>
<label>Particles (Smoke, Dust, Spray)</label>
<property>/sim/rendering/particles</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Precipitation</label>
<property>/sim/rendering/precipitation-gui-enable</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Lightning</label>
<property>/sim/rendering/lightning-enable</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Bump mapped clouds</label>
<property>/sim/rendering/bump-mapping</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Random objects</label>
<property>/sim/rendering/random-objects</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Random vegetation</label>
<property>/sim/rendering/random-vegetation</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
</group>
<vrule/>
<group>
<layout>vbox</layout>
<text>
<halign>left</halign>
<label>Shadows</label>
</text>
<checkbox>
<halign>left</halign>
<label>Enable</label>
<property>/sim/rendering/shadows/enabled</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Debug</label>
<property>/sim/rendering/shadows/debug</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<hrule/>
<text>
<label>3D Clouds</label>
<halign>left</halign>
</text>
<checkbox>
<label>Enable 3D clouds</label>
<halign>left</halign>
<property>/sim/rendering/clouds3d-enable</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text><label>Cloud density</label></text>
<slider>
<min>0</min>
<max>1.0</max>
<property>/sim/rendering/clouds3d-density</property>
<binding>
<command>dialog-apply</command>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/clouds3d-density</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text><label>Cloud visibility range</label></text>
<slider>
<min>100.0</min>
<max>20000.0</max>
<property>/sim/rendering/clouds3d-vis-range</property>
<binding>
<command>dialog-apply</command>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.fm</format>
<live>true</live>
<property>/sim/rendering/clouds3d-vis-range</property>
</text>
</group>
<hrule/>
<text>
<halign>left</halign>
<label>Shader Effects</label>
</text>
<checkbox>
<halign>left</halign>
<label>Material Shaders</label>
<property>/sim/rendering/shader-effects</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<group>
<layout>vbox</layout>
<padding>10</padding>
<checkbox>
<halign>left</halign>
<label>Crop texture</label>
<property>/sim/rendering/crop-shader</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Landmass effects</label>
<property>/sim/rendering/landmass-shader</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Water reflection</label>
<property>/sim/rendering/water-shader</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Urban effects</label>
<property>/sim/rendering/urban-shader</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text><label>Snow Level</label></text>
<slider>
<min>0.0</min>
<max>5000.0</max>
<property>/sim/rendering/snow-level-m</property>
<binding>
<command>dialog-apply</command>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.fm</format>
<live>true</live>
<property>/sim/rendering/snow-level-m</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text><label>Performance vs Quality</label></text>
<slider>
<min>0.0</min>
<max>5.0</max>
<step>1.0</step>
<property>/sim/rendering/quality-level</property>
<binding>
<command>dialog-apply</command>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.1f</format>
<live>true</live>
<property>/sim/rendering/quality-level</property>
</text>
</group>
</group>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<empty><stretch>true</stretch></empty>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty><stretch>true</stretch></empty>
</group>
<nasal>
<open>
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
</open>
</nasal>
</PropertyList>