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fgdata/materials.dtd
david f9829eba75 Replaced old materials file with materials.xml, using the regular
property-file format.  This new format will simplify extensions later
on (including crash detection on forest and water surfaces, etc.).
There is also a DTD file for anyone with an XML editor.
2001-12-28 22:37:57 +00:00

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DTD

<!--
************************************************************************
XML DTD for FlightGear Materials.
This DTD is advisory only: it is perfectly legal to include additional
properties in materials.xml.
************************************************************************
-->
<!ENTITY % colours "r?, g?, b?, a?">
<!ELEMENT PropertyList (material+)>
<!ELEMENT material (name+, texture, wrapu?, wrapv?, mipmap?, xsize?, ysize?,
light-coverage?, ambient?, diffuse?, specular?, emissive?)>
<!ELEMENT name (#PCDATA)>
<!ELEMENT texture (#PCDATA)>
<!ELEMENT wrapu (#PCDATA)>
<!ELEMENT wrapv (#PCDATA)>
<!ELEMENT mipmap (#PCDATA)>
<!ELEMENT xsize (#PCDATA)>
<!ELEMENT ysize (#PCDATA)>
<!ELEMENT light-coverage (#PCDATA)>
<!ELEMENT ambient (%colours;)>
<!ELEMENT diffuse (%colours;)>
<!ELEMENT specular (%colours;)>
<!ELEMENT emissive (%colours;)>
<!ELEMENT r (#PCDATA)>
<!ELEMENT g (#PCDATA)>
<!ELEMENT b (#PCDATA)>
<!ELEMENT a (#PCDATA)>