1
0
Fork 0
fgdata/Effects/HDR/bloom-upsample.eff
Fernando García Liñán f53a170539 HDR: Better bloom effect
We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00

30 lines
851 B
XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/bloom-upsample</name>
<parameters>
<filter-radius><use>/sim/rendering/hdr/bloom/filter-radius</use></filter-radius>
</parameters>
<technique n="1">
<pass>
<blend>
<active>true</active>
<source>one</source>
<destination>one</destination>
</blend>
<program>
<vertex-shader>Shaders/HDR/quad.vert</vertex-shader>
<fragment-shader>Shaders/HDR/bloom_upsample.frag</fragment-shader>
</program>
<uniform>
<name>tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>filter_radius</name>
<type>float</type>
<value><use>filter-radius</use></value>
</uniform>
</pass>
</technique>
</PropertyList>