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fgdata/defaults.xml
2018-06-05 22:11:22 +01:00

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<?xml version="1.0"?>
<!--
************************************************************************
Global defaults for FlightGear property values.
Started September 2000 by David Megginson, david@megginson.com
************************************************************************
-->
<PropertyList include="location-presets.xml">
<local-weather include="Environment/local-weather-defaults.xml"/>
<!-- General simulation preferences -->
<sim>
<!-- show-aircraft option: show ALL aircraft regardless by default -->
<aircraft-min-status>all</aircraft-min-status>
<!-- don't reset the simulator when the aircraft hits the ground -->
<reset-on-crash type="bool">false</reset-on-crash>
<!-- Limit the time we need to spend in simulation loops to 1 second -->
<max-simtime-per-frame type="double">1.0</max-simtime-per-frame>
<session type="int" userarchive="y">0</session>
<paths>
<screenshot-dir type="string" userarchive="y"/>
<!-- defaults to current working dir -->
<validate>
<read type="string"/>
<write type="string"/>
</validate>
<download-dir type="string" userarchive="n"/>
</paths>
<intl include="Translations/locale.xml"/>
<aircraft>c172p</aircraft>
<virtual-cockpit type="bool">false</virtual-cockpit>
<presets preserve="y">
<trim type="bool">true</trim>
</presets>
<startup>
<xsize type="int" preserve="y">1024</xsize>
<ysize type="int" preserve="y">768</ysize>
<splash-screen type="bool">true</splash-screen>
<splash-progress type="bool">true</splash-progress>
<splash-title>
<!-- -->
</splash-title>
<fullscreen type="bool" preserve="y">false</fullscreen>
<units>feet</units>
<save-on-exit type="bool" userarchive="y">true</save-on-exit>
<restore-defaults type="bool">false</restore-defaults>
<!-- help viewer; only used under Unix -->
<terminal-ansi-colors type="bool">true</terminal-ansi-colors>
<season type="string" preserve="y">summer</season>
</startup>
<rendering>
<initialized type="bool">false</initialized>
<materials-file>Materials/regions/materials.xml</materials-file>
<rembrandt>
<enabled type="bool">false</enabled>
<renderer>default-pipeline</renderer>
<show-buffers type="bool" userarchive="y">false</show-buffers>
<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
<ambient-occlusion-strength type="float" userarchive="y">0.6</ambient-occlusion-strength>
<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
<bloom type="bool" userarchive="y">true</bloom>
<bloom-strength type="float" userarchive="y">0.6</bloom-strength>
<bloom-buffers type="bool">true</bloom-buffers>
<night-vision type="bool">false</night-vision>
<cinema>
<vignette type="bool">false</vignette>
<inner-circle type="float" userarchive="y">0.8</inner-circle>
<outer-circle type="float" userarchive="y">1.3</outer-circle>
<color-shift type="bool">false</color-shift>
<red-shift>
<x type="float" userarchive="y">.393</x>
<y type="float" userarchive="y">.769</y>
<z type="float" userarchive="y">.189</z>
</red-shift>
<green-shift>
<x type="float" userarchive="y">.349</x>
<y type="float" userarchive="y">.686</y>
<z type="float" userarchive="y">.168</z>
</green-shift>
<blue-shift>
<x type="float" userarchive="y">.272</x>
<y type="float" userarchive="y">.534</y>
<z type="float" userarchive="y">.131</z>
</blue-shift>
<distortion type="bool">false</distortion>
<distortion-factor>
<x type="float" userarchive="y">0.0</x>
<y type="float" userarchive="y">0.0</y>
<z type="float" userarchive="y">1.0</z>
</distortion-factor>
<color-fringe type="bool">false</color-fringe>
<color-fringe-factor type="float" userarchive="y">1.0</color-fringe-factor>
<film-wear type="bool">false</film-wear>
</cinema>
<exposure type="float" userarchive="y">1.0</exposure>
<use-color-for-depth type="bool">false</use-color-for-depth>
<no-16bit-buffer type="bool">false</no-16bit-buffer>
<debug-buffer n="0">
<enabled type="bool" userarchive="y">false</enabled>
<name userarchive="y"/>
</debug-buffer>
<debug-buffer n="1">
<enabled type="bool" userarchive="y">true</enabled>
<name userarchive="y">spec-emis</name>
</debug-buffer>
<debug-buffer n="2">
<enabled type="bool" userarchive="y">true</enabled>
<name userarchive="y">normal</name>
</debug-buffer>
<debug-buffer n="3">
<enabled type="bool" userarchive="y">true</enabled>
<name userarchive="y">diffuse</name>
</debug-buffer>
<debug>
<lighting>
<sky type="bool">true</sky>
<ambient type="bool">true</ambient>
<sunlight type="bool">true</sunlight>
<lights type="bool">true</lights>
<fog type="bool">true</fog>
<debug type="bool">false</debug>
<transparent type="bool">false</transparent>
</lighting>
</debug>
</rembrandt>
<debug type="bool">false</debug>
<realism type="int">5</realism>
<filtering type="int">8</filtering>
<shaders>
<custom-settings type="bool" userarchive="y">false</custom-settings>
<generic type="float" userarchive="y">1.0</generic>
<landmass type="float" userarchive="y">1.0</landmass>
<model type="float" userarchive="y">1.0</model>
<contrails type="float" userarchive="y">1.0</contrails>
<crop type="float" userarchive="y">1.0</crop>
<skydome type="bool" userarchive="y">false</skydome>
<transition type="float" userarchive="y">1.0</transition>
<urban type="float" userarchive="y">1.0</urban>
<water type="float" userarchive="y">1.0</water>
<wind-effects type="float" userarchive="y">0.0</wind-effects>
<vegetation-effects type="float" userarchive="y">0.0</vegetation-effects>
<forest type="float" userarchive="y">0.0</forest>
<lights type="float" userarchive="y">1.0</lights>
<quality-level-internal type="float" userarchive="y">1.0</quality-level-internal>
</shaders>
<mie type="float" userarchive="y">0.003</mie>
<rayleigh type="float" userarchive="y">0.0003</rayleigh>
<dome-density type="float" userarchive="y">0.5</dome-density>
<!--
<multithreading-mode>AutomaticSelection</multithreading-mode>
Uncomment the above element to select OSG multi-threading mode.
This may improve performance on multi-core, multi-CPU
and/or multi-GPU systems. The recommended setting is AutomaticSelection.
The alternatives are
AutomaticSelection
DrawThreadPerContext
CullDrawThreadPerContext
CullThreadPerCameraDrawThreadPerContext
-->
<plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
<static-lod>
<detailed type="double" userarchive="y">1500</detailed>
<rough type="double" userarchive="y">9000</rough>
<bare type="double" userarchive="y">30000</bare>
<!--
ai-range-mode-pixel: true=use pixel size on screen, false=use distance from eyepoint
With /sim/rendering/static-lod/ai-range-mode-pixel set to true
/sim/rendering/static-lod/ai-detailed and /sim/rendering/static-lod/ai-bare now contains the minimum size of the
model on the screen to be displayed. Values of 10-50 seem to make some sense.
-->
<ai-range-mode-pixel type="bool" userarchive="y">false</ai-range-mode-pixel>
<ai-detailed type="double" userarchive="y">3000</ai-detailed>
<ai-bare type="double" userarchive="y">10000</ai-bare>
<ai-interior type="double" userarchive="y">50</ai-interior>
</static-lod>
<random-objects type="bool" userarchive="y">true</random-objects>
<random-vegetation type="bool" userarchive="y">true</random-vegetation>
<random-vegetation-shadows type="bool" userarchive="y">false</random-vegetation-shadows>
<random-vegetation-normals type="bool" userarchive="y">false</random-vegetation-normals>
<random-vegetation-optimize type="bool" userarchive="y">false</random-vegetation-optimize>
<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
<random-buildings type="bool" userarchive="y">false</random-buildings>
<osm-buildings type="bool" userarchive="y">false</osm-buildings>
<building-density type="double" userarchive="y">1.0</building-density>
<horizon-effect type="bool" userarchive="y">false</horizon-effect>
<point-sprites type="bool" userarchive="y">true</point-sprites>
<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
<distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
<particles type="bool" userarchive="y">true</particles>
<precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
<precipitation-enable type="bool" userarchive="y">false</precipitation-enable>
<precipitation-aircraft-enable type="bool">true</precipitation-aircraft-enable>
<precipitation>
<!-- streaks coloring and transparency -->
<min-light type="float">0.35</min-light>
<streak-brightness-nearmost-layer type="float">0.9</streak-brightness-nearmost-layer>
<streak-brightness-farmost-layer type="float">0.5</streak-brightness-farmost-layer>
<!-- streak period as a function of the speed, decreases with speed -->
<streak-period-max type="float">2.5</streak-period-max>
<streak-period-change-per-kt type="float">0.005</streak-period-change-per-kt>
<streak-period-min type="float">1.0</streak-period-min>
<!-- streak length as a function of the speed, increases with speed -->
<streak-length-min type="float">0.03</streak-length-min>
<streak-length-change-per-kt type="float">0.0005</streak-length-change-per-kt>
<streak-length-max type="float">0.1</streak-length-max>
<!-- # of rain streaks at the 100.0% precipitation density -->
<streak-count-min type="int">40</streak-count-min>
<!-- lightest rain -->
<streak-count-max type="int">190</streak-count-max>
<!-- heaviest rain -->
<!-- numbers over MAX_RAIN_SLICE in simgear/environment/visual_enviro.cxx
will be ignored in the current implementation. -->
<!-- the precipitation cone geometry -->
<cone-base-radius type="float">15.0</cone-base-radius>
<cone-height type="float">30.0</cone-height>
</precipitation>
<lightning-enable type="bool" userarchive="y">false</lightning-enable>
<specular-highlight type="bool" userarchive="y">false</specular-highlight>
<bump-mapping type="bool" userarchive="y">false</bump-mapping>
<clouds3d-enable type="bool" userarchive="y">false</clouds3d-enable>
<clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
<clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
<clouds3d-density type="float" userarchive="y">0.25</clouds3d-density>
<!-- legacy property to control drawing 'out the window', i.e
non-cockpit + aircraft elements. Use draw-mask instead. -->
<draw-otw type="bool">true</draw-otw>
<draw-mask>
<terrain type="bool">true</terrain>
<models type="bool">true</models>
<aircraft type="bool">true</aircraft>
<clouds type="bool">true</clouds>
</draw-mask>
<shadows-ac type="bool" userarchive="y">false</shadows-ac>
<shadows-ac-transp type="bool" userarchive="y">false</shadows-ac-transp>
<shadows-ai type="bool" userarchive="y">false</shadows-ai>
<shadows-to type="bool" userarchive="y">false</shadows-to>
<shadows-debug type="bool" userarchive="y">false</shadows-debug>
<shadows>
<enabled type="bool" userarchive="y">true</enabled>
<debug type="bool" userarchive="y">false</debug>
<map-size type="int" userarchive="y">2048</map-size>
<num-cascades type="int" userarchive="y">4</num-cascades>
<cascade-far-m n="0" type="float" userarchive="y">2.0</cascade-far-m>
<cascade-far-m n="1" type="float" userarchive="y">8.0</cascade-far-m>
<cascade-far-m n="2" type="float" userarchive="y">32.0</cascade-far-m>
<cascade-far-m n="3" type="float" userarchive="y">128.0</cascade-far-m>
<filtering type="int" userarchive="y">1</filtering>
</shadows>
<shader-experimental type="bool" userarchive="y">false</shader-experimental>
<shader-effects type="bool" userarchive="y">true</shader-effects>
<fps-display type="bool" userarchive="y">false</fps-display>
<frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
<on-screen-statistics type="int">0</on-screen-statistics>
<glide-slope-tunnel type="bool" userarchive="y">false</glide-slope-tunnel>
<redout>
<enabled type="bool" userarchive="y">true</enabled>
<parameters>
<blackout-onset-g type="double">2.5</blackout-onset-g>
<blackout-complete-g type="double">4.5</blackout-complete-g>
<onset-blackout-sec type="double">300</onset-blackout-sec>
<fast-blackout-sec type="double">10</fast-blackout-sec>
<redout-onset-g type="double">-2</redout-onset-g>
<redout-complete-g type="double">-4</redout-complete-g>
<onset-redout-sec type="double">45</onset-redout-sec>
<fast-redout-sec type="double">7.5</fast-redout-sec>
<recover-fast-sec type="double">7</recover-fast-sec>
<recover-slow-sec type="double">15</recover-slow-sec>
</parameters>
<internal>
<jsb type="bool">false</jsb>
<g-force-inv type="double">1</g-force-inv>
<blackout type="double">0</blackout>
<redout type="double">0</redout>
<sum type="double">0</sum>
<log>
<g-force type="double">0</g-force>
<onset-b type="double">0</onset-b>
<fast-b type="double">0</fast-b>
<g-force-r type="double">0</g-force-r>
<onset-r type="double">0</onset-r>
<fast-r type="double">0</fast-r>
</log>
</internal>
</redout>
<headshake>
<enabled type="bool" userarchive="y">false</enabled>
<rate-m-g type="double">0.005</rate-m-g>
</headshake>
<osg-displaysettings>
<eye-separation type="double" userarchive="y">0.05</eye-separation>
<screen-distance type="double" userarchive="y">0.5</screen-distance>
<stereo-mode type="string" userarchive="y">OFF</stereo-mode>
</osg-displaysettings>
<osg-notify-level type="string" userarchive="y">warn</osg-notify-level>
<cache type="bool">true</cache>
<use-vbos type="bool">false</use-vbos>
<terrain>
<simplifier>
<enabled-near type="bool">false</enabled-near>
<enabled-far type="bool">false</enabled-far>
<ratio type="double">0.01</ratio>
<max-error type="double">3000.0</max-error>
<max-length type="double">1000.0</max-length>
</simplifier>
</terrain>
<!-- OSG default is 300, but this means we burn lots of memory on no-longer
visible trees / random buildings -->
<max-paged-lod type="int">200</max-paged-lod>
<als-secondary-lights>
<use-searchlight type="bool">false</use-searchlight>
<use-landing-light type="bool">false</use-landing-light>
<use-alt-landing-light type="bool">false</use-alt-landing-light>
<landing-light1-offset-deg type="float">0.0</landing-light1-offset-deg>
<landing-light2-offset-deg type="float">0.0</landing-light2-offset-deg>
<landing-light3-offset-deg type="float">0.0</landing-light3-offset-deg>
<use-flashlight type="int">0</use-flashlight>
<num-lightspots type="int">0</num-lightspots>
<lightspot>
<eyerel-x-m type="float">0.0</eyerel-x-m>
<eyerel-x-m n="1" type="float">0.0</eyerel-x-m>
<eyerel-x-m n="2" type="float">0.0</eyerel-x-m>
<eyerel-x-m n="3" type="float">0.0</eyerel-x-m>
<eyerel-x-m n="4" type="float">0.0</eyerel-x-m>
<eyerel-y-m type="float">0.0</eyerel-y-m>
<eyerel-y-m n="1" type="float">0.0</eyerel-y-m>
<eyerel-y-m n="2" type="float">0.0</eyerel-y-m>
<eyerel-y-m n="3" type="float">0.0</eyerel-y-m>
<eyerel-y-m n="4" type="float">0.0</eyerel-y-m>
<eyerel-z-m type="float">0.0</eyerel-z-m>
<eyerel-z-m n="1" type="float">0.0</eyerel-z-m>
<eyerel-z-m n="2" type="float">0.0</eyerel-z-m>
<eyerel-z-m n="3" type="float">0.0</eyerel-z-m>
<eyerel-z-m n="4" type="float">0.0</eyerel-z-m>
<lightspot-r type="float">0.0</lightspot-r>
<lightspot-g type="float">0.0</lightspot-g>
<lightspot-b type="float">0.0</lightspot-b>
<lightspot-r n="1" type="float">0.0</lightspot-r>
<lightspot-g n="1" type="float">0.0</lightspot-g>
<lightspot-b n="1" type="float">0.0</lightspot-b>
<lightspot-r n="2" type="float">0.0</lightspot-r>
<lightspot-g n="2" type="float">0.0</lightspot-g>
<lightspot-b n="2" type="float">0.0</lightspot-b>
<lightspot-r n="3" type="float">0.0</lightspot-r>
<lightspot-g n="3" type="float">0.0</lightspot-g>
<lightspot-b n="3" type="float">0.0</lightspot-b>
<lightspot-r n="4" type="float">0.0</lightspot-r>
<lightspot-g n="4" type="float">0.0</lightspot-g>
<lightspot-b n="4" type="float">0.0</lightspot-b>
<size type="float">0.0</size>
<size n="1" type="float">0.0</size>
<size n="2" type="float">0.0</size>
<size n="3" type="float">0.0</size>
<size n="4" type="float">0.0</size>
<dir type="float">0.0</dir>
<dir n="1" type="float">0.0</dir>
<stretch type="float">0.0</stretch>
<stretch n="1" type="float">0.0</stretch>
</lightspot>
</als-secondary-lights>
<als-filters>
<use-filtering type="bool">false</use-filtering>
<gamma type="float">0.0</gamma>
<brightness type="float">1.0</brightness>
<use-night-vision type="bool">false</use-night-vision>
<use-IR-vision type="bool">false</use-IR-vision>
<use-normal-filters type="bool">true</use-normal-filters>
<grey-factor type="float">0.0</grey-factor>
<black-factor type="float">0.0</black-factor>
</als-filters>
<osm>
<road-traffic-enabled type="bool">true</road-traffic-enabled>
<road-traffic-density type="float">1.0</road-traffic-density>
<road-traffic-direction type="int">1</road-traffic-direction>
</osm>
<scenery-path-suffix>
<name type="string">Pylons</name>
<enabled type="bool" userarchive="y">false</enabled>
</scenery-path-suffix>
<scenery-path-suffix>
<name type="string">Roads</name>
<enabled type="bool" userarchive="y">false</enabled>
</scenery-path-suffix>
<scenery-path-suffix>
<name type="string">Buildings</name>
<enabled type="bool" userarchive="y">false</enabled>
</scenery-path-suffix>
<scenery-path-suffix>
<name type="string">Objects</name>
<enabled type="bool" userarchive="y">true</enabled>
</scenery-path-suffix>
<!-- Terrain must be last, as the suffixes are searched in order -->
<scenery-path-suffix>
<name type="string">Terrain</name>
<enabled type="bool" userarchive="y">true</enabled>
</scenery-path-suffix>
</rendering>
<model-hz type="int">120</model-hz>
<sound>
<volume type="float" userarchive="y">0.8</volume>
<enabled type="bool" userarchive="y">true</enabled>
<atc>
<enabled type="bool" userarchive="y">true</enabled>
<external-view type="bool" userarchive="y">true</external-view>
<volume type="float" userarchive="y">0.6</volume>
</atc>
<avionics>
<enabled type="bool" userarchive="y">true</enabled>
<external-view type="bool" userarchive="y">true</external-view>
<volume type="float" userarchive="y">0.6</volume>
</avionics>
<chatter>
<enabled type="bool" userarchive="y">false</enabled>
<volume type="float" userarchive="y">0.6</volume>
</chatter>
<effects>
<enabled type="bool" userarchive="y">true</enabled>
<volume type="float" userarchive="y">0.6</volume>
</effects>
<scene>
<enabled type="bool" userarchive="y">true</enabled>
<volume type="float" userarchive="y">0.6</volume>
</scene>
<model-damping type="bool">1.0</model-damping>
<device-name type="string" userarchive="y"/>
<voice type="bool">true</voice>
<voices>
<host type="string" write="n">localhost</host>
<port type="string" write="n">1314</port>
<enabled type="bool" userarchive="y">true</enabled>
<atc alias="/sim/sound/voices/voice[0]/text"/>
<approach alias="/sim/sound/voices/voice[0]/text"/>
<ground alias="/sim/sound/voices/voice[0]/text"/>
<pilot alias="/sim/sound/voices/voice[1]/text"/>
<copilot alias="/sim/sound/voices/voice[2]/text"/>
<ai-plane alias="/sim/sound/voices/voice[3]/text"/>
<voice>
<desc>ATC/Approach/Ground</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string"/>
<festival type="bool">false</festival>
<htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
</voice>
<voice>
<desc>Pilot</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string">(voice_us2_mbrola)</preamble>
<festival type="bool">false</festival>
<htsvoice type="string">cstr_uk_female-1.0.htsvoice</htsvoice>
</voice>
<voice>
<desc>Copilot/Instructor</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string">(voice_en1_mbrola)</preamble>
<festival type="bool">false</festival>
<htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
</voice>
<voice>
<desc>AI-Plane</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string">(voice_don_diphone)</preamble>
<festival type="bool">false</festival>
<htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
</voice>
</voices>
<aimodels>
<enabled type="bool" userarchive="y">false</enabled>
<volume type="float" userarchive="y">0.6</volume>
</aimodels>
</sound>
<speed-up type="double">1.0</speed-up>
<current-view>
<field-of-view type="double">55.0</field-of-view>
<field-of-view-compensation type="bool" userarchive="y">false</field-of-view-compensation>
<aspect-ratio-multiplier type="double">1.0</aspect-ratio-multiplier>
<dynamic-view type="bool" userarchive="y">false</dynamic-view>
</current-view>
<panel>
<path>Aircraft/Generic/Panels/generic-vfr-panel.xml</path>
<visibility type="bool" userarchive="y">false</visibility>
<jitter type="bool">false</jitter>
<hide-nonzero-view type="bool" userarchive="y">true</hide-nonzero-view>
<hide-nonzero-heading-offset type="bool" userarchive="y">true</hide-nonzero-heading-offset>
</panel>
<panel_2>
<path>Aircraft/Generic/Panels/generic-trans-mini-panel.xml</path>
</panel_2>
<hud>
<path n="1">Huds/default.xml</path>
<path n="2">Huds/NTPS.xml</path>
<path n="3">Huds/minimal.xml</path>
<!-- new HUD -->
<visibility n="1" type="bool">false</visibility>
<!-- new HUD -->
<font>
<name type="string">Helvetica.txf</name>
<size type="float">8</size>
</font>
<current-color type="int">0</current-color>
<palette>
<color n="0">
<!-- day -->
<transparent type="bool">true</transparent>
<antialiased type="bool">true</antialiased>
<brightness type="float">0.85</brightness>
<alpha type="float">0.85</alpha>
<red type="float">0.38</red>
<green type="float">1.0</green>
<blue type="float">0.22</blue>
</color>
<color n="1">
<!-- night -->
<transparent type="bool">false</transparent>
<antialiased type="bool">false</antialiased>
<brightness type="float">0.75</brightness>
<alpha type="float">0.67</alpha>
<red type="float">0.9</red>
<green type="float">0.1</green>
<blue type="float">0.1</blue>
</color>
</palette>
</hud>
<lon-lat-format type="int" userarchive="y">2</lon-lat-format>
<systems>
<path>Aircraft/Generic/generic-systems.xml</path>
<autopilot>
<name>generic autopilot</name>
<path>Aircraft/Generic/generic-autopilot.xml</path>
</autopilot>
<autopilot>
<name>autopilot helpers</name>
<path>Aircraft/Generic/generic-autopilot-helper.xml</path>
</autopilot>
<property-rule>
<name>Environment METAR Interpolation Rule</name>
<path>Environment/metarinterpolator.xml</path>
</property-rule>
<property-rule>
<name>Environment Interpolation Rule</name>
<path>Environment/interpolator.xml</path>
</property-rule>
<property-rule>
<name>Local Weather Rules </name>
<path>Environment/local-weather-rules.xml</path>
</property-rule>
<property-rule>
<name>g force effects</name>
<path>Aircraft/Generic/g-forces.xml</path>
</property-rule>
</systems>
<instrumentation>
<path>Aircraft/Generic/generic-instrumentation.xml</path>
</instrumentation>
<instrument-options>
<nav n="0">
<has-gs-needle type="bool">true</has-gs-needle>
<needles-pivot type="bool">true</needles-pivot>
</nav>
<nav n="1">
<has-gs-needle type="bool">false</has-gs-needle>
<needles-pivot type="bool">true</needles-pivot>
</nav>
<hsi n="0">
<has-gs-needle type="bool">true</has-gs-needle>
</hsi>
<dg>
<style type="int">0</style>
</dg>
</instrument-options>
<input>
<property-key-handler type="bool" userarchive="y">false</property-key-handler>
</input>
<chase-distance-m type="double">-25.0</chase-distance-m>
<allow-toggle-cockpit type="bool">false</allow-toggle-cockpit>
<!-- "tower" positioned to right of runway at KSFO -->
<tower>
<longitude-deg type="double">-122.23045</longitude-deg>
<latitude-deg type="double">37.37027</latitude-deg>
<altitude-ft type="double">150</altitude-ft>
<roll-deg type="double">0</roll-deg>
<pitch-deg type="double">0</pitch-deg>
<heading-deg type="double">0</heading-deg>
<auto-position type="bool" userarchive="y">true</auto-position>
</tower>
<view-name-popup type="bool" userarchive="y">true</view-name-popup>
<view>
<name>Cockpit View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookfrom</type>
<internal type="bool">false</internal>
<config>
<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<default-pitch-deg type="double">0</default-pitch-deg>
<default-heading-deg type="double">0</default-heading-deg>
<front-direction-deg type="double">0</front-direction-deg>
<front-left-direction-deg type="double">45</front-left-direction-deg>
<left-direction-deg type="double">90</left-direction-deg>
<back-left-direction-deg type="double">135</back-left-direction-deg>
<back-direction-deg type="double">180</back-direction-deg>
<back-right-direction-deg type="double">225</back-right-direction-deg>
<right-direction-deg type="double">270</right-direction-deg>
<front-right-direction-deg type="double">315</front-right-direction-deg>
<dynamic-view type="bool">true</dynamic-view>
<limits>
<enabled type="bool">true</enabled>
<left>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.15</x-offset-max-m>
<x-offset-threshold-deg type="double">65</x-offset-threshold-deg>
</left>
<right>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.15</x-offset-max-m>
<x-offset-threshold-deg type="double">65</x-offset-threshold-deg>
</right>
</limits>
</config>
</view>
<view>
<name>Helicopter View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<at-model-heading-damping type="double">0.0</at-model-heading-damping>
<target-z-offset-m type="double">0</target-z-offset-m>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Chase View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>
<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<at-model-roll-damping type="double">1.8</at-model-roll-damping>
<at-model-pitch-damping type="double">1.8</at-model-pitch-damping>
<at-model-heading-damping type="double">1.8</at-model-heading-damping>
<target-z-offset-m type="double">0</target-z-offset-m>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">5</y-offset-m>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Tower View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">0</z-offset-m>
</config>
</view>
<view>
<name>Tower View Look From</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookfrom</type>
<config>
<eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
<ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">0</z-offset-m>
</config>
</view>
<view>
<name>Chase View Without Yaw</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">25</x-offset-m>
<y-offset-m type="double">2</y-offset-m>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Fly-By View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<eye-lon-deg-path>/sim/viewer/longitude-deg</eye-lon-deg-path>
<eye-lat-deg-path>/sim/viewer/latitude-deg</eye-lat-deg-path>
<eye-alt-ft-path>/sim/viewer/altitude-ft</eye-alt-ft-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
</config>
</view>
<view>
<name>Model View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<eye-lat-deg-path>/sim/viewer/eye/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/viewer/eye/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/viewer/eye/altitude-ft</eye-alt-ft-path>
<eye-heading-deg-path>/sim/viewer/eye/heading-deg</eye-heading-deg-path>
<eye-pitch-deg-path>/sim/viewer/eye/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>/sim/viewer/eye/roll-deg</eye-roll-deg-path>
<at-model type="bool">false</at-model>
<at-model-idx type="int">0</at-model-idx>
<target-lat-deg-path>/sim/viewer/target/latitude-deg</target-lat-deg-path>
<target-lon-deg-path>/sim/viewer/target/longitude-deg</target-lon-deg-path>
<target-alt-ft-path>/sim/viewer/target/altitude-ft</target-alt-ft-path>
<target-heading-deg-path>/sim/viewer/target/heading-deg</target-heading-deg-path>
<target-pitch-deg-path>/sim/viewer/target/pitch-deg</target-pitch-deg-path>
<target-roll-deg-path>/sim/viewer/target/roll-deg</target-roll-deg-path>
<target-x-offset-m type="double">0</target-x-offset-m>
<target-y-offset-m type="double">0</target-y-offset-m>
<target-z-offset-m type="double">0</target-z-offset-m>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">100</z-offset-m>
<heading-offset-deg type="double">0</heading-offset-deg>
<pitch-offset-deg type="double">0</pitch-offset-deg>
<roll-offset-deg type="double">0</roll-offset-deg>
</config>
</view>
<menubar>
<visibility type="bool" userarchive="y">true</visibility>
<default include="gui/menubar.xml"/>
<autovisibility>
<enabled type="bool" userarchive="y">false</enabled>
<edge-size type="int">5</edge-size>
</autovisibility>
</menubar>
<gui preserve="y">
<current-style type="int" userarchive="y">1</current-style>
<style n="0" include="gui/styles/tortola.xml"/>
<style n="1" include="gui/styles/anthrax.xml"/>
<devel-widgets type="bool" userarchive="y">false</devel-widgets>
</gui>
<mouse>
<hide-cursor type="bool" userarchive="y">true</hide-cursor>
<right-button-mode-cycle-enabled type="bool" userarchive="y">false</right-button-mode-cycle-enabled>
<cycle-mode-popup type="bool" userarchive="y">true</cycle-mode-popup>
<cursor-timeout-sec type="double" userarchive="y">10.0</cursor-timeout-sec>
<click-shows-tooltip type="bool" userarchive="y">true</click-shows-tooltip>
<tooltip-delay-msec type="int" userarchive="y">800</tooltip-delay-msec>
<tooltips-enabled type="bool" userarchive="y">true</tooltips-enabled>
<drag-sensitivity type="double" userarchive="y">1.0</drag-sensitivity>
<invert-mouse-wheel type="bool" userarchive="y">false</invert-mouse-wheel>
<skip-flight-controls-mode type="bool" userarchive="y">false</skip-flight-controls-mode>
</mouse>
<replay>
<duration type="double">90</duration>
<view type="int">1</view>
<looped type="bool" userarchive="y">true</looped>
<buffer>
<!-- replay buffer configuration -->
<!-- 1st buffer level: short term -->
<high-res-time type="double">60.0</high-res-time>
<!-- 60 seconds -->
<!-- short term sample rate is as every frame (fixed) -->
<!-- 2nd buffer level: medium term -->
<medium-res-sample-dt type="double">0.5</medium-res-sample-dt>
<medium-res-time type="double">600.0</medium-res-time>
<!-- 10 mins -->
<!-- 3rd buffer level: long term -->
<low-res-sample-dt type="double">5.0</low-res-sample-dt>
<low-res-time type="double">3600.0</low-res-time>
<!-- 1 h -->
</buffer>
<tape-directory type="string" userarchive="y"/>
</replay>
<airport>
<runways>
<start-offset-m type="double">5.0</start-offset-m>
<search>
<length-weight type="double">0.01</length-weight>
<width-weight type="double">0.01</width-weight>
<surface-weight type="double">10</surface-weight>
<deviation-weight type="double">1</deviation-weight>
</search>
</runways>
</airport>
<atc>
<enabled type="bool">true</enabled>
<runway type="string" preserve="y"/>
</atc>
<atis>
<voice type="string" preserve="y">default</voice>
<concise-reports type="bool" preserve="y">false</concise-reports>
<random-notams type="bool" preserve="y">true</random-notams>
<announce-ils-frequency type="bool" preserve="y">false</announce-ils-frequency>
</atis>
<traffic-manager>
<enabled type="bool" userarchive="y">true</enabled>
<heuristics type="bool">true</heuristics>
<datafile type="string"/>
<instantaneous-action type="bool">false</instantaneous-action>
<dumpdata type="bool">false</dumpdata>
<proportion type="double">1.0</proportion>
</traffic-manager>
<ai>
<enabled type="bool">true</enabled>
<scenarios-enabled type="bool" userarchive="y">true</scenarios-enabled>
<scenario>nimitz_demo</scenario>
<groundnet-cache type="bool">true</groundnet-cache>
<tankers include="AI/tankers.xml"/>
</ai>
<multiplay preserve="y">
<chat type="string" preserve="y">Hello</chat>
<transmission-freq-hz type="string" preserve="y">118500000</transmission-freq-hz>
<chat-display type="bool" userarchive="y">true</chat-display>
<chat-menu include="ATC/chat-menu-entries.xml"/>
<write-message-log type="bool" preserve="y">false</write-message-log>
<freeze-on-replay type="bool" preserve="y">true</freeze-on-replay>
<default-model type="string" preserve="y">Models/Geometry/glider.ac</default-model>
<callsign type="string" userarchive="y">callsign</callsign>
<selected-server type="string" userarchive="y"/>
<txhost type="string" preserve="y"/>
<lag>
<range type="float" userarchive="y">3.0</range>
<offset type="float" userarchive="y">0</offset>
<master type="bool" userarchive="y">0</master>
<spectator type="bool" userarchive="y">0</spectator>
<spectator-offset type="float" userarchive="y">0</spectator-offset>
<apply-close type="bool" userarchive="y">0</apply-close>
</lag>
<visibility-range-nm type="int" userarchive="y">100</visibility-range-nm> <!-- MP2017 not supported in fgms so will do nothing-->
<debug-level type="int" userarchive="n">0</debug-level>
<mp-clock-mode type="int">1</mp-clock-mode>
<protocol-version type="int" userarchive="y">2</protocol-version>
<transmit-filter-property-base type="int">0</transmit-filter-property-base>
<transmit-filter-property-base-available type="bool">false</transmit-filter-property-base-available>
<use-detailed-models type="bool" userarchive="y">true</use-detailed-models>
</multiplay>
<user>
<callsign type="string" preserve="y">Golf Foxtrot Sierra</callsign>
</user>
<performance-monitor>
<enabled type="bool" userarchive="n" preserve="y">false</enabled>
<interval-s type="double" userarchive="n" preserve="y">1.0</interval-s>
</performance-monitor>
<!-- animated jetway options -->
<jetways>
<enable-editor type="bool">false</enable-editor>
<interact-with-multiplay type="bool" userarchive="y">true</interact-with-multiplay>
<debug type="bool">false</debug>
</jetways>
<terrasync preserve="y">
<enabled type="bool" userarchive="y">false</enabled>
<http-server>automatic</http-server>
<!-- INTENTIONALLY LEFT BLANK! Do NOT edit.
This (empty) value is the initial/default value only. Use command-line option
"terrasync-dir", GUI-dialog, or
property browser to configure actual directory. -->
<scenery-dir userarchive="n"/>
<max-errors type="int">10</max-errors>
<!-- abort when too many errors occurred, or -1=don't abort -->
</terrasync>
<flight-recorder>
<default-config type="string">/Aircraft/Generic/flightrecorder/generic-piston-propeller-4.xml</default-config>
</flight-recorder>
<realism>
<dme-fallback-to-loc type="bool">false</dme-fallback-to-loc>
</realism>
<frame-rate-throttle-hz type="double" userarchive="y">0</frame-rate-throttle-hz>
<history>
<enabled type="bool">true</enabled>
</history>
<fgcom>
<enabled type="bool" userarchive="y">false</enabled>
<server type="string" userarchive="y">fgcom.flightgear.org</server>
<show-messages type="bool" userarchive="y">false</show-messages>
<speaker-level type="double" userarchive="y">1.0</speaker-level>
<silence-threshold type="double" userarchive="y">-35.0</silence-threshold>
<register>
<enabled type="bool" userarchive="y">false</enabled>
<username type="string" userarchive="y">guest</username>
<password type="string" userarchive="y">guest</password>
</register>
</fgcom>
<http include="httpd-settings.xml"/>
<tile-cache>
<enable type="bool">false</enable>
</tile-cache>
<time>
<warp-easing type="bool">true</warp-easing>
<warp-easing-method type="string">swing</warp-easing-method>
<warp-easing-duration-secs type="double">10</warp-easing-duration-secs>
</time>
</sim>
<!-- accelerations -->
<accelerations>
<pilot-gdamped type="double">1.0</pilot-gdamped>
<pilot-g type="double">1.0</pilot-g>
</accelerations>
<!-- mouse mode -->
<devices>
<status>
<mice>
<mouse n="0">
<mode type="int">0</mode>
</mouse>
</mice>
</status>
</devices>
<!-- Position -->
<position>
<altitude-ft type="double">-9999</altitude-ft>
</position>
<!-- Velocities -->
<velocities>
<speed-north-fps type="double">0.0</speed-north-fps>
<speed-east-fps type="double">0.0</speed-east-fps>
<speed-down-fps type="double">0.0</speed-down-fps>
</velocities>
<!-- Orientation -->
<orientation>
<heading-deg type="double">270</heading-deg>
<roll-deg type="double">0.0</roll-deg>
<pitch-deg type="double">0.424</pitch-deg>
</orientation>
<!-- Environment -->
<environment include="Environment/environment.xml"/>
<controls>
<flight>
<aileron type="double">0.0</aileron>
<aileron-trim type="double">0.0</aileron-trim>
<elevator type="double">0.0</elevator>
<elevator-trim type="double">0.0</elevator-trim>
<rudder type="double">0.0</rudder>
<rudder-trim type="double">0.0</rudder-trim>
<flaps type="double">0.0</flaps>
<flaps-serviceable type="bool">true</flaps-serviceable>
</flight>
<engines>
<engine n="0">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
<engine n="1">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
<engine n="2">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
<engine n="3">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
</engines>
<gear>
<brake-left type="double">0.0</brake-left>
<brake-right type="double">0.0</brake-right>
<brake-parking type="double">0.0</brake-parking>
<gear-down type="bool">true</gear-down>
</gear>
<lighting>
<taxi-light type="bool">true</taxi-light>
<landing-lights type="bool">true</landing-lights>
<nav-lights type="bool">true</nav-lights>
<beacon type="bool">true</beacon>
<strobe type="bool">false</strobe>
</lighting>
<anti-ice>
<pitot-heat type="bool">false</pitot-heat>
<engine n="0">
<carb-heat type="bool">false</carb-heat>
</engine>
<engine n="1">
<carb-heat type="bool">false</carb-heat>
</engine>
<engine n="2">
<carb-heat type="bool">false</carb-heat>
</engine>
<engine n="3">
<carb-heat type="bool">false</carb-heat>
</engine>
</anti-ice>
</controls>
<!-- User input devices -->
<input>
<keyboard include="keyboard.xml">
<multikey include="Input/Keyboard/multikey.xml"/>
</keyboard>
<joysticks include="joysticks.xml"/>
<mice include="mice.xml"/>
</input>
<instrumentation>
<!-- Radio settings -->
<comm n="0">
<volume type="double">0.6</volume>
<serviceable type="bool">true</serviceable>
<ptt type="int">0</ptt>
</comm>
<comm n="1">
<volume type="double">0.6</volume>
<serviceable type="bool">true</serviceable>
<ptt type="int">0</ptt>
</comm>
<nav n="0">
<serviceable type="bool">true</serviceable>
<cdi>
<serviceable type="bool">true</serviceable>
</cdi>
<gs>
<serviceable type="bool">true</serviceable>
</gs>
<to-from>
<serviceable type="bool">true</serviceable>
</to-from>
<slaved-to-gps type="bool">false</slaved-to-gps>
</nav>
<nav n="1">
<serviceable type="bool">true</serviceable>
<cdi>
<serviceable type="bool">true</serviceable>
</cdi>
<gs>
<serviceable type="bool">true</serviceable>
</gs>
<to-from>
<serviceable type="bool">true</serviceable>
</to-from>
<slaved-to-gps type="bool">false</slaved-to-gps>
</nav>
<transponder>
<inputs>
<serviceable type="bool">true</serviceable>
</inputs>
</transponder>
<marker-beacon>
<volume type="double">0.3</volume>
</marker-beacon>
<!-- Instruments -->
<airspeed-indicator>
<serviceable type="bool" archive="y">true</serviceable>
</airspeed-indicator>
<attitude-indicator>
<config>
<!-- true if this AI can tumble -->
<tumble-flag type="bool" archive="y">false</tumble-flag>
</config>
<caged-flag type="bool" archive="y">false</caged-flag>
<serviceable type="bool" archive="y">true</serviceable>
<spin type="double" archive="y">0.0</spin>
<tumble-norm type="double" archive="y">0.0</tumble-norm>
<indicated-pitch-deg type="double">0.0</indicated-pitch-deg>
<indicated-roll-deg type="double">0.0</indicated-roll-deg>
</attitude-indicator>
<altimeter>
<serviceable type="bool" archive="y">true</serviceable>
<setting-inhg type="double" archive="y">29.92</setting-inhg>
</altimeter>
<turn-indicator>
<serviceable type="bool" archive="y">true</serviceable>
</turn-indicator>
<slip-skid-ball>
<serviceable type="bool" archive="y">true</serviceable>
</slip-skid-ball>
<heading-indicator>
<serviceable type="bool" archive="y">true</serviceable>
<spin type="double" archive="y">0.0</spin>
</heading-indicator>
<vertical-speed-indicator>
<serviceable type="bool" archive="y">true</serviceable>
</vertical-speed-indicator>
<magnetic-compass>
<serviceable type="bool" archive="y">true</serviceable>
</magnetic-compass>
<dme n="0">
<serviceable type="bool" archive="y">true</serviceable>
</dme>
<gps>
<serviceable type="bool" archive="y">true</serviceable>
<message-alert type="bool">false</message-alert>
<waypoint-alert type="bool">false</waypoint-alert>
<leg-mode type="bool">true</leg-mode>
<obs-mode type="bool">false</obs-mode>
<approach-arm type="bool">false</approach-arm>
<approach-active type="bool">false</approach-active>
<cdi-deflection type="double">0</cdi-deflection>
<approach-active type="bool">false</approach-active>
<!-- default configuration -->
<config>
<follow-leg-track-to-fix type="bool">false</follow-leg-track-to-fix>
</config>
</gps>
<kln89>
<scan-pull type="bool" archive="y">false</scan-pull>
</kln89>
<clock>
<serviceable type="bool" archive="y">true</serviceable>
<offset-sec type="long" archive="y">0</offset-sec>
</clock>
<adf n="0">
<serviceable type="bool" archive="y">true</serviceable>
<indicated-bearing-deg type="double">90</indicated-bearing-deg>
<error-deg type="double">2</error-deg>
<mode>adf</mode>
<rotation-deg type="double">0</rotation-deg>
<volume-norm type="double">0.5</volume-norm>
</adf>
<adf n="1">
<serviceable type="bool" archive="y">true</serviceable>
<indicated-bearing-deg type="double">90</indicated-bearing-deg>
<error-deg type="double">2</error-deg>
<mode>adf</mode>
<rotation-deg type="double">0</rotation-deg>
<volume-norm type="double">0.5</volume-norm>
</adf>
<kr-87>
<inputs>
<rotation-deg type="double">0</rotation-deg>
</inputs>
<outputs>
<selected-khz type="double">379.0</selected-khz>
<standby-khz type="double">341.0</standby-khz>
</outputs>
</kr-87>
<gps-annunciator>
<lamp-test type="bool">false</lamp-test>
</gps-annunciator>
<tacan n="0">
<serviceable type="bool" archive="y">true</serviceable>
<switch-position type="int" archive="y">1</switch-position>
<frequencies>
<selected-channel n="1">0</selected-channel>
<selected-channel n="2">2</selected-channel>
<selected-channel n="3">9</selected-channel>
<selected-channel n="4">Y</selected-channel>
</frequencies>
</tacan>
</instrumentation>
<systems>
<pitot>
<serviceable type="bool" archive="y">true</serviceable>
</pitot>
<static>
<serviceable type="bool" archive="y">true</serviceable>
<pressure-inhg type="double" archive="y">29.92</pressure-inhg>
</static>
<electrical>
<serviceable type="bool" archive="y">true</serviceable>
</electrical>
<vacuum>
<serviceable type="bool" archive="y">true</serviceable>
</vacuum>
<vacuum>
<serviceable type="bool" archive="y">true</serviceable>
</vacuum>
<refuel>
<serviceable type="bool" archive="y">true</serviceable>
<contact-radius-m type="double">76</contact-radius-m>
<report-contact type="bool">false</report-contact>
<max-fuel-transfer-lbs-min type="double">6000</max-fuel-transfer-lbs-min>
</refuel>
</systems>
<autopilot>
<internal>
<ft type="double">0.1</ft>
</internal>
<route-manager>
<min-lock-altitude-agl-ft type="double">300</min-lock-altitude-agl-ft>
</route-manager>
<settings>
<!-- values as per
http://en.wikipedia.org/wiki/Aircraft_approach_category
Default to category C on the assumption people using the route-manager
which cares about this will be flying larger aircraft, not smaller.
-->
<icao-aircraft-category type="string">C</icao-aircraft-category>
</settings>
</autopilot>
<logging>
<log n="0">
<enabled type="bool">false</enabled>
<interval-ms type="long">1000</interval-ms>
<filename>fg_log.csv</filename>
<delimiter>,</delimiter>
<entry n="0">
<enabled type="bool">false</enabled>
<title>Longitude</title>
<property>/position/longitude-deg</property>
</entry>
<entry n="1">
<enabled type="bool">false</enabled>
<title>Latitude</title>
<property>/position/latitude-deg</property>
</entry>
<entry n="2">
<enabled type="bool">false</enabled>
<title>Altitude</title>
<property>/position/altitude-ft</property>
</entry>
<entry n="3">
<enabled type="bool">false</enabled>
<title>Roll</title>
<property>/orientation/roll-deg</property>
</entry>
<entry n="4">
<enabled type="bool">false</enabled>
<title>Pitch</title>
<property>/orientation/pitch-deg</property>
</entry>
<entry n="5">
<enabled type="bool">false</enabled>
<title>Heading</title>
<property>/orientation/heading-deg</property>
</entry>
</log>
</logging>
<nasal>
<tutorial>
<enabled type="bool" userarchive="n">false</enabled>
</tutorial>
<local_weather>
<enabled type="bool" userarchive="y">false</enabled>
</local_weather>
<jetways>
<enabled type="bool" userarchive="y">false</enabled>
</jetways>
<jetways_edit>
<enabled type="bool" userarchive="n">false</enabled>
</jetways_edit>
<performance_monitor>
<enabled type="bool" userarchive="n">false</enabled>
</performance_monitor>
</nasal>
<scenery>
<share-events type="bool" userarchive="y">false</share-events>
<events type="string"/>
</scenery>
<earthview>
<cloudsphere-flag type="bool" userarchive="y">true</cloudsphere-flag>
<cloud-shadow-flag type="bool" userarchive="y">true</cloud-shadow-flag>
<cloudcover-bias type="double" userarchive="y">1.0</cloudcover-bias>
<overlay-texture-flag type="bool" userarchive="y">true</overlay-texture-flag>
<mrd-flag type="bool" userarchive="y">true</mrd-flag>
<cloudsphere-angle type="double" userarchive="n">0.0</cloudsphere-angle>
<show-n1 type="bool" userarchive="n">false</show-n1>
<show-n2 type="bool" userarchive="n">false</show-n2>
<show-n3 type="bool" userarchive="n">false</show-n3>
<show-n4 type="bool" userarchive="n">false</show-n4>
<show-s1 type="bool" userarchive="n">true</show-s1>
<show-s2 type="bool" userarchive="n">true</show-s2>
<show-s3 type="bool" userarchive="n">true</show-s3>
<show-s4 type="bool" userarchive="n">true</show-s4>
<show-dummy type="bool" userarchive="n">false</show-dummy>
<normal-flag type="bool" userarchive="y">false</normal-flag>
<cloud-normal-flag type="bool" userarchive="y">false</cloud-normal-flag>
<roi-x1 type="float" userarchive="n">0.0</roi-x1>
<roi-y1 type="float" userarchive="n">0.0</roi-y1>
<lightning type="float" userarchive="n">0.0</lightning>
</earthview>
<fdm>
<ai-wake>
<enabled type="bool" userarchive="n">false</enabled>
<max-radius-nm type="double" userarchive="n">5.0</max-radius-nm>
</ai-wake>
</fdm>
</PropertyList>
<!-- end of defaults.xml -->