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fgdata/Shaders
2010-09-04 15:25:58 +02:00
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3dcloud.frag update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
3dcloud.vert update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
bumpspec.frag Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
bumpspec.vert Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Adjust contrail parameters, add missing file 2010-08-07 11:13:26 +01:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag shader optimizations 2010-08-14 00:13:16 +02:00
default.vert shader optimizations 2010-08-14 00:13:16 +02:00
forest.frag Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
forest.vert Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
landmass-g.vert Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.frag Use quality level inside landmass fragment shader 2010-04-10 15:08:29 +00:00
landmass.geom Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.vert Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
light-cone.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
light-cone.vert Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-off.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
model-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
reflect.frag Fix for AMD - remove OpenGL reference 2010-06-04 11:15:58 +01:00
reflect.vert Add mapping and noise 2010-04-02 14:02:48 +00:00
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag shader optimizations 2010-08-14 00:13:16 +02:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert New tree rendering algorithm 2009-11-23 21:53:56 +00:00
urban.frag Fix a shader problem reported by Tat 2010-08-23 08:53:18 +02:00
urban.vert Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
water.frag turning reflection into sun or light direction 2010-09-04 15:25:58 +02:00
water.vert turning reflection into sun or light direction 2010-09-04 15:25:58 +02:00