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fgdata/Aircraft/c172p/Nasal/immat.nas
martin f30e034e55 Heiko Schulz:
A big step at bringing the default aircraft into the state it actually
deserves.

Features:
- new, accurate exterior modell, modelled with original 3-views by Cessna
- textures with shadow shading
- livery changing sytem over mp
- immatriculation over mp
- glass shader with fresnel effect
- nearly complete 3d-panel

Known Bugs:
- Radio_Stack shines through the fuselage. New 3d radio_stack has yet to be done.

To-Do:
- Suction-Instrument
- Interior with much more details and painting
- Radio_stack
- doors openable
- lights
- fully animation of the gear
- failure system by Erobo
2008-10-11 21:50:45 +00:00

35 lines
1.1 KiB
Text

# ===========================
# Immatriculation by Zakharov
# ===========================
var refresh_immat = func {
var immat = props.globals.getNode("/sim/model/immat",1).getValue();
var immat_size = size(immat);
if (immat_size != 0) immat = string.uc(immat);
for (var i = 0; i < 6; i += 1) {
if (i >= immat_size)
glyph = -1;
elsif (string.isupper(immat[i]))
glyph = immat[i] - `A`;
elsif (string.isdigit(immat[i]))
glyph = immat[i] - `0` + 26;
else
glyph = 36;
props.globals.getNode("/sim/multiplay/generic/int["~i~"]", 1).setValue(glyph+1);
}
}
var immat_dialog = gui.Dialog.new("/sim/gui/dialogs/c172p/status/dialog",
"Aircraft/c172p/Dialogs/immat.xml");
setlistener("/sim/signals/fdm-initialized", func {
if (props.globals.getNode("/sim/model/immat") == nil) {
var immat = props.globals.getNode("/sim/model/immat",1);
var callsign = props.globals.getNode("/sim/multiplay/callsign").getValue();
if (callsign != "callsign") immat.setValue(callsign);
else immat.setValue("F-GHYQ");
}
refresh_immat();
setlistener("sim/model/immat", refresh_immat, 0);
},0);