.. |
3dcloud.frag
|
update to a more recent version of the cloud shader
|
2009-11-26 16:15:45 +00:00 |
3dcloud.vert
|
update to a more recent version of the cloud shader
|
2009-11-26 16:15:45 +00:00 |
bumpspec.frag
|
Rewrote the bumpspec effect to fix light parameters
|
2010-03-20 18:00:26 +00:00 |
bumpspec.vert
|
Rewrote the bumpspec effect to fix light parameters
|
2010-03-20 18:00:26 +00:00 |
crop.frag
|
more ATI fixes for crops and landmass shaders
|
2010-02-12 14:43:26 +00:00 |
crop.vert
|
more ATI fixes for crops and landmass shaders
|
2010-02-12 14:43:26 +00:00 |
default.frag
|
light two-sided polygons
|
2009-11-19 16:20:51 +00:00 |
default.vert
|
fix shader bugs on ATI hardware
|
2010-02-12 11:38:53 +00:00 |
landmass-g.vert
|
Use geometry shader to give more relief to landmass
|
2010-03-29 06:13:43 +00:00 |
landmass.frag
|
Landmass update: add a triangle for the ground and don't apply relief on it
|
2010-04-02 07:06:39 +00:00 |
landmass.geom
|
Landmass update: add a triangle for the ground and don't apply relief on it
|
2010-04-02 07:06:39 +00:00 |
landmass.vert
|
Landmass update: add a triangle for the ground and don't apply relief on it
|
2010-04-02 07:06:39 +00:00 |
light-cone.frag
|
Add stencil light shaders by Lauri Peltonen (Zan).
|
2010-01-31 10:36:38 +00:00 |
light-cone.vert
|
Add stencil light shaders by Lauri Peltonen (Zan).
|
2010-01-31 10:36:38 +00:00 |
mat-anim.frag
|
Fix implicit conversion from vec4 to vec3 in material animation shader
|
2010-02-03 08:36:05 +00:00 |
mat-anim.vert
|
Effects and shaders for material animations
|
2010-01-27 17:52:18 +00:00 |
mode-diffuse.vert
|
Effects and shaders for material animations
|
2010-01-27 17:52:18 +00:00 |
mode-off.vert
|
Effects and shaders for material animations
|
2010-01-27 17:52:18 +00:00 |
model-default.vert
|
clamp lighting values and support transparency material animation
|
2009-11-17 21:57:07 +00:00 |
reflect.frag
|
Bugfix - remove emissivity
|
2010-04-07 22:02:22 +00:00 |
reflect.vert
|
Add mapping and noise
|
2010-04-02 14:02:48 +00:00 |
terrain-default.frag
|
Add stencil light shaders by Lauri Peltonen (Zan).
|
2010-01-31 10:36:38 +00:00 |
tree.frag
|
From Lauri Peltonen (Zan):
|
2009-09-29 07:41:11 +00:00 |
tree.vert
|
New tree rendering algorithm
|
2009-11-23 21:53:56 +00:00 |
urban.frag
|
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
|
2010-04-01 20:59:17 +00:00 |
urban.vert
|
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
|
2010-03-22 22:00:44 +00:00 |
water.frag
|
Update to better highlight the reflections away from the sun
|
2010-03-22 10:07:04 +00:00 |
water.vert
|
Till Busch - effects, shaders and textures for crop and water effects
|
2009-08-08 10:17:58 +00:00 |