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fgdata/Shaders
2010-04-07 22:02:22 +00:00
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3dcloud.frag update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
3dcloud.vert update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
bumpspec.frag Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
bumpspec.vert Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
crop.frag more ATI fixes for crops and landmass shaders 2010-02-12 14:43:26 +00:00
crop.vert more ATI fixes for crops and landmass shaders 2010-02-12 14:43:26 +00:00
default.frag light two-sided polygons 2009-11-19 16:20:51 +00:00
default.vert fix shader bugs on ATI hardware 2010-02-12 11:38:53 +00:00
landmass-g.vert Use geometry shader to give more relief to landmass 2010-03-29 06:13:43 +00:00
landmass.frag Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
landmass.geom Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
landmass.vert Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
light-cone.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
light-cone.vert Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
mat-anim.frag Fix implicit conversion from vec4 to vec3 in material animation shader 2010-02-03 08:36:05 +00:00
mat-anim.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-diffuse.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-off.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
model-default.vert clamp lighting values and support transparency material animation 2009-11-17 21:57:07 +00:00
reflect.frag Bugfix - remove emissivity 2010-04-07 22:02:22 +00:00
reflect.vert Add mapping and noise 2010-04-02 14:02:48 +00:00
terrain-default.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert New tree rendering algorithm 2009-11-23 21:53:56 +00:00
urban.frag Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future 2010-04-01 20:59:17 +00:00
urban.vert Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
water.frag Update to better highlight the reflections away from the sun 2010-03-22 10:07:04 +00:00
water.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00