2558 lines
64 KiB
XML
2558 lines
64 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<!-- Effects files for trees, which are placed by a shader. -->
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<!-- Trees are drawn in two passes. The first draws the opaque parts
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with z writes enabled. The second draws the the transparent bits
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with z testing enabled and z writes disabled. The transparent
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tree silhouettes will blend correctly against the opaque
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geometry. They may cause artifacts when blending against other
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edges, but the overall "forest" is supposed to be nice and
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fuzzy. There might also be artifacts when blending over other
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transparent objects, but that's mostly unavoidable.
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Note: no sorting needed! -->
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<PropertyList>
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<name>Effects/tree</name>
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<parameters>
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<texture n="0">
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</texture>
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<!-- fog include -->
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<num_deciduous_trees>0</num_deciduous_trees>
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<forest_effect_size>200.0</forest_effect_size>
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<forest_effect_shape>1.5</forest_effect_shape>
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<use_forest_effect>true</use_forest_effect>
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<use_tree_shadows>true</use_tree_shadows>
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<visibility>
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<use>/environment/ground-visibility-m</use>
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</visibility>
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<avisibility>
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<use>/environment/visibility-m</use>
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</avisibility>
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<lthickness>
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<use>/environment/ground-haze-thickness-m</use>
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</lthickness>
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<scattering>
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<use>/rendering/scene/scattering</use>
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</scattering>
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<ground_scattering>
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<use>/environment/surface/scattering</use>
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</ground_scattering>
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<terminator>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<terrain_alt>
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<use>/environment/mean-terrain-elevation-m</use>
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</terrain_alt>
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<overcast>
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<use>/rendering/scene/overcast</use>
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</overcast>
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<eye_alt>
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<use>/sim/rendering/eye-altitude-m</use>
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</eye_alt>
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<snow_level>
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<use>/environment/snow-level-m</use>
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</snow_level>
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<season>
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<use>/environment/tree-season</use>
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</season>
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<cseason>
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<use>/environment/season</use>
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</cseason>
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<dust_cover_factor>
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<use>/environment/surface/dust-cover-factor</use>
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</dust_cover_factor>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<fogstructure>
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<use>/environment/fog-structure</use>
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</fogstructure>
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<air_pollution>
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<use>/environment/air-pollution-norm</use>
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</air_pollution>
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<cloud_self_shading>
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<use>/environment/cloud-self-shading</use>
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</cloud_self_shading>
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<quality_level>
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<use>/sim/rendering/shaders/landmass</use>
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</quality_level>
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<tquality_level>
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<use>/sim/rendering/shaders/transition</use>
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</tquality_level>
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<wind_effects>
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<use>/sim/rendering/shaders/wind-effects</use>
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</wind_effects>
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<forest_effects>
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<use>/sim/rendering/shaders/forest</use>
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</forest_effects>
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<windE>
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<use>/environment/sea/surface/wind-from-east-fps</use>
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</windE>
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<windN>
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<use>/environment/sea/surface/wind-from-north-fps</use>
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</windN>
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<display_xsize>
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<use>/sim/startup/xsize</use>
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</display_xsize>
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<display_ysize>
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<use>/sim/startup/ysize</use>
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</display_ysize>
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<view_pitch_offset>
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<use>/sim/current-view/pitch-offset-deg</use>
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</view_pitch_offset>
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<view_heading_offset>
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<use>/sim/current-view/heading-offset-deg</use>
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</view_heading_offset>
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<view_fov>
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<use>/sim/current-view/field-of-view</use>
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</view_fov>
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<use_searchlight>
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<use>/sim/rendering/als-secondary-lights/use-searchlight</use>
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</use_searchlight>
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<use_landing_light>
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<use>/sim/rendering/als-secondary-lights/use-landing-light</use>
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</use_landing_light>
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<use_alt_landing_light>
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<use>/sim/rendering/als-secondary-lights/use-alt-landing-light</use>
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</use_alt_landing_light>
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<landing_light1_offset>
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<use>/sim/rendering/als-secondary-lights/landing-light1-offset-deg</use>
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</landing_light1_offset>
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<landing_light2_offset>
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<use>/sim/rendering/als-secondary-lights/landing-light2-offset-deg</use>
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</landing_light2_offset>
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<landing_light3_offset>
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<use>/sim/rendering/als-secondary-lights/landing-light3-offset-deg</use>
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</landing_light3_offset>
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<use_filtering>
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<use>/sim/rendering/als-filters/use-filtering</use>
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</use_filtering>
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<gamma>
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<use>/sim/rendering/als-filters/gamma</use>
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</gamma>
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<brightness>
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<use>/sim/rendering/als-filters/brightness</use>
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</brightness>
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<fact_grey>
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<use>/sim/rendering/als-filters/grey-factor</use>
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</fact_grey>
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<fact_black>
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<use>/sim/rendering/als-filters/black-factor</use>
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</fact_black>
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<use_night_vision>
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<use>/sim/rendering/als-filters/use-night-vision</use>
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</use_night_vision>
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<use_IR_vision>
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<use>/sim/rendering/als-filters/use-IR-vision</use>
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</use_IR_vision>
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<delta_T>
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<use>/environment/surface/delta-T-vegetation</use>
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</delta_T>
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<use_optimization>
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<use>/sim/rendering/random-vegetation-optimize</use>
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</use_optimization>
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<tree_patches>false</tree_patches>
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<cloudpos1_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[0]</use>
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</cloudpos1_x>
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<cloudpos1_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[0]</use>
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</cloudpos1_y>
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<cloudpos2_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[1]</use>
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</cloudpos2_x>
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<cloudpos2_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[1]</use>
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</cloudpos2_y>
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<cloudpos3_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[2]</use>
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</cloudpos3_x>
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<cloudpos3_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[2]</use>
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</cloudpos3_y>
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<cloudpos4_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[3]</use>
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</cloudpos4_x>
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<cloudpos4_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[3]</use>
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</cloudpos4_y>
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<cloudpos5_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[4]</use>
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</cloudpos5_x>
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<cloudpos5_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[4]</use>
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</cloudpos5_y>
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<cloudpos6_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[5]</use>
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</cloudpos6_x>
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<cloudpos6_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[5]</use>
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</cloudpos6_y>
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<cloudpos7_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[6]</use>
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</cloudpos7_x>
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<cloudpos7_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[6]</use>
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</cloudpos7_y>
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<cloudpos8_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[7]</use>
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</cloudpos8_x>
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<cloudpos8_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[7]</use>
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</cloudpos8_y>
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<cloudpos9_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[8]</use>
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</cloudpos9_x>
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<cloudpos9_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[8]</use>
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</cloudpos9_y>
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<cloudpos10_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[9]</use>
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</cloudpos10_x>
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<cloudpos10_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[9]</use>
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</cloudpos10_y>
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<cloudpos11_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[10]</use>
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</cloudpos11_x>
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<cloudpos11_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[10]</use>
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</cloudpos11_y>
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<cloudpos12_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[11]</use>
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</cloudpos12_x>
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<cloudpos12_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[11]</use>
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</cloudpos12_y>
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<cloudpos13_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[12]</use>
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</cloudpos13_x>
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<cloudpos13_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[12]</use>
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</cloudpos13_y>
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<cloudpos14_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[13]</use>
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</cloudpos14_x>
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<cloudpos14_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[13]</use>
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</cloudpos14_y>
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<cloudpos15_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[14]</use>
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</cloudpos15_x>
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<cloudpos15_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[14]</use>
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</cloudpos15_y>
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<cloudpos16_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[15]</use>
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</cloudpos16_x>
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<cloudpos16_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[15]</use>
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</cloudpos16_y>
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<cloudpos17_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[16]</use>
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</cloudpos17_x>
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<cloudpos17_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[16]</use>
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</cloudpos17_y>
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<cloudpos18_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[17]</use>
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</cloudpos18_x>
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<cloudpos18_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[17]</use>
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</cloudpos18_y>
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<cloudpos19_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[18]</use>
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</cloudpos19_x>
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<cloudpos19_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[18]</use>
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</cloudpos19_y>
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<cloudpos20_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[19]</use>
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</cloudpos20_x>
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<cloudpos20_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[19]</use>
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</cloudpos20_y>
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<cloud_shadow_flag>
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<use>/local-weather/cloud-shadows/cloud-shadow-flag</use>
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</cloud_shadow_flag>
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<!-- END fog include -->
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</parameters>
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<technique n="8">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/random-vegetation</property>
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<less-equal>
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<value type="float">1.0</value>
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<shader-language/>
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</less-equal>
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</and>
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</predicate>
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<pass n="0">
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<lighting>true</lighting>
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<material>
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<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
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<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
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<color-mode>off</color-mode>
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</material>
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<alpha-test>
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<comparison>gequal</comparison>
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<reference type="float">0.33</reference>
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</alpha-test>
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>
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<use>texture[0]/image</use>
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</image>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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</texture-unit>
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<program>
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<!-- <vertex-shader>Shaders/Default/include_fog.vert</vertex-shader> -->
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<vertex-shader>Shaders/Default/tree.vert</vertex-shader>
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<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/Default/tree.frag</fragment-shader>
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</program>
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<uniform>
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<name>baseTexture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<!-- BEGIN fog include -->
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<uniform>
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<name>visibility</name>
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<type>float</type>
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<value>
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<use>visibility</use>
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</value>
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</uniform>
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<uniform>
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<name>avisibility</name>
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<type>float</type>
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<value>
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<use>avisibility</use>
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</value>
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</uniform>
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<uniform>
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<name>hazeLayerAltitude</name>
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<type>float</type>
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<value>
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<use>lthickness</use>
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</value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
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<value>
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<use>scattering</use>
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</value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value>
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<use>terminator</use>
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</value>
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</uniform>
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<uniform>
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<name>fogType</name>
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<type>int</type>
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<value>
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<use>fogtype</use>
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</value>
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</uniform>
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<uniform>
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<name>season</name>
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<type>float</type>
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<value>
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<use>season</use>
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</value>
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</uniform>
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<!-- END fog include -->
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</pass>
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<pass n="1">
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<lighting>true</lighting>
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<material>
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<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
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<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
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<color-mode>off</color-mode>
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</material>
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<render-bin>
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<bin-number>2</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<alpha-test>
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<comparison>less</comparison>
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<reference type="float">0.33</reference>
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</alpha-test>
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<blend>
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<source>src-alpha</source>
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<destination>one-minus-src-alpha</destination>
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</blend>
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<depth>
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<write-mask>false</write-mask>
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</depth>
|
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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|
<image>
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<use>texture[0]/image</use>
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</image>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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</texture-unit>
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<program>
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<!-- <vertex-shader n="0">Shaders/Default/include_fog.vert</vertex-shader> -->
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<vertex-shader n="1">Shaders/Default/tree.vert</vertex-shader>
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<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/Default/tree.frag</fragment-shader>
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|
</program>
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<uniform>
|
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<name>baseTexture</name>
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<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
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<use>lthickness</use>
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</value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
|
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<value>
|
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<use>scattering</use>
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</value>
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</uniform>
|
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<uniform>
|
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<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
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<use>terminator</use>
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</value>
|
|
</uniform>
|
|
<uniform>
|
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<name>fogType</name>
|
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<type>int</type>
|
|
<value>
|
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<use>fogtype</use>
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</value>
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</uniform>
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<uniform>
|
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<name>season</name>
|
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<type>float</type>
|
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<value>
|
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<use>season</use>
|
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</value>
|
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</uniform>
|
|
</pass>
|
|
</technique>
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<property>/sim/rendering/multi-sample-buffers</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<float-property>/sim/rendering/multi-samples</float-property>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_multisample</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<shader-language/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-to-coverage>true</alpha-to-coverage>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<program>
|
|
<!-- <vertex-shader>Shaders/Default/include_fog.vert</vertex-shader> -->
|
|
<vertex-shader>Shaders/Default/tree.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/Default/tree.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>season</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
</technique>
|
|
<technique n="17">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<property>/sim/rendering/multi-sample-buffers</property>
|
|
<property>/sim/rendering/random-vegetation-shadows</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<float-property>/sim/rendering/multi-samples</float-property>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
<extension-supported>GL_ARB_multisample</extension-supported>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<alpha-to-coverage>true</alpha-to-coverage>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/tree-shadow.vert</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/noise.frag</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/cloud-shadowfunc.frag</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/tree-shadow.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dust_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_level</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>season</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cseason</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cseason</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_pitch_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_heading_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_fov</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light1_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light2_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light3_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- cloud shadows -->
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>cloud_shadow_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>num_deciduous_trees</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>num_deciduous_trees</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_forest_effect</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_forest_effect</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_tree_shadows</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_tree_shadows</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_optimization</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_optimization</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tree_patches</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>tree_patches</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effect_size</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>forest_effect_size</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effect_shape</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>forest_effect_shape</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>quality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>tquality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>wind_effects</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>forest_effects</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
<technique n="18">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<property>/sim/rendering/multi-sample-buffers</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<float-property>/sim/rendering/multi-samples</float-property>
|
|
</less-equal>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
<extension-supported>GL_ARB_multisample</extension-supported>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<alpha-to-coverage>true</alpha-to-coverage>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/tree.vert</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/noise.frag</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/cloud-shadowfunc.frag</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/tree.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dust_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_level</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>season</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cseason</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cseason</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_pitch_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_heading_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_fov</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light1_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light2_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light3_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- cloud shadows -->
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>cloud_shadow_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>num_deciduous_trees</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>num_deciduous_trees</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_forest_effect</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_forest_effect</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effect_size</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>forest_effect_size</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effect_shape</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>forest_effect_shape</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>quality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>tquality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>wind_effects</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>forest_effects</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
<technique n="19">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/random-vegetation</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">1.0 1.0 1.0 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>2d</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>
|
|
</texture-unit>
|
|
<alpha-test>
|
|
<comparison>gequal</comparison>
|
|
<reference type="float">0.1</reference>
|
|
</alpha-test>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/tree.vert</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/noise.frag</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/cloud-shadowfunc.frag</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/tree.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dust_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_level</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>season</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cseason</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cseason</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_pitch_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_heading_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_fov</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light1_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light2_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light3_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- cloud shadows -->
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>cloud_shadow_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>num_deciduous_trees</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>num_deciduous_trees</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_forest_effect</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_forest_effect</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effect_size</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>forest_effect_size</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effect_shape</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>forest_effect_shape</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>quality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>tquality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>wind_effects</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>forest_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>forest_effects</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|