1e69f3eb75
Found by chance during code read. Untested, but surely correct.
385 lines
14 KiB
Text
385 lines
14 KiB
Text
# Generic Page switching cockpit display device.
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# ---------------------------
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# Richard Harrison: 2015-10-17 : rjh@zaretto.com
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# ---------------------------
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# I'm calling this a PFD as in Programmable Function Display.
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# ---------------------------
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# documentation: see http://wiki.flightgear.org/Canvas_MFD_Framework
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# See FGAddon/Aircraft/F-15/Nasal/MPCD/MPCD_main.nas for an example usage
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# ---------------------------
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# This is but a straightforwards wrapper to provide the core logic that page switching displays require.
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# Examples of Page switching displays
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# * MFD
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# * PFD
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# * FMCS
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# * F-15 MPCD
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#
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# Menu Item. There is a list of these for each page changing button per display page
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# Parameters:
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# menu_id : page change event id for this menu item. e.g. button number
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# title : Title Text (for display on the device)
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# page : Instance of page usually returned from PFD.addPage
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var PFD_MenuItem =
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{
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new : func (menu_id, title, page)
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{
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var obj = {parents : [PFD_MenuItem] };
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obj.page = page;
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obj.menu_id = menu_id;
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obj.title = title;
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return obj;
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},
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};
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#
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#
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# Create a new PFD Page
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# - related svg
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# - Title: Page title
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# - SVG element for the page
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# - Device to attach the page to
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var PFD_Page =
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{
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new : func (svg, title, layer_id, device)
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{
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var obj = {parents : [PFD_Page] };
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obj.title = title;
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obj.device = device;
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obj.layer_id = layer_id;
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obj.menus = [];
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obj.svg = svg.getElementById(layer_id);
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if(obj.svg == nil)
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printf("PFD_Device: Error loading %s: svg layer %s ",title, layer_id);
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return obj;
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},
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#
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# Makes a page visible.
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# It is the responsibility of the caller to manage the visibility of pages - i.e. to
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# make a page that is currenty visible not visible before making a new page visible,
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# however more than one page could be visible - but only one set of menu buttons can be active
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# so if two pages are visible (e.g. an overlay) then when the overlay removed it would be necessary
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# to call setVisible on the base page to ensure that the menus are seutp
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setVisible : func(vis)
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{
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if(me.svg != nil)
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me.svg.setVisible(vis);
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if (vis)
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me.ondisplay();
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else
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me.offdisplay();
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},
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#
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# Perform action when button is pushed
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notifyButton : func(button_id)
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{ foreach(var mi; me.menus)
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{
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if (mi.menu_id == button_id)
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{
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me.device.selectPage(mi.page);
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break;
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}
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}
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},
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#
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# Add an item to a menu
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# Params:
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# menu button id (that is set in controls/PFD/button-pressed by the model)
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# title of the menu for the label
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# page that will be selected when pressed
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#
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# The corresponding menu for the selected page will automatically be loaded
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addMenuItem : func(menu_id, title, page)
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{
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var nm = PFD_MenuItem.new(menu_id, title, page);
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append(me.menus, nm);
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return nm;
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},
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# base method for update; this can be overriden per page instance to provide update of the
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# elements on display (e.g. to display updated properties)
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update : func(notification=nil)
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{
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},
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#
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# notify the page that it is being displayed. use to load any static framework or perform one
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# time initialisation
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ondisplay : func
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{
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},
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#
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# notify the page that it is going off display; use to clean up any created elements or perform
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# any other required functions
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offdisplay : func
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{
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},
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};
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#
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# Container device for pages.
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var PFD_Device =
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{
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# - svg is the page elements from the svg.
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# - num_menu_buttons is the Number of menu buttons; starting from the bottom left then right, then top, then left.
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# - button prefix (e.g MI_) is the prefix of the labels in the SVG for the menu boxes.
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# - _canvas is the canvas group.
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#NOTE:
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# This does not actually create the canvas elements, or parse the SVG, that would typically be done in
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# a higher level class that contains an instance of this class.
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# see: http://wiki.flightgear.org/Canvas_MFD_Framework
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new : func(svg, num_menu_buttons, button_prefix, _canvas, designation="MFD")
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{
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var obj = {parents : [PFD_Device] };
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obj.svg = svg;
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obj.canvas = _canvas;
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obj.current_page = nil;
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obj.pages = [];
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obj.page_index = {};
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obj.buttons = setsize([], num_menu_buttons);
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obj.transmitter = nil;
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# change after creation if required
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obj.device_id = 1;
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obj.designation = designation;
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for(var idx = 0; idx < num_menu_buttons; idx += 1)
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{
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var label_name = sprintf(button_prefix~"%d",idx);
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var msvg = obj.svg.getElementById(label_name);
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if (msvg == nil)
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printf("PFD_Device: Failed to load %s",label_name);
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else
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{
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obj.buttons[idx] = msvg;
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obj.buttons[idx].setText(sprintf("M",idx));
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}
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}
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obj.Recipient = nil;
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return obj;
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},
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#
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# instead of using the direct call method this allows the use of Emesary (via a specified or default global transmitter)
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# example to notify that a softkey has been used. The "1" in the line below is the device ID
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# var notification = notifications.PFDEventNotification.new(me.designation, me.DeviceId, notifications.PFDEventNotification.SoftKeyPushed, me.mpcd_button_pushed);
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# emesary.GlobalTransmitter.NotifyAll(notification);
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# - currently supported is
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# 1. setting menu text directly (after page has been loaded)
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# notifications.PFDEventNotification.new(me.designation, 1, notifications.PFDEventNotification.ChangeMenuText, [{ Id: 1, Text: "NNN"}]);
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# 2. SoftKey selection.
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#
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# the device ID must match this device ID (to allow for multiple devices).
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RegisterWithEmesary : func(transmitter = nil){
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if (transmitter == nil)
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transmitter = emesary.GlobalTransmitter;
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if (me.Recipient == nil){
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me.Recipient = emesary.Recipient.new("PFD_"~me.designation);
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var pfd_obj = me;
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me.Recipient.Receive = func(notification)
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{
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if (notification.Device_id == pfd_obj.device_id
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and notification.NotificationType == notifications.PFDEventNotification.DefaultType) {
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if (notification.Event_Id == notifications.PFDEventNotification.SoftKeyPushed
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and notification.EventParameter != nil)
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{
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pfd_obj.notifyButton(notification.EventParameter);
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}
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else if (notification.Event_Id == notifications.PFDEventNotification.ChangeMenuText
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and notification.EventParameter != nil)
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{
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foreach(var eventMenu; notification.EventParameter) {
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foreach (var mi ; pfd_obj.current_page.menus) {
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if (pfd_obj.buttons[eventMenu.Id] != nil) {
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pfd_obj.buttons[eventMenu.Id].setText(eventMenu.Text);
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}
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else
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printf("PFD_device: Menu for button not found. Menu ID '%s'",mi.menu_id);
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}
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}
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}
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return emesary.Transmitter.ReceiptStatus_OK;
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}
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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};
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transmitter.Register(me.Recipient);
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me.transmitter = transmitter;
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}
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},
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DeRegisterWithEmesary : func(transmitter = nil){
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# remove registration from transmitter; but keep the recipient once it is created.
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if (me.transmitter != nil)
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me.transmitter.DeRegister(me.Recipient);
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me.transmitter = nil;
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},
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#
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# called when a button is pushed - connecting the property to this method is implemented in the outer class
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notifyButton : func(button_id)
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{
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#
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# by convention the buttons we have are 0 based; however externally 0 is used
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# to indicate no button pushed.
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if (button_id > 0)
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{
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button_id = button_id - 1;
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if (me.current_page != nil)
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{
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me.current_page.notifyButton(button_id);
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}
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else
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printf("PFD_Device: Could not locate page for button ",button_id);
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}
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},
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#
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#
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# add a page to the device.
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# - page title.
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# - svg element id
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addPage : func(title, layer_id)
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{
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var np = PFD_Page.new(me.svg, title, layer_id, me);
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append(me.pages, np);
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me.page_index[layer_id] = np;
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np.setVisible(0);
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return np;
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},
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#
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# manage the update of the currently selected page
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update : func(notification=nil)
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{
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if (me.current_page != nil)
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me.current_page.update(notification);
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},
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#
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# Change to display the selected page.
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# - the page object method controls the visibility
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selectPage : func(p)
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{
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if (me.current_page != nil)
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me.current_page.setVisible(0);
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if (me.buttons != nil)
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{
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foreach(var mb ; me.buttons)
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if (mb != nil)
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mb.setVisible(0);
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foreach(var mi ; p.menus)
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{
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if (me.buttons[mi.menu_id] != nil)
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{
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me.buttons[mi.menu_id].setText(mi.title);
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me.buttons[mi.menu_id].setVisible(1);
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}
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else
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printf("PFD_device: Menu for button not found. Menu ID '%s'",mi.menu_id);
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}
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}
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p.setVisible(1);
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me.current_page = p;
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},
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#
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# ensure that the menus are display correctly for the current page.
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updateMenus : func
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{
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foreach(var mi ; me.current_page.menus)
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{
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if (me.buttons[mi.menu_id] != nil)
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{
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me.buttons[mi.menu_id].setText(mi.title);
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me.buttons[mi.menu_id].setVisible(1);
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}
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else
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printf("No corresponding item '%s'",mi.menu_id);
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}
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},
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};
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var PFD_NavDisplay =
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{
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#
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# Instantiate parameters:
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# 1. pfd_device (instance of PFD_Device)
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# 2. instrument display ident (e.g. mfd-map, or mfd-map-left mfd-map-right for multiple displays)
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# (this is used to map to the property tree)
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# 3. layer_id: main layer in the SVG
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# 4. nd_group_ident : group (usually within the main layer) to place the NavDisplay
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# 5. switches - used to connect the property tree to the nav display. see the canvas nav display
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# documentation
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new : func (pfd_device, title, instrument_ident, layer_id, nd_group_ident, switches=nil, map_style="Boeing")
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{
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var obj = pfd_device.addPage(title, layer_id);
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# if no switches given then use a default set.
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if (switches != nil)
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obj.switches = switches;
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else
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obj.switches = {
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'toggle_range': { path: '/inputs/range-nm', value: 50, type: 'INT' },
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'toggle_weather': { path: '/inputs/wxr', value: 0, type: 'BOOL' },
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'toggle_airports': { path: '/inputs/arpt', value: 1, type: 'BOOL' },
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'toggle_stations': { path: '/inputs/sta', value: 1, type: 'BOOL' },
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'toggle_waypoints': { path: '/inputs/wpt', value: 1, type: 'BOOL' },
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'toggle_position': { path: '/inputs/pos', value: 0, type: 'BOOL' },
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'toggle_data': { path: '/inputs/data', value: 0, type: 'BOOL' },
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'toggle_terrain': { path: '/inputs/terr', value: 0, type: 'BOOL' },
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'toggle_traffic': { path: '/inputs/tfc', value: 1, type: 'BOOL' },
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'toggle_centered': { path: '/inputs/nd-centered', value: 1, type: 'BOOL' },
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'toggle_lh_vor_adf': { path: '/inputs/lh-vor-adf', value: 1, type: 'INT' },
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'toggle_rh_vor_adf': { path: '/inputs/rh-vor-adf', value: 1, type: 'INT' },
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'toggle_display_mode': { path: '/mfd/display-mode', value: 'MAP', type: 'STRING' },
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'toggle_display_type': { path: '/mfd/display-type', value: 'LCD', type: 'STRING' },
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'toggle_true_north': { path: '/mfd/true-north', value: 0, type: 'BOOL' },
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'toggle_rangearc': { path: '/mfd/rangearc', value: 0, type: 'BOOL' },
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'toggle_track_heading': { path: '/hdg-trk-selected', value: 1, type: 'BOOL' },
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};
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obj.nd_initialised = 0;
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obj.nd_placeholder_ident = nd_group_ident;
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obj.nd_ident = instrument_ident;
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obj.pfd_device = pfd_device;
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obj.nd_init = func
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{
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me.ND = canvas.NavDisplay;
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if (!me.nd_initialised)
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{
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me.nd_initialised = 1;
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me.NDCpt = me.ND.new("instrumentation/"~me.nd_ident, me.switches,map_style);
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me.group = me.pfd_device.svg.getElementById(me.nd_placeholder_ident);
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me.group.setScale(0.39,0.45);
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me.group.setTranslation(45,0);
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me.NDCpt.newMFD(me.group, pfd_device.canvas);
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}
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me.NDCpt.update();
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};
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#
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# Method overrides
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#-----------------------------------------------
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# Called when the page goes on display - need to delay initialization of the NavDisplay until later (it fails
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# if done too early).
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# NOTE: This causes a display "wobble" the first time on display as resizing happens. I've seen similar things
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# happen on real avionics (when switched on) so it's not necessarily unrealistic -)
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obj.ondisplay = func
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{
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if (!me.nd_initialised)
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me.nd_init();
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};
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#
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# most updates performed by the canvas nav display directly.
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obj.update = func
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{
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};
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return obj;
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},
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};
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