a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
19 lines
477 B
Text
19 lines
477 B
Text
var draw_tower = func (group, apt,lod) {
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var group = group.createChild("group", "tower");
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# TODO: move to map_elements.nas (tower, runway, parking etc)
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# i.e.: set_element(group, "tower", "style");
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var icon_tower =
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group.createChild("path", "tower")
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.setStrokeLineWidth(1)
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.setScale(1.5)
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.setColor(0.2,0.2,1.0)
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.moveTo(-3, 0)
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.vert(-10)
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.line(-3, -10)
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.horiz(12)
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.line(-3, 10)
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.vert(10);
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icon_tower.setGeoPosition(apt.tower().lat, apt.tower().lon);
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}
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