411 lines
25 KiB
HTML
411 lines
25 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html >
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<head><title>B Some words on OpenGL graphics drivers</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="generator" content="TeX4ht (http://www.cis.ohio-state.edu/~gurari/TeX4ht/mn.html)">
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<!-- html,2,info,next,sections+ -->
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<meta name="src" content="getstart.tex">
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<meta name="date" content="2002-09-08 00:44:00">
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<link rel="stylesheet" type="text/css" href="getstart.css">
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</head><body
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>
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<div class="crosslinks"><p class="noindent">[<a
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href="getstartap3.html" >next</a>] [<a
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href="getstartap1.html" >prev</a>] [<a
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href="getstartap1.html#tailgetstartap1.html" >prev-tail</a>] [<a
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href="#tailgetstartap2.html">tail</a>] [<a
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href="getstartpa3.html#getstartap2.html" >up</a>] </p></div>
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<h2 class="appendixHead"><span class="titlemark">Appendix B</span><br><a
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href="getstart.html#QQ2-13-71" name="x13-71000B">Some words on OpenGL graphics drivers</a></h2>
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<!--l. 32--><p class="noindent"><span
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class="ptmbi7t---109">FlightGear</span>’s graphics engine is based on a graphics library<a
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name="dx13-71001"></a> called OpenGL<a
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name="dx13-71002"></a>. Its primary
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advantage is its platform independence, i. e., programs written with OpenGL<a
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name="dx13-71003"></a> support can
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be compiled and executed on several platforms, given the proper drivers having been
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installed in advance. Thus, independent of if you want to run the binaries only or if you
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want to compile the program yourself you must have some sort of OpenGL<a
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name="dx13-71004"></a> support
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installed for your video card<a
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name="dx13-71005"></a>.
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<!--l. 39--><p class="indent"> A good review on OpenGL drivers<a
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name="dx13-71006"></a> can be found at
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<!--l. 42--><p class="indent"> <a
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href="http://www.flightgear.org/Hardware" >http://www.flightgear.org/Hardware</a>.
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<!--l. 45--><p class="noindent">Specific information is collected for windows at
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<!--l. 49--><p class="indent"> <a
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href="http://www.x-plane.com/SYSREQ/v5ibm.html" >http://www.x-plane.com/SYSREQ/v5ibm.html</a>
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<!--l. 52--><p class="noindent">and for Macintosh at
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<!--l. 56--><p class="indent"> <a
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href="http://www.x-plane.com/SYSREQ/v5mac.html" >http://www.x-plane.com/SYSREQ/v5mac.html</a>.
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<!--l. 60--><p class="noindent">An excellent place to look for documentation about Linux and 3-D accelerators is the
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<span
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class="ptmri7t---109">Linux Quake</span><a
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name="dx13-71007"></a> <span
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class="ptmri7t---109">HOWTO </span>at
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<!--l. 65--><p class="indent"> <a
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href="http://www.linuxquake.com" >http://www.linuxquake.com</a>.
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<!--l. 68--><p class="noindent">This should be your first aid in case something goes wrong with your Linux 3-D
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setup.
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<!--l. 71--><p class="indent"> Unfortunately, there are so many graphics boards, chips and drivers out there that we
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are unable to provide a complete description for all systems. Given the present market
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dominance of NVIDIA combined with the fact that their chips have indeed been proven
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powerful for running <span
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class="ptmbi7t---109">FlightGear</span>, we will concentrate on NVIDIA drivers<a
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name="dx13-71008"></a> in what
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follows.
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<h3 class="sectionHead"><span class="titlemark">B.1</span> <a
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href="getstart.html#QQ2-13-72" name="x13-72000B.1">NVIDIA chip based cards under Linux</a></h3>
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<!--l. 80--><p class="noindent">Recent Linux<a
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name="dx13-72001"></a> distributions include and install anything needed to run OpenGL programs
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under Linux<a
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name="dx13-72002"></a>. Usually there is no need to install anything else.
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<!--l. 83--><p class="indent"> If for whatever reason this does not work, you may try to download the most recent
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drivers from the NVIDIA site at
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<!--l. 87--><p class="indent"> <a
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href="http://www.nvidia.com/Products/Drivers.nsf/Linux.html" >http://www.nvidia.com/Products/Drivers.nsf/Linux.html</a>
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<!--l. 90--><p class="noindent">At present, this page has drivers for all NVIDIA chips for the following Linux
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distributions:<a
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name="dx13-72003"></a> RedHat 7.1, Redhat 7.0, Redhat 6.2, Redhat 6.1, Mandrake 7.1, Mandrake
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7.2, SuSE 7.1, SuSE 7.0 in several formats (.rpm, .tar.gz). These drivers support OpenGL
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natively and do not need any additional stuff.
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<!--l. 96--><p class="indent"> The page named above contains a detailed <span
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class="pcrr7t---109">README and Installation</span>
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<span
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class="pcrr7t---109">Guide </span>giving a step-by-step description, making it unnecessary to copy the material
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here.
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<h3 class="sectionHead"><span class="titlemark">B.2</span> <a
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href="getstart.html#QQ2-13-73" name="x13-73000B.2">NVIDIA chip based cards under Windows</a></h3>
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<!--l. 103--><p class="noindent">Again, you may first try the drivers coming with your graphics card. Usually they should
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include OpenGL<a
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name="dx13-73001"></a> support. If for whatever reason the maker of your board did not include
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this feature into the driver, you should install the Detonator reference drivers<a
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name="dx13-73002"></a><a
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name="dx13-73003"></a> made by
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NVIDIA<a
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name="dx13-73004"></a> (which might be a good idea anyway). These are available in three
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different versions (Windows 95/98/ME, Windows 2000, Windows NT) from
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<!--l. 111--><p class="indent"> <a
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href="http://www.nvidia.com/products.nsf/htmlmedia/detonator3.html" >http://www.nvidia.com/products.nsf/htmlmedia/detonator3.html</a>
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<!--l. 114--><p class="noindent">Just read carefully the Release notes to be found on that page. Notably do not forget to
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uninstall your present driver and install a standard VGA graphics adapter before
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switching to the new NVIDIA drivers first.
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<h3 class="sectionHead"><span class="titlemark">B.3</span> <a
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href="getstart.html#QQ2-13-74" name="x13-74000B.3">3DFX chip based cards under Windows</a></h3>
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<!--l. 124--><p class="noindent">With the Glide drivers no longer provided by 3DFX there seems to be little chance to
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get it running (except to find older OpenGL drivers somewhere on the net or
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privately). All pages which formerly provided official support or instructions for
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3DFX are gone now. For an alternative, you may want to check the next section,
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though.
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<h3 class="sectionHead"><span class="titlemark">B.4</span> <a
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href="getstart.html#QQ2-13-75" name="x13-75000B.4">An alternative approach for Windows users</a></h3>
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<!--l. 134--><p class="noindent">There is now an attempt to build a program which detects the graphics chip on your
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board and automatically installs the appropriate OpenGL drivers. This is called
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OpenGL Setup<a
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name="dx13-75001"></a> and is presently in beta stage. It’s home page can be found at
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<!--l. 139--><p class="indent"> <a
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href="http://www.glsetup.com/" >http://www.glsetup.com/</a>.
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<!--l. 142--><p class="indent"> We did not try this ourselves, but would suggest it for those completely
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lost.
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<h3 class="sectionHead"><span class="titlemark">B.5</span> <a
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href="getstart.html#QQ2-13-76" name="x13-76000B.5">3DFX chip based cards under Linux</a></h3>
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<!--l. 149--><p class="noindent">Notably, with 3DFX<a
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name="dx13-76001"></a> now having been taken over by NVIDIA<a
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name="dx13-76002"></a>, manufacturer’s support
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already has disappeared. However with XFree86-4.x (with x at least being greater than 1)
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Voodoo3 cards are known to be pretty usable in 16 bit color mode. Newer cards should
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work fine as well. If you are still running a version of Xfree86 3.X and run into problems,
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consider an upgrade. The recent distributions by Debian or SuSE have been reported to
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work well.
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<h3 class="sectionHead"><span class="titlemark">B.6</span> <a
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href="getstart.html#QQ2-13-77" name="x13-77000B.6">ATI chip based cards under Linux</a></h3>
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<!--l. 160--><p class="noindent">There is support for ATI<a
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name="dx13-77001"></a> chips in XFree86-4.1 and greater. Lots of AGP boards based on
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the Rage128 chip - from simple Rage128 board to ATI Xpert2000 - are mostly usable for
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FlightGear. Since XFree86-4.1 you can use early Radeon chips - up to Radeon7500 with
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XFree86-4.2.
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<h3 class="sectionHead"><span class="titlemark">B.7</span> <a
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href="getstart.html#QQ2-13-78" name="x13-78000B.7">Building your own OpenGL support under Linux</a></h3>
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<!--l. 169--><p class="noindent">Setting up proper OpenGL support<a
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name="dx13-78001"></a> with a recent Linux distribution should be pretty
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simple. As an example SuSE<a
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name="dx13-78002"></a> ships everything you need plus some small shell scripts to
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adjust the missing bits automagically. If you just want to execute pre-built binaries of
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FlightGear, then you’re done by using the supplied <span
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class="ptmbi7t---109">FlightGear </span>package plus the
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mandantory runtime libraries (and kernel modules). The package manager will tell you
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which ones to choose.
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<!--l. 176--><p class="indent"> In case you want to run a self-made kernel, you want to compile <span
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class="ptmbi7t---109">FlightGear</span>
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yourself, you’re tweaking your X server configuration file yourself or you even run a
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homebrewed Linux ”distribution” (this means, you want to compile everything yourself),
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this chapter might be useful for you.
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<!--l. 181--><p class="indent"> Now let’s have a look at the parts that build OpenGL support on Linux. First there’s a
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Linux kernel with support for your graphics adapter.
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<!--l. 184--><p class="indent"> Examples on which graphics hardware is supported natively by Open Source drivers
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are provided on
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<!--l. 188--><p class="noindent"><a
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href="http://dri.sourceforge.net/status.phtml" >http://dri.sourceforge.net/status.phtml</a>.
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<!--l. 192--><p class="indent"> There are a few graphics chip families that are not directly or no more than partly
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supported by XFree86<a
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name="dx13-78003"></a>, the X window implementation on Linux, because vendors don’t
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like to provide programming information on their chips. In these cases - notably
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IBM/DIAMOND/now: ATI<a
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name="dx13-78004"></a> FireGL graphics boards and NVIDIA<a
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name="dx13-78005"></a> GeForce based cards -
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you depend on the manufacturers will to follow the ongoing development of the XFree86
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graphics display infrastructure. These boards might prove to deliver impressing
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performance but in many cases - considering the CPU’s speed you find in today’s
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PC’s - you have many choices which all lead to respectable performance of
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<span
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class="ptmbi7t---109">FlightGear</span>.
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<!--l. 202--><p class="indent"> As long as you use a distribution provided kernel, you can expect to find all
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necessary kernel modules at the appropriate location. If you compile the kernel yourself,
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then you have to take care of two sub-menus in the kernel configuration menu. You’ll
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find them in the ”Character devices” menu. Please notice that AGP support is not
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compulsory for hardware accelerated OpenGL support on Linux. This also works quite
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fine with some PCI cards (3dfx<a
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name="dx13-78006"></a> Voodoo3 PCI for example, in case you still own one).
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Although every modern PC graphics card utilizes the AGP ’bus’ for fast data
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transfer.
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<!--l. 211--><p class="indent"> Besides ”AGP Support<a
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name="dx13-78007"></a>” for your chipset - you might want to ask your mainboard
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manual which one is on - you definitely want to activate ”Direct Rendering Manager”
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for your graphics board. Please note that recent releases of XFree86 - namely
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4.1.0 and higher might not be supported by the DRI included in older Linux
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kernels. Also newer 2.4.x kernels from 2.4.8 up to 2.4.17 do not support DRI in
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XFree86-4.0.x.
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<!--l. 218--><p class="indent"> After building and installing your kernel modules and the kernel itself this task might
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be completed by loading the ’agpgart’ module manually or, in case you linked it into the
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kernel, by a reboot in purpose to get the new kernel up and running. While booting your
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kernel on an AGP capable mainboard you may expect boot messages like this one:
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<!--l. 226--><p class="noindent"><span
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class="pcrr7t---109">> Linux agpgart interface v0.99 (c) Jeff Hartmann</span>
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<br class="newline"><span
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class="pcrr7t---109">> gpgart: Maximum main memory to use for agp memory:</span>
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<span
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class="pcrr7t---109">439M</span>
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<br class="newline"><span
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class="pcrr7t---109">> agpgart: Detected Via Apollo Pro chipset</span>
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<br class="newline"><span
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class="pcrr7t---109">> agpgart: AGP aperture is 64M @ 0xe4000000</span>
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If you don’t encounter such messages on Linux kernel boot, then you might have
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missed the right chip set. Part one of activation hardware accelerated OpenGL support on
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your Linux system is now completed.
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<!--l. 237--><p class="indent"> The second part consists of configuring your X server<a
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name="dx13-78008"></a> for OpenGL. This is not a big
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deal as it simply consists of to instructions to load the appropriate modules on startup of
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the X server. This is done by editing the configuration file <span
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class="pcrr7t---109">/etc/X11/XF86Config</span>.
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Today’s Linux distributions are supposed to provide a tool that does this job
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for you on your demand. Please make sure there are these two instructions:
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<!--l. 246--><p class="indent"> <span
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class="pcrr7t---109">Load ''glx''</span>
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<!--l. 248--><p class="indent"> <span
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class="pcrr7t---109">Load ''dri''</span>
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<!--l. 251--><p class="noindent">in the ”Module” section your X server<a
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name="dx13-78009"></a> configuration file. If everything is right
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the X server will take care of loading the appropriate Linux kernel module for
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DRI support of your graphics card. The right Linux kernel module name is
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determined by the ’Driver’ statement in the ”Device” section of the XF86Config.
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Please see three samples on how such a ”Device” section should look like:
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<!--l. 261--><p class="noindent"><span
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class="pcrr7t---109">Section ''Device''</span>
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<!--l. 265--><p class="indent"> <span
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class="pcrr7t---109">BoardName ''3dfx Voodoo3 PCI''</span>
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<!--l. 267--><p class="indent"> <span
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class="pcrr7t---109">BusID ''0:8:0''</span>
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<!--l. 269--><p class="indent"> <span
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class="pcrr7t---109">Driver ''tdfx''</span>
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<!--l. 271--><p class="indent"> <span
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class="pcrr7t---109">Identifier ''Device[0]''</span>
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<!--l. 273--><p class="indent"> <span
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class="pcrr7t---109">Screen 0</span>
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<!--l. 275--><p class="indent"> <span
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class="pcrr7t---109">VendorName ''3Dfx''</span>
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<!--l. 278--><p class="noindent"><span
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class="pcrr7t---109">EndSection</span>
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<!--l. 282--><p class="noindent"><span
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class="pcrr7t---109">Section ''Device''</span>
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<!--l. 286--><p class="indent"> <span
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class="pcrr7t---109">BoardName ''ATI Xpert2000 AGP''</span>
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<!--l. 288--><p class="indent"> <span
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class="pcrr7t---109">BusID ''1:0:0''</span>
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<!--l. 290--><p class="indent"> <span
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class="pcrr7t---109">Driver ''ati''</span>
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<!--l. 292--><p class="indent"> <span
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class="pcrr7t---109">Option ''AGPMode'' ''1''</span>
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<!--l. 294--><p class="indent"> <span
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class="pcrr7t---109">Identifier ''Device[0]''</span>
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<!--l. 296--><p class="indent"> <span
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class="pcrr7t---109">Screen 0</span>
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<!--l. 298--><p class="indent"> <span
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class="pcrr7t---109">VendorName ''ATI''</span>
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<!--l. 300--><p class="noindent"><span
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class="pcrr7t---109">EndSection</span>
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<!--l. 304--><p class="noindent"><span
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class="pcrr7t---109">Section ''Device''</span>
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<!--l. 307--><p class="indent"> <span
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class="pcrr7t---109">BoardName ''ATI Radeon 32 MB DDR AGP''</span>
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<!--l. 309--><p class="indent"> <span
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class="pcrr7t---109">BusID ''1:0:0''</span>
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<!--l. 311--><p class="indent"> <span
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class="pcrr7t---109">Driver ''radeon''</span>
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<!--l. 313--><p class="indent"> <span
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class="pcrr7t---109">Option ''AGPMode'' ''4''</span>
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<!--l. 315--><p class="indent"> <span
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class="pcrr7t---109">Identifier ''Device[0]''</span>
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<!--l. 317--><p class="indent"> <span
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class="pcrr7t---109">Screen 0</span>
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<!--l. 319--><p class="indent"> <span
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class="pcrr7t---109">VendorName ''ATI''</span>
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<!--l. 321--><p class="noindent"><span
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class="pcrr7t---109">EndSection</span>
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By using the Option ”AGPMode” you can tune AGP performance as long as the
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mainboard and the graphics card permit. The BusID on AGP<a
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name="dx13-78010"></a> systems should always be
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set to ”1:0:0” - because you only have one AGP slot on your board - whereas the PCI<a
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name="dx13-78011"></a>
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BusID differs with the slot your graphics card has been applied to. ’lspci’ might be your
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friend in desperate situations. Also a look at the end of /var/log/XFree86.0.log, which
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should be written on X server startup, should point to the PCI slot where your card
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resides.
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<!--l. 334--><p class="indent"> This has been the second part of installing hardware accelerated OpenGL support on
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your Linux box.
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<!--l. 337--><p class="indent"> The third part carries two subparts: First there are the OpenGL runtime libraries,<a
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name="dx13-78012"></a>
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sufficient to run existing appliactions. For compiling FlightGear you also need the suiting
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developmental headers. As compiling the whole X window system is not subject to this
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abstract we expect that your distribution ships the necessary libraries and headers. In case
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you told your package manager to install some sort of OpenGL support you are
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supposed to find some OpenGL test utilities, at least there should be ’glxinfo’ or
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’gl-info’.
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<!--l. 345--><p class="indent"> These command-line utilities are useful to say if the previous steps where
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successfull. If they refuse to start, then your package manager missed something because
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he should have known that these utilities usually depend on the existence of OpenGL
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runtime libraries. If they start, then you’re one step ahead. Now watch the output of this
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tool and and have a look at the line that starts with
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<!--l. 352--><p class="indent"> OpenGL renderer string<a
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name="dx13-78013"></a>:
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<!--l. 354--><p class="indent"> If you find something like
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<!--l. 357--><p class="indent"> <span
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class="pcrr7t---109">OpenGL renderer string: FireGL2 / FireGL3 (Pentium3)</span>
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<!--l. 360--><p class="noindent">or
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<!--l. 364--><p class="indent"> <span
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class="pcrr7t---109">OpenGL renderer string: Mesa DRI Voodoo3 20000224</span>
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<!--l. 367--><p class="noindent">or
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<!--l. 371--><p class="indent"> <span
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class="pcrr7t---109">OpenGL renderer string: Mesa DRI Radeon 20010402</span>
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<!--l. 373--><p class="indent"> <span
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class="pcrr7t---109">AGP 4x x86</span>
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<!--l. 376--><p class="indent"> <span
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class="pcrr7t---109">OpenGL renderer string: Mesa GLX Indirect</span>
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<!--l. 379--><p class="noindent">mind the word ’Indirect’, then it’s you who missed something, because OpenGL gets
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dealt with in a software library running solely on your CPU. In this case you might want
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to have a closer look at the preceding paragraphs of this chapter. Now please
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make sure all necessary libraries are at their proper location. You will need three
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OpenGL libraries for running <span
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class="ptmbi7t---109">FlightGear</span>. In most cases you will find them in
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/usr/lib/:
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<!--l. 388--><p class="indent"> <span
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class="pcrr7t---109">/usr/lib/libGL.so.1</span>
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<!--l. 390--><p class="indent"> <span
|
|
class="pcrr7t---109">/usr/lib/libGLU.so.1</span>
|
|
<!--l. 392--><p class="indent"> <span
|
|
class="pcrr7t---109">/usr/lib/libglut.so.3</span>
|
|
|
|
|
|
|
|
<!--l. 394--><p class="indent"> These may be the libraries itself or symlinks to appropriate libraries located in some
|
|
other directories. Depending on the distribution you use these libraries might be shipped
|
|
in different packages. SuSE<a
|
|
name="dx13-78014"></a> for example ships libGL in package ’xf86_glx’, libGLU in
|
|
’xf86glu’ and libglut in ’mesaglut’. Additionally for <span
|
|
class="ptmbi7t---109">FlightGear </span>you need libplib which
|
|
is part of the ’plib’ package.
|
|
<!--l. 401--><p class="indent"> For compiling <span
|
|
class="ptmbi7t---109">FlightGear </span>yourself - as already mentioned - you need the appropriate
|
|
header files which often reside in /usr/include/GL/. Two are necessary for libGL and they
|
|
come in - no, not ’xf86glx-devel’ (o.k., they do but they do not work correctly) but in
|
|
’mesa-devel’:
|
|
<!--l. 407--><p class="indent"> <span
|
|
class="pcrr7t---109">/usr/include/GL/gl.h</span>
|
|
<!--l. 409--><p class="indent"> <span
|
|
class="pcrr7t---109">/usr/include/GL/glx.h</span>
|
|
<!--l. 412--><p class="noindent">One comes with libGLU in ’xf86glu-devel’:
|
|
<!--l. 416--><p class="indent"> <span
|
|
class="pcrr7t---109">/usr/include/GL/glu.h</span>
|
|
<!--l. 419--><p class="indent"> and one with libglut in ’mesaglut-devel’
|
|
<!--l. 422--><p class="indent"> <span
|
|
class="pcrr7t---109">/usr/include/GL/glut.h</span>
|
|
<!--l. 425--><p class="indent"> The ’plib’ package comes with some more libraries and headers that are too
|
|
many to be mentioned here. If all this is present and you have a comfortable
|
|
compiler environment, then you are ready to compile <span
|
|
class="ptmbi7t---109">FlightGear </span>and enjoy the
|
|
result.
|
|
<!--l. 431--><p class="indent"> Further information on OpenGL<a
|
|
name="dx13-78015"></a> issues of specific XFree86<a
|
|
name="dx13-78016"></a> releases is available here:
|
|
<!--l. 435--><p class="indent"> <span class="underline">http://www.xfree86.org/<span
|
|
class="cmmi-10--109"><</span>RELEASE NUMBER<span
|
|
class="cmmi-10--109">></span>/DRI.html</span>
|
|
<!--l. 439--><p class="noindent">Additional reading on DRI<a
|
|
name="dx13-78017"></a>:
|
|
<!--l. 443--><p class="indent"> <a
|
|
href="http://www.precisioninsight.com/piinsights.html" >http://www.precisioninsight.com/piinsights.html</a>
|
|
<!--l. 446--><p class="noindent">In case you are missing some ’spare parts’:
|
|
<!--l. 450--><p class="indent"> <a
|
|
href="http://dri.sourceforge.net/res.phtml" >http://dri.sourceforge.net/res.phtml</a>
|
|
<h3 class="sectionHead"><span class="titlemark">B.8</span> <a
|
|
href="getstart.html#QQ2-13-79" name="x13-79000B.8">OpenGL on Macintosh</a></h3>
|
|
<a
|
|
name="dx13-79001"></a>
|
|
<!--l. 457--><p class="noindent">OpenGL is pre-installed on Mac OS 9.x and later. You may find a newer version than the
|
|
one installed for Mac OS 9.x<a
|
|
name="dx13-79002"></a> at
|
|
<!--l. 460--><p class="indent"> <a
|
|
href="http://www.apple.com/opengl" >http://www.apple.com/opengl</a>
|
|
<!--l. 463--><p class="indent"> You should receive the updates automatically for Mac OSX<a
|
|
name="dx13-79003"></a>.
|
|
|
|
|
|
|
|
<!--l. 466--><p class="noindent"><span
|
|
class="ptmb7t---109">One final word: </span>We would recommend that you test your OpenGL<a
|
|
name="dx13-79004"></a> support with one
|
|
of the programs that accompany the drivers, to be absolutely confident that
|
|
it is functioning well. There are also many little programs, often available as
|
|
screen savers, that can be used for testing. It is important that you are confident
|
|
in your graphics acceleration because <span
|
|
class="ptmbi7t---109">FlightGear </span>will try to run the card as
|
|
fast as possible. If your drivers aren’t working well, or are unstable, you will
|
|
have difficulty tracking down the source of any problems and have a frustrating
|
|
time.
|
|
|
|
|
|
|
|
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