140 lines
3.6 KiB
XML
140 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/lfeat</name>
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<inherits-from>Effects/runway</inherits-from>
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<parameters>
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<material>
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<ambient type="vec4d">
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1.0 1.0 1.0 1.0
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</ambient>
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<diffuse type="vec4d">
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1.0 1.0 1.0 1.0
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</diffuse>
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<specular type="vec4d">
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1.0 1.0 1.0 1.0
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</specular>
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<emissive type="vec4d">
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0.0 0.0 0.0 1.0
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</emissive>
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<shininess>1.2</shininess>
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</material>
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<transparent>true</transparent>
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<raise_vertex type="bool">true</raise_vertex>
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</parameters>
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<technique n="1">
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<predicate>
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<equal>
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<property>/sim/rendering/shaders/skydome</property>
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<value type="bool" >false</value>
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</equal>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<depth>
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<write-mask type="bool">false</write-mask>
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</depth>
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<material>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number>7</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<type>
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<use>texture[0]/type</use>
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</type>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<polygon-offset>
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<factor>-2.0</factor>
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<units>-5.0</units>
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</polygon-offset>
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</pass>
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</technique>
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<technique n="107">
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<scheme>hdr-geometry</scheme>
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<pass>
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<!-- Reverse floating point depth buffer -->
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<depth>
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<function>gequal</function>
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<near>1.0</near>
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<far>0.0</far>
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</depth>
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<stencil>
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<function>always</function>
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<value>9</value>
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<pass>replace</pass>
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</stencil>
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<texture-unit>
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<unit>0</unit>
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<type><use>texture[0]/type</use></type>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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</texture-unit>
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<blend>0</blend>
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<rendering-hint>opaque</rendering-hint>
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<cull-face>back</cull-face>
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<program>
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<vertex-shader>Shaders/HDR/terrain_lfeat.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/terrain_lfeat.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/gbuffer_pack.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/normal_encoding.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/color.glsl</fragment-shader>
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</program>
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<uniform>
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<name>color_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<polygon-offset>
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<factor>2.0</factor>
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<units>1.0</units>
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</polygon-offset>
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</pass>
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</technique>
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</PropertyList>
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