68df0191c0
Also new use_edge_hardness_with_large_scale_transition const for testing
627 lines
21 KiB
XML
627 lines
21 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for Europe -->
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<PropertyList>
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<name>Europe</name>
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<area>
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<lon1>2.0</lon1>
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<lon2>40.0</lon2>
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<lat1>35.0</lat1>
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<lat2>90.0</lat2>
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</area>
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<area>
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<lon1>-20.0</lon1>
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<lon2>40.0</lon2>
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<lat1>35.0</lat1>
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<lat2>49.8</lat2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<effect>Effects/grass</effect>
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<texture-set>
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<texture>Terrain/airport-grass-summer.png</texture>
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<texture n="13">Terrain/airport-grass-summer.png</texture>
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<texture n="14">Terrain/airport_grass_structure_overlay2.png</texture>
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<texture n="20">Terrain/airport-grass-summer.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<!-- overlay_alpha is greater than one here.
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Reason: structure texture alpha was multiplied by 0.7 to
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work for lowest cases when that texture is used in
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the grain slot which doesn't have alpha as of Oct 2020.
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Target alpha multiplier is ~0.85. 0.85/0.7 = 1.21
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-->
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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<max_grass_height>0.3</max_grass_height>
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<grass_density>1.0</grass_density>
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<grass_groups>2</grass_groups>
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<grass_modulate_by_overlay>0</grass_modulate_by_overlay>
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<grass_modulate_height_min>0.0</grass_modulate_height_min>
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</parameters>
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<xsize>256</xsize>
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<ysize>256</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>Greenspace</name>
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<effect>Effects/agriculture</effect>
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<texture>Terrain/golfcourse1-autumn.png</texture>
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<object-mask>Terrain/golfcourse1.mask.png</object-mask>
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<tree-effect>Effects/tree-european-mixed</tree-effect>
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<xsize>800</xsize>
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<ysize>800</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>500.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<name>Cliffs</name>
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<effect>Effects/rock</effect>
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<texture-set>
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<texture>Terrain/rock.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock_alt.png</texture>
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<texture n="13">Terrain/rock.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.7</grain_strength>
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<transition_model>0.3</transition_model>
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<hires_overlay_bias>-0.2</hires_overlay_bias>
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<overlay-alpha type="float">0.4</overlay-alpha>
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<overlay-bias type="float">0.0</overlay-bias>
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<contrast type="float">1.0</contrast>
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<crack-depth type="float">0.6</crack-depth>
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<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
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<rock-brightness type="float">1.0</rock-brightness>
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<grain-fade-power type="float">1.0</grain-fade-power>
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<rock_strata>0</rock_strata>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material>
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<name>CropGrassCover</name>
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<name>CropGrass</name>
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<effect>Effects/cropgrass</effect>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<texture>Terrain/irrcrop.png</texture>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<parameters>
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<rotation_flag>0</rotation_flag>
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<rotation_scale>8000.0</rotation_scale>
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</parameters>
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<xsize>3000</xsize>
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<ysize>3000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<light-coverage>2000000.0</light-coverage>
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<wood-coverage>10000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<effect>Effects/agriculture</effect>
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<tree-effect>Effects/tree-european-mixed</tree-effect>
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<name>NaturalCrop</name>
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<texture>Terrain/drycrop.png</texture>
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<object-mask>Terrain/drycrop.mask.png</object-mask>
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<parameters>
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<rotation_flag>0</rotation_flag>
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<rotation_scale>8000.0</rotation_scale>
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<edge-hardness>1.0</edge-hardness>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>5000.0</wood-coverage>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/18th_century_city.png</texture>
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<texture n="2">Terrain/18th_century_city-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/18th_century_city.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>250000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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<parameters>
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<edge-hardness>1.0</edge-hardness>
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</parameters>
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</material>
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<material>
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<name>Construction</name>
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<name>Industrial</name>
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<effect>Effects/urban</effect>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<texture-set>
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<texture>Terrain/industrial-alt.png</texture>
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<texture n="2">Terrain/industrial-alt-relief-light.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/industrial-alt2.png</texture>
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<texture n="2">Terrain/industrial-alt2-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/industrial.alt.mask.png</object-mask>
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<object-mask>Terrain/industrial.alt2.mask.png</object-mask>
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<parameters>
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<urban_blend>1</urban_blend>
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<blend_bias>0.2</blend_bias>
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<hires_overlay_bias>-1.0</hires_overlay_bias>
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<edge-hardness>1.0</edge-hardness>
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</parameters>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/industrial-buildings.xml">
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<object>
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<path>Models/Industrial/Industrial110x185.xml</path>
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<path>Models/Industrial/Industrial150x115.xml</path>
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<path>Models/Industrial/Industrial85x160.xml</path>
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<coverage-m2>5000</coverage-m2>
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<heading-type>mask</heading-type>
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<spacing-m>80</spacing-m>
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</object>
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</object-group>
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<building-medium-max-floors>4</building-medium-max-floors>
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<wood-coverage>1000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>Town</name>
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<name>SubUrban</name>
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<effect>Effects/urban</effect>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<texture-set>
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<texture>Terrain/town-europe-autumn.png</texture>
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<texture n="2">Terrain/town-europe-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>1000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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<parameters>
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<edge-hardness>1.0</edge-hardness>
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</parameters>
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</material>
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<material>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<texture>Terrain/marsh2a.png</texture>
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<texture>Terrain/marsh3a.png</texture>
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<texture>Terrain/marsh4a.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<texture-set>
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<texture>Terrain/tidal.png</texture>
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<texture n="10">Terrain/mud.png</texture>
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<texture n="14">Terrain/sand_overlay.png</texture>
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<texture n="20">Terrain/sand6_hires.png</texture>
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</texture-set>
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<parameters>
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<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>40000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<effect>Effects/agriculture</effect>
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<tree-effect>Effects/tree-european-mixed</tree-effect>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture>Terrain/countryside1.green.png</texture>
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<texture>Terrain/countryside3.green.png</texture>
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<object-mask>Terrain/countryside1.green.mask.png</object-mask>
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<object-mask>Terrain/countryside3.green.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>2000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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<parameters>
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<edge-hardness>1.0</edge-hardness>
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</parameters>
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</material>
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<material>
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<effect>Effects/agriculture</effect>
|
|
<tree-effect>Effects/tree-european-mixed</tree-effect>
|
|
<name>DryCrop</name>
|
|
<name>DryCropPastureCover</name>
|
|
<name>GreenSpace</name>
|
|
<texture>Terrain/countryside2.green.png</texture>
|
|
<texture>Terrain/countryside4.green.png</texture>
|
|
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
|
|
<object-mask>Terrain/countryside4.green.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.7</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<object-group include="Materials/base/farm-buildings.xml"/>
|
|
<wood-coverage>2000.0</wood-coverage>
|
|
<tree-texture>Trees/mixed-alt.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
<parameters>
|
|
<edge-hardness>1.0</edge-hardness>
|
|
</parameters>
|
|
</material>
|
|
|
|
<material>
|
|
<effect>Effects/crop</effect>
|
|
<tree-effect>Effects/tree-european-mixed</tree-effect>
|
|
<name>IrrCropPastureCover</name>
|
|
<name>IrrCrop</name>
|
|
<name>Orchard</name>
|
|
<name>Olives</name>
|
|
<name>Vineyard</name>
|
|
<name>Rice</name>
|
|
<texture>Terrain/irrcrop-europe-autumn.png</texture>
|
|
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.3</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<object-group include="Materials/base/farm-buildings.xml"/>
|
|
<wood-coverage>5000.0</wood-coverage>
|
|
<tree-texture>Trees/mixed-alt.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<effect>Effects/terrain-overlay</effect>
|
|
<tree-effect>Effects/tree-european-deciduous</tree-effect>
|
|
<name>DeciduousBroadCover</name>
|
|
<name>DeciduousForest</name>
|
|
<name>Bog</name>
|
|
<name>Heath</name>
|
|
<texture-set>
|
|
<texture>Terrain/deciduous-hires-autumn.png</texture>
|
|
<texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
|
|
</texture-set>
|
|
<parameters>
|
|
<max_overlay_height>2.0</max_overlay_height>
|
|
<overlay_hardness>0.0</overlay_hardness>
|
|
<overlay_density>1.0</overlay_density>
|
|
<overlay_autumn_flag>1</overlay_autumn_flag>
|
|
<overlay_brightness_top>1.4</overlay_brightness_top>
|
|
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
|
|
</parameters>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Trees/deciduous-alt.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>0.85</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<effect>Effects/terrain-overlay</effect>
|
|
<tree-effect>Effects/tree-european-mixed</tree-effect>
|
|
<name>MixedForestCover</name>
|
|
<name>MixedForest</name>
|
|
<name>RainForest</name>
|
|
<texture-set>
|
|
<texture>Terrain/mixedforest-hires-autumn.png</texture>
|
|
<texture n="12">Terrain/rock.png</texture>
|
|
<texture n="15">Terrain/rock.png</texture>
|
|
<texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
|
|
</texture-set>
|
|
<parameters>
|
|
<hires_overlay_bias>-0.1</hires_overlay_bias>
|
|
<transition_model>0.9</transition_model>
|
|
<dot_density>0.2</dot_density>
|
|
<max_overlay_height>2.0</max_overlay_height>
|
|
<overlay_hardness>0.0</overlay_hardness>
|
|
<overlay_density>1.0</overlay_density>
|
|
<overlay_autumn_flag>1</overlay_autumn_flag>
|
|
<overlay_brightness_top>1.4</overlay_brightness_top>
|
|
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
|
|
<edge-hardness>1.0</edge-hardness>
|
|
</parameters>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>5000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Trees/mixed-alt.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>0.95</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>EvergreenBroadCover</name>
|
|
<name>EvergreenForest</name>
|
|
<effect>Effects/terrain-overlay</effect>
|
|
<texture-set>
|
|
<texture>Terrain/forest1a.png</texture>
|
|
<texture n="11">Terrain/grass_hires.png</texture>
|
|
<texture n="12">Terrain/rock.png</texture>
|
|
<texture n="15">Terrain/rock.png</texture>
|
|
<texture n="20">Terrain/mixedforest-hires.png</texture>
|
|
</texture-set>
|
|
<parameters>
|
|
<hires_overlay_bias>-0.1</hires_overlay_bias>
|
|
<transition_model>0.9</transition_model>
|
|
<dot_density>0.2</dot_density>
|
|
<max_overlay_height>2.0</max_overlay_height>
|
|
<overlay_hardness>0.0</overlay_hardness>
|
|
<overlay_density>1.0</overlay_density>
|
|
<overlay_autumn_flag>1</overlay_autumn_flag>
|
|
<overlay_brightness_top>1.4</overlay_brightness_top>
|
|
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
|
|
<edge-hardness>1.0</edge-hardness>
|
|
</parameters>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Trees/coniferous-alt.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>18.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<effect>Effects/terrain-overlay</effect>
|
|
<tree-effect>Effects/tree-european-mixed</tree-effect>
|
|
<name>Grassland</name>
|
|
<texture-set>
|
|
<texture>Terrain/dry_pasture4.png</texture>
|
|
<texture n="12">Terrain/tundra-hawaii-green-autumn.png</texture>
|
|
<texture n="20">Terrain/tundra-hawaii-green.png</texture>
|
|
</texture-set>
|
|
<parameters>
|
|
<max_overlay_height>0.2</max_overlay_height>
|
|
<overlay_hardness>0.0</overlay_hardness>
|
|
<overlay_density>1.0</overlay_density>
|
|
<overlay_autumn_flag>1</overlay_autumn_flag>
|
|
<overlay_brightness_top>1.4</overlay_brightness_top>
|
|
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
|
|
</parameters>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<wood-coverage>150000.0</wood-coverage>
|
|
<tree-texture>Trees/mixed-alt.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
</PropertyList>
|