..
18th_century_city.mask.png
Further masks and material updates for regional textures.
2012-05-27 22:04:53 +01:00
18th_century_city.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
airport.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
airport.png
Updated textures for taxiways, stopways, grass runways, and airport grass
2011-03-12 10:18:44 -08:00
asphalt.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
asphalt.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
builtup.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
builtup.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
city1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
city1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
city1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
city2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
city2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
city2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
city3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
city3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
countryside1.green.mask.png
refresh object masks
2012-07-08 20:38:00 +03:00
countryside2.green.mask.png
refresh object masks
2012-07-08 20:38:00 +03:00
countryside3.green.mask.png
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
countryside4.green.mask.png
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
crop-colors.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
crop-colors.png
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
crop.png
Till Busch - effects, shaders and textures for crop and water effects
2009-08-08 10:17:58 +00:00
cropgrass-colors.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
cropgrass-colors.png
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
cropgrass-dds.mask.png
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
cropgrass-hires.mask.png
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
cropgrass-hires.png
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
cropgrass.png
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
cropgrass1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
cropgrass1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
cropgrass1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
cropgrass2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
cropgrass2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
cropgrass2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
cropgrass3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
cropgrass3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
cropgrass3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
cropwood-dds.mask.png
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
cropwood.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
cropwood.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
cropwood.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
dec_evergreen-hires.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
dec_evergreen.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
dec_evergreen.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous-hires.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
deciduous.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous1b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous1b.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous2b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous2b.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous3b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous3b.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
deciduous4.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
deciduous4.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
desert.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
desert.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
desert1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
desert1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
drycrop.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
drycrop.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
drycrop1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
drycrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
drycrop2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
drycrop2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
drycrop3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
drycrop3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
drycrop4.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
drycrop4.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
drycrop4.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
evergreen.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
evergreen.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
forest-colors.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
forest-colors.png
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
forest.png
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
forest1a.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
forest1a.png
Added low-res textures for forest (high-res already changed)
2010-08-13 11:02:21 +02:00
forest1b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
forest1b.png
Added low-res textures for forest (high-res already changed)
2010-08-13 11:02:21 +02:00
forest1c.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
forest1c.png
Added low-res textures for forest (high-res already changed)
2010-08-13 11:02:21 +02:00
glacier.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
glacier.png
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
glacier1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
glacier1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
glacier2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
glacier2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
glacier3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
glacier3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
golfcourse1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
golfcourse1.png
John Holden: Add golfcourse terrain textures for a distinct material
2011-06-13 15:23:46 +02:00
grass-caribbean.png
Regional materials update:
2012-07-19 22:16:24 +01:00
grass.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
grass.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
grassy.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
gravel.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
gravel.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
herbtundra.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
herbtundra.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
herbtundra2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
herbtundra2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
herbtundra3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
herbtundra3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
irrcrop-dds.mask.png
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
irrcrop-europe.mask.png
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
irrcrop-europe.png
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
irrcrop.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
irrcrop1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
irrcrop2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
irrcrop3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
irrcrop3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
irrcrop3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
lava.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
lava1.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
lava2.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
lava3.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
marsh1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
marsh2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
marsh2a.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
marsh3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
marsh3a.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
marsh4.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
marsh4.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
marsh4a.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
mixedcrop-caribbean.png
Regional materials update:
2012-07-19 22:16:24 +01:00
mixedcrop.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedcrop.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedcrop1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedcrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedcrop2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedcrop2.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedcrop3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedcrop3.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedcrop3b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedcrop3b.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop3b.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedcrop4.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedcrop4.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
mixedcrop4.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedforest-hires.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
mixedforest.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedforest.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedforest2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedforest2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedforest2b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedforest2b.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedforest3.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedforest3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedforest3b.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedforest3b.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mixedforestb.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
mixedforestb.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
naturalcrop1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
naturalcrop1.png
John Holden: Add naturalcrop terrain textures for a distinct material
2011-06-13 15:54:42 +02:00
packice.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
packice.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
packice1.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
packice1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
packice2.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
packice2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
pond.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
pond.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
rainforest-hawaii.png
Regional materials update:
2012-07-19 22:16:24 +01:00
reservoir.dds
Second tranche of dds textures
2011-09-05 13:22:49 +01:00
reservoir.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
rice1.mask.png
Further masks and material updates for regional textures.
2012-05-27 22:04:53 +01:00
rice1.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
rock-colors.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
rock-colors.png
Adding the files ...
2010-08-23 12:16:07 +02:00
rock.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
rock.png
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
rocks-desert.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
rocks-desert.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand4.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand4.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand5.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand5.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sand6.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
sand6.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
savanna.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
savanna.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
shrub.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
shrub1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub1.png
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
shrub2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
shrub3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
shrub3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
snow.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
snow.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
snow1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
snow1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
snow2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
snow2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
snow3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
snow3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
snow4.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
snow4.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
tidal.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
tidal.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
town-europe.mask.png
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
town-europe.png
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
Town.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
Town.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
Town1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
Town1.mask.png
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Town1.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
Town2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
Town2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
Town3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
Town3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
tundra.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
tundra.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
tundra2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
tundra2.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
tundra3.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
tundra3.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
uk_countryside1.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
uk_countryside2.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
unknown.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
unknown.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
wash.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
wash.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
water-inland.dds
Make water-inland.eff Rembrandt compatible.
2012-07-08 15:58:42 +03:00
water-lake.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
water-lake.png
Switching Textures to png format
2008-10-14 00:52:33 +00:00
water.dds
Third tranche of dds textures.
2011-09-05 13:42:05 +01:00
water.png
Optimise water shaders after ideas and suggestions by Thorsten Renk
2012-05-05 19:59:22 +01:00