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fgdata/gui/dialogs/devel-extensions.xml
Philosopher f0d44ae8fe Lots lots more MapStructure changes
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.

As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)
2014-05-25 14:27:11 -05:00

55 lines
1.1 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>devel-extensions</name>
<modal>false</modal>
<layout>vbox</layout>
<text>
<label>Configure Development Extensions</label>
</text>
<hrule/>
<group>
<layout>vbox</layout>
<halign>center</halign>
<checkbox>
<halign>left</halign>
<label>Enable development dialog widgets (HUD and rendering dialog)</label>
<property>/sim/gui/devel-widgets</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Enable '/'-key property handler (see $FG_ROOT/Nasal/prop_key_handler.nas)</label>
<property>/sim/input/property-key-handler</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
</group>
<button>
<legend>New Canvas Map</legend>
<binding>
<command>nasal</command>
<script>canvas.MapStructure_selfTest();</script>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
</PropertyList>