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fgdata/Materials/regions/europe.xml
Stuart Buchanan fc8342887a WS30: Coastline beaches and cliffs
Landclass information is typically not high enough resolution
to render small beaches and coastline features.

This commit uses the steepness of the elevation mesh
to procedurally generate:
a) sea-cliffs (poorly - just a texture at present)
b) beaches, which mix into translucent shallow water
c) breaking waves (poorly - uses the wind direction rather than the
slope normal)
2022-04-09 16:26:00 +01:00

630 lines
22 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for Europe -->
<PropertyList>
<name>Europe</name>
<area>
<lon1>2.0</lon1>
<lon2>40.0</lon2>
<lat1>35.0</lat1>
<lat2>90.0</lat2>
</area>
<area>
<lon1>-20.0</lon1>
<lon2>40.0</lon2>
<lat1>35.0</lat1>
<lat2>49.8</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<effect>Effects/grass</effect>
<texture-set>
<texture>Terrain/airport-grass-summer.png</texture>
<texture n="13">Terrain/airport-grass-summer.png</texture>
<texture n="14">Terrain/airport_grass_structure_overlay2.png</texture>
<texture n="20">Terrain/airport-grass-summer.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<!-- overlay_alpha is greater than one here.
Reason: structure texture alpha was multiplied by 0.7 to
work for lowest cases when that texture is used in
the grain slot which doesn't have alpha as of Oct 2020.
Target alpha multiplier is ~0.85. 0.85/0.7 = 1.21
-->
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
<max_grass_height>0.3</max_grass_height>
<grass_density>1.0</grass_density>
<grass_groups>2</grass_groups>
<grass_modulate_by_overlay>0</grass_modulate_by_overlay>
<grass_modulate_height_min>0.0</grass_modulate_height_min>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Greenspace</name>
<effect>Effects/agriculture</effect>
<texture>Terrain/golfcourse1-autumn.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>500.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<name>Cliffs</name>
<effect>Effects/rock</effect>
<texture-set>
<texture>Terrain/rock.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
<texture n="13">Terrain/rock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
<overlay-alpha type="float">0.4</overlay-alpha>
<overlay-bias type="float">0.0</overlay-bias>
<contrast type="float">1.0</contrast>
<crack-depth type="float">0.6</crack-depth>
<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
<rock-brightness type="float">1.0</rock-brightness>
<grain-fade-power type="float">1.0</grain-fade-power>
<rock_strata>0</rock_strata>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>CropGrassCover</name>
<name>CropGrass</name>
<effect>Effects/cropgrass</effect>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<texture>Terrain/irrcrop.png</texture>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<parameters>
<rotation_flag>0</rotation_flag>
<rotation_scale>8000.0</rotation_scale>
</parameters>
<xsize>3000</xsize>
<ysize>3000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<light-coverage>2000000.0</light-coverage>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/agriculture</effect>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>NaturalCrop</name>
<texture>Terrain/drycrop.png</texture>
<object-mask>Terrain/drycrop.mask.png</object-mask>
<parameters>
<rotation_flag>0</rotation_flag>
<rotation_scale>8000.0</rotation_scale>
<edge-hardness>0.5</edge-hardness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/18th_century_city.png</texture>
<texture n="2">Terrain/18th_century_city-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/18th_century_city.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<parameters>
<edge-hardness>0.8</edge-hardness>
</parameters>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<effect>Effects/urban</effect>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<texture-set>
<texture>Terrain/industrial-alt.png</texture>
<texture n="2">Terrain/industrial-alt-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/industrial-alt2.png</texture>
<texture n="2">Terrain/industrial-alt2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/industrial.alt.mask.png</object-mask>
<object-mask>Terrain/industrial.alt2.mask.png</object-mask>
<parameters>
<urban_blend>1</urban_blend>
<blend_bias>0.2</blend_bias>
<hires_overlay_bias>-1.0</hires_overlay_bias>
<edge-hardness>0.8</edge-hardness>
</parameters>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml">
<object>
<path>Models/Industrial/Industrial110x185.xml</path>
<path>Models/Industrial/Industrial150x115.xml</path>
<path>Models/Industrial/Industrial85x160.xml</path>
<coverage-m2>5000</coverage-m2>
<heading-type>mask</heading-type>
<spacing-m>80</spacing-m>
</object>
</object-group>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<texture-set>
<texture>Terrain/town-europe-autumn.png</texture>
<texture n="2">Terrain/town-europe-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<parameters>
<edge-hardness>0.9</edge-hardness>
</parameters>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain/marsh2a.png</texture>
<texture>Terrain/marsh3a.png</texture>
<texture>Terrain/marsh4a.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<effect>Effects/water</effect>
<texture-set>
<texture>Terrain/tidal.png</texture>
<texture n="10">Terrain/mud.png</texture>
<texture n="14">Terrain/sand_overlay.png</texture>
<texture n="15">Terrain/sand1.png</texture>
<texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
<waterline-start>0.99</waterline-start>
<waterline-end>0.995</waterline-end>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/agriculture</effect>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/countryside1.green.png</texture>
<texture>Terrain/countryside3.green.png</texture>
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.1</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/agriculture</effect>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>DryCrop</name>
<name>DryCropPastureCover</name>
<name>GreenSpace</name>
<texture>Terrain/countryside2.green.png</texture>
<texture>Terrain/countryside4.green.png</texture>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<parameters>
<edge-hardness>0.1</edge-hardness>
</parameters>
</material>
<material>
<effect>Effects/crop</effect>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop-europe-autumn.png</texture>
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/terrain-overlay</effect>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/deciduous-hires-autumn.png</texture>
<texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
</texture-set>
<parameters>
<max_overlay_height>2.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<effect>Effects/terrain-overlay</effect>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture-set>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<dot_density>0.2</dot_density>
<max_overlay_height>2.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
<edge-hardness>0.8</edge-hardness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/mixedforest-hires.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<dot_density>0.2</dot_density>
<max_overlay_height>2.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
<edge-hardness>0.8</edge-hardness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/terrain-overlay</effect>
<tree-effect>Effects/tree-european-mixed</tree-effect>
<name>Grassland</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/tundra-hawaii-green-autumn.png</texture>
<texture n="20">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
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<max_overlay_height>0.2</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>1.0</overlay_density>
<overlay_autumn_flag>1</overlay_autumn_flag>
<overlay_brightness_top>1.4</overlay_brightness_top>
<overlay_brightness_bottom>0.6</overlay_brightness_bottom>
</parameters>
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<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
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<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
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<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
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<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
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</PropertyList>