1
0
Fork 0
fgdata/Aircraft/Instruments/engine0-reheat.xml

171 lines
3.8 KiB
XML
Executable file

<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[0] reheat gauge and control
instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Reheat Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/controls/engines/engine[0]/afterburner</pt0-select>
<reheat0-select>/controls/engines/engine[0]/afterburner</reheat0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>-0.05</min>
<max>1.05</max>
<scale>265</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<!--
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
-->
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- engine 0 reheat -->
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat0-select"/>
<step>-0.1</step>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat0-select"/>
<step>0.1</step>
<min>0</min>
<max>3</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>